最近的新项目要在兴趣选择的标签上作一些文章,看了一些国内须要兴趣选择的APP的样式,基本都是不规则的横向排列标签选择模式,基本都是用CollectionView
配合着本身从新写的FLowLayout
进行从新的布局排布。然而,虎嗅APP的兴趣选择标签的样式却是很独特,用了一种相似蜂窝样式的排布来进行选择,同时还配合动画效果,进一步的提高了用户的体验感觉。可是只是在安卓版本的虎嗅APP才有,iOS版本的并无体验到。node
由于那个动画只有在你首次安装APP的时候才会触发,这样咱们就要通过好屡次的调试。咱们总结为是把全部的标签都写在了本地。那么,如今就是要把这些六边形一个个的写进去,就能够了。ide
把每个六边形当作一个数据模型,建立一个六边形模型HexPointModel
,如今先给两个属性X
和Y
。函数
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface HexPointModel : NSObject
@property (nonatomic, assign) NSInteger X;
@property (nonatomic, assign) NSInteger Y;
@end
NS_ASSUME_NONNULL_END
复制代码
而后咱们写个统一的方法方便咱们建立数据模型布局
- (HexPointModel *)createModelWithX:(NSInteger)X Y:(NSInteger)Y{
HexPointModel *model = [[HexPointModel alloc]init];
model.X = X;
model.Y = Y;
return model;
}
复制代码
而后咱们在 -(void)viewDidLoad{}
中简单的先给几个坐标来显示一下效果:动画
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.interestScrollView = [[UIScrollView alloc]initWithFrame:self.view.bounds];
[self.view addSubview:self.interestScrollView];
self.nodeArray = [NSMutableArray new];
HexPointModel *model0 = [self createModelWithX:0 Y:0];
[self.nodeArray addObject:model0];
HexPointModel *model1 = [self createModelWithX:0 Y:1];
[self.nodeArray addObject:model1];
HexPointModel *model2 = [self createModelWithX:5 Y:5];
[self.nodeArray addObject:model2];
[self creatHexagonViewWith:self.nodeArray];
}
复制代码
- (void)creatHexagonViewWith:(NSMutableArray*)array{
CGFloat side = 100;
CGFloat marginTop = 80;
CGFloat marginLeft = 50;
CGFloat maxX = 0;
CGFloat maxY = 0;
for (HexPointModel *point in array) {
CGFloat xPoint = side * point.X + (point.Y % 2 == 0 ? 0 : marginLeft);
CGFloat yPoint = marginTop * point.Y;
HexagonalView *hexView = [[HexagonalView alloc]initWithFrame:CGRectMake(xPoint, yPoint, side, side)];
hexView.backgroundColor = [UIColor yellowColor];
hexView.isDraw = YES;
hexView.delegate = self;
[hexView setViewDataWith:point];
[self.interestScrollView addSubview:hexView];
if (maxX < point.X) {
maxX = point.X;
}
if (maxY < point.Y) {
maxY = point.Y;
}
}
CGFloat sizeX = maxX * side + 100 + 50;
CGFloat sizeY = maxY * marginTop + 100 + 50;
if (self.interestScrollView.contentSize.width > sizeX) {
sizeX = self.interestScrollView.contentSize.width;
}
if (self.interestScrollView.contentSize.height > sizeY) {
sizeY = self.interestScrollView.contentSize.height;
}
self.interestScrollView.contentSize = CGSizeMake(sizeX, sizeY);
}
复制代码
这样就能够实现这个功能了。而后就是自定义的去绘制一个六边形,而后用- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
这个函数 去判断触摸的点是否是在你绘制的六边形以内就能够了。这样的处理网上有不少。ui