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Introduction to 3D Game Programming with Directx12 Chapter17
时间 2020-12-20
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D3D12
Directx12
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(一)、习题答案 1、EXERCISE1 使用 Bounding sphere 替换 AABB 使用Octrees来管理游戏场景是一种常见的加速策略,网上类似例子很多。 (二)、源码下载 本章习题解答源码下载 习题源码
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