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Chaptor 7 Lighting (Introduction to 3D Game Programing with DirextX 11)自读
时间 2020-12-25
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7.1 LIGHT AND MATERIAL INTERACTION 材质描述了这个物体会如何与光照交互,并解释了全局光照和局部光照的区别。 7.2 NORMAL VECTORS surface上的normal,开始只定义了vertex上的normal,面上的是在光栅化阶段进行顶点插值后得到的逐像素光照,与之相对应的,如果不进行插值,把计算光照的计算从ps移到vs,则为逐顶点光照,效率提高了,但效
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