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Introduction to 3D Game Programming with Directx12 Chapter11
时间 2021-07-14
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(一)、习题答案 1、EXERCISE3 本习题是模拟不使用stencil的情况下物体会绘制到反射面的后面,但是我们启用了深度测试,因此深度测试是有效的。 2、EXERCISE4 本习题是在不启用stencil计数时会导致的Bouble Blending。这会导致局部阴影被多次绘制出现黑斑。 3、EXERCISE5 这是第一种情况下绘制的场景,反射的骷髅浮在了墙上(为了简单,我们没有单
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