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Introduction to 3D Game Programming with Directx12 Chapter18
时间 2020-12-20
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(一)、习题答案 1、EXERCISE1 查看不同的FresnelR0,Roughness对光线和反射产生的影响,并使圆柱体跟立方体反射周围环境,如下图所示。 2、EXERCISE2 需要利用texassembel工具生成cubemap,结果如下图所示: 3、EXERCISE3 利用snell折射定率来处理折射问题。 eta=0.9 etq=0.95 4、EXERCISE4 模糊c
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