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Physically-based rendering of human skin——Chapter 3——Methods
时间 2020-12-25
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as our objective is to improve the rendering appearance of scanned 扫描 human faces but the hard constaint here is to do it in real time, in order to simulate the subsurface scattering, we have chosen m
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相关文章
1.
Realistic Skin Rendering
2.
DRL — Policy Based Methods — Chapter 3-3 Policy Gradient Methods
3.
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4.
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