Unity3D 单片草顶点摆动

Shader "MobileShadow/Grass"  {     Properties  {         _MainTex ("MainTex", 2D) = "white" {}         _AlphaR ("AlphaR", 2D) = "white" {}         _Settings ("Settings", Vector) = (1.5,0.1,0.5,0)    
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