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Unity中模型比例单位引发的NavMeshAgent导航报错"SetDestination" can only be called on an active agent
时间 2020-12-25
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Unity3d
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在导入的角色模型比例单位为1时,发现Unity中模型太大。缩放为1时模型大小为100m,将模型缩放成0.01,导致了后面出现的寻路报“SetDestination can only be called on an active agent " 错问题。 查找资料,分析是模型离地面NavMesh太远,导航失效。通过调整模型和地面NavMesh距离解决过类似问题,就没深入探究
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