Bloom效果【Unity Shader入门精要12.5】

  // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //12.5 Bloom效果 Shader "Unlit/Chapter12-Bloom" { Properties { //声明属性 _MainTex ("Base(RGB)", 2D) = "white" {}
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