GoJS能干什么,废话很少说,进传送门看看。 传送门
<html> <head> <!-- 引用GoJS --> <script src="go-debug.js"></script> </head> <body> <!-- 每个图型都要包含在HTML中有明确大小的<div>里 --> <div id="myDiagramDiv" style="width:800px; height:500px; background-color: #DAE4E4;"></div> <script> // 若是用了jQuery等其余库或框架,这里$会有冲突,在这里换成 $$/MAKE/GO等 var $ = go.GraphObject.make; // JS中经过div的id来制做图标 var myDiagram = $(go.Diagram, "myDiagramDiv", { "undoManager.isEnabled": true // enable Ctrl-Z to undo and Ctrl-Y to redo }); </script> </body> </html>
var $ = go.GraphObject.make; var myDiagram = $(go.Diagram, "myDiagramDiv", { "undoManager.isEnabled": true // CTRL-Z撤销操做,CTRL-Y恢复操做 }); // 新建模型 var myModel = $(go.Model); // 在模型数据中,每一个节点由JavaScript对象表示 myModel.nodeDataArray = [ { key: "Alpha" }, { key: "Beta" }, { key: "Gamma" } ]; myDiagram.model = myModel;
生成三个可拖拽的对象html
- 单击并拖动上图中的背景以平移视图
- 单击一个节点来选择它,或者按下并拖动一个节点来移动它
- 使用CTRL-C和CTRL-V 或 按住CTRL而后控件拖放来复制
- 用Delete键删除选中控件, 戳我查看更多快捷键
- 若是撤消管理器已启用,CTRL-Z撤销操做,CTRL-Y恢复操做
咱们能够修改节点的样式种类:node
- 形状: Shape
- 文本块: TextBlock
- 图片: Picture
- 容器面板: Panel
// 使用介绍 // 第一个参数 go.Node,由面板和自己的其余节点自己的其余图形对象组成 // 第二个参数 'Auto', 对应面板的类型, myDiagram.nodeTemplate = $(go.Node, 'Auto', // 而后将元素定义在这个面班中:Shap,TextBlock等 $(go.TextBlock, // TextBlock的内容和节点数据对象中的key绑定 new go.Binding("text", "key")) ); var model = $(go.Model); model.nodeDataArray = [ { key: "text", source: "cat1.png" } ]; myDiagram.model = model;
代码示例:框架
var $ = go.GraphObject.make; var myDiagram = $(go.Diagram, "myDiagramDiv", { "undoManager.isEnabled": true }); myDiagram.nodeTemplate = $(go.Node, "Horizontal", // 整个控件是蓝色背景 { background: "#44CCFF" }, $(go.Picture, // 一般状况下,图片须要有明确的宽度。当没有设置图片路径 或者 图片是透明的时候会显示红色背景, { margin: 10, width: 50, height: 50, background: "red" }, new go.Binding("source")), $(go.TextBlock, "Default Text", { margin: 12, stroke: "white", font: "bold 16px sans-serif" }, // 初始化文本样式 new go.Binding("text", "name")) // 绑定数据的key ); var model = $(go.Model); model.nodeDataArray = [ { name: "Don Meow", source: "1.png" }, { name: "Copricat", source: "2.png" }, { name: "Demeter", source: "3.png" }, { /* Empty node data */ } ]; myDiagram.model = model;
运行结果:spa
若是咱们想要实现图像模型之间的联系,基础模型是知足不了咱们的需求的,咱们看看其余的模型吧。 (GraphLinksModel and TreeModel)
1. GraphLinksModel.net
在GraphLinksModel中,咱们能够在model.linkDataArray中设置控件与控件之间的关系
var model = $(go.GraphLinksModel); model.nodeDataArray = [ { key: "A" }, { key: "B" }, { key: "C" } ]; model.linkDataArray = [ { from: "A", to: "B" }, { from: "B", to: "C" } ]; myDiagram.model = model;
2. TreeModel
TreeModel有点不一样debug
// 使用方法 var model = $(go.TreeModel); model.nodeDataArray = [ { key: "A" }, { key: "B", parent: "A" }, { key: "C", parent: "B" } ]; myDiagram.model = model;
// TreeModel使用 var model = $(go.TreeModel); model.nodeDataArray = [ { key: "1", name: "Don Meow", source: "cat1.png" }, { key: "2", parent: "1", name: "Demeter", source: "cat2.png" }, { key: "3", parent: "1", name: "Copricat", source: "cat3.png" }, { key: "4", parent: "3", name: "Jellylorum", source: "cat4.png" }, { key: "5", parent: "3", name: "Alonzo", source: "cat5.png" }, { key: "6", parent: "2", name: "Munkustrap", source: "cat6.png" } ]; myDiagram.model = model;
// 经过linkTemplate设置链接线的样式 myDiagram.linkTemplate = $(go.Link, { routing: go.Link.Orthogonal, corner: 5 }, $(go.Shape, { strokeWidth: 3, stroke: "#555" })); // 没有箭头 /* $(go.Shape, {strokeWidth:2}, new go.Binding("stroke", "color") // 链接线样式 ), $(go.Shape, {toArrow: "Standard", stroke:null}, // 箭头样式 new go.Binding("fill", "color") ) */ ); var model = $(go.TreeModel); model.nodeDataArray = [ { key: "1", name: "Don Meow", source: "cat1.png" }, { key: "2", parent: "1", name: "Demeter", source: "cat2.png" }, { key: "3", parent: "1", name: "Copricat", source: "cat3.png" }, { key: "4", parent: "3", name: "Jellylorum", source: "cat4.png" }, { key: "5", parent: "3", name: "Alonzo", source: "cat5.png" }, { key: "6", parent: "2", name: "Munkustrap", source: "cat6.png" } ]; myDiagram.model = model;
运行结果