JavaShuo
栏目
标签
Real-Time Rendering——Chapter 6 Texturing
时间 2021-01-04
原文
原文链接
mipmapping the most popular method of antialiasing for textures is called mipmapping[1354]. it is implemented in some form on even the most modest graphics accelerators now produced. “Mip” stands for
>>阅读原文<<
相关文章
1.
Realtime Shadow Rendering Log(2)
2.
Real-Rime Rendering (3) - 纹理(Texturing)
3.
Realtime Shadow Rendering Log(1)
4.
Fast Realtime Subsurface Scattering Skin Rendering
5.
RealTime Synthesis and Rendering of Ocean Water
6.
Real-Time Rendering 4th Edition 读书笔记(五) 6.Texturing
7.
Real-Time Rendering——Chapter 5 Visual Appearance
8.
Chapter 2 The Graphics Rendering Pipeline
9.
读 Real-Time Rendering 收获 - chapter 4. transform
10.
Physically-based rendering of human skin——Chapter 3——Methods
更多相关文章...
•
Redis的6种数据类型
-
Redis教程
•
PHP registerXPathNamespace() 函数
-
PHP参考手册
•
RxJava操作符(二)Transforming Observables
•
RxJava操作符(七)Conditional and Boolean
相关标签/搜索
chapter
realtime
rendering
realtime+kafka
overdraw+rendering
进阶 6-6 期
6.java
6.sql
no.6
PHP 7 新特性
Redis教程
Spring教程
0
分享到微博
分享到微信
分享到QQ
每日一句
每一个你不满意的现在,都有一个你没有努力的曾经。
最新文章
1.
微软准备淘汰 SHA-1
2.
Windows Server 2019 Update 2010,20H2
3.
Jmeter+Selenium结合使用(完整篇)
4.
windows服务基础
5.
mysql 查看线程及kill线程
6.
DevExpresss LookUpEdit详解
7.
GitLab简单配置SSHKey与计算机建立连接
8.
桶排序(BucketSort)
9.
桶排序(BucketSort)
10.
C++ 桶排序(BucketSort)
本站公众号
欢迎关注本站公众号,获取更多信息
相关文章
1.
Realtime Shadow Rendering Log(2)
2.
Real-Rime Rendering (3) - 纹理(Texturing)
3.
Realtime Shadow Rendering Log(1)
4.
Fast Realtime Subsurface Scattering Skin Rendering
5.
RealTime Synthesis and Rendering of Ocean Water
6.
Real-Time Rendering 4th Edition 读书笔记(五) 6.Texturing
7.
Real-Time Rendering——Chapter 5 Visual Appearance
8.
Chapter 2 The Graphics Rendering Pipeline
9.
读 Real-Time Rendering 收获 - chapter 4. transform
10.
Physically-based rendering of human skin——Chapter 3——Methods
>>更多相关文章<<