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Introduction to 3D Game Programming with Directx12 Chapter7
时间 2020-12-20
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(一)、习题解答 1、EXERCISE1 CreateGeosphere()方法是先构造一个20面体,然后再在20面体的基础上进行CPU曲面细分,通过细分来达到逐步精细化模型的目的。这种曲面细分方法占用CPU资源,在细分精度增加时对CPU是比较大的压力,后面我们将看到,从Directx11开始,微软提供了利用GPU来加速的方法。 Subdivision 0 Subdivision 1 Subd
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