两个队列实现一个栈,写了两个栈实现一个队列后,基本上思路是比较清晰的...但我发现貌似就不能用O(1)时间的实现出栈,我本身想的是每次出栈,数据存放的队列就会换到另外一个,进栈却是不复杂,只用找到一个不是空的队列就行了。ios
代码:spa
#include <iostream> using namespace std; #define sizeOfBuffer 5 struct Stack { int val; int base; int top; }Queue1[sizeOfBuffer], Queue2[sizeOfBuffer]; class MyFunc { public: struct Stack* initStack(struct Stack* Q) { Q = new struct Stack; Q->base = Q->top = 0; return Q; } bool PushStack(struct Stack* Q, int Data) { if(Q->base != sizeOfBuffer && Q->top == 0) { Queue1[Q->base++].val = Data; } else if(Q->top != sizeOfBuffer && Q->base == 0) { Queue2[Q->top++].val = Data; } else return false; return true; } bool PopStack(struct Stack* Q) { if(Q->base == 0 && Q->top == 0) return false; else if(Q->base != 0 && Q->top == 0) { while(--Q->base > 0) { Queue2[Q->top] = Queue1[Q->top]; ++Q->top; } } else { while(--Q->top > 0) { Queue1[Q->base] = Queue2[Q->base]; ++Q->base; } } return true; } int GetStackCount(struct Stack* Q) { return Q->base ? Q->base : Q->top; } void PrintStackMember(struct Stack* Q) { int i = Q->base, j = Q->top; while(i || j) { cout << (i ? Queue1[--i].val : Queue2[--j].val) << ' '; } } }; int main() { struct Stack* SP = NULL; int Data; char Ch; SP = MyFunc().initStack(SP); cout << "1) 入栈 2) 出栈" << endl << "3) 栈 4) 个数" << endl << "5) 退出" << endl << "请输入对应的编号进行操做" << endl; Ch = cin.get(); while(Ch != '5') { switch(Ch) { case '1' : cout << "输入:" << endl; cin >> Data; MyFunc().PushStack(SP, Data) == true ? cout << "已入栈" << endl : cout << "Stack overflow!" << endl; break; case '2' : MyFunc().PopStack(SP) == true ? cout << "已出栈" << endl : cout << "Stack underflow!" << endl; break; case '3' : cout << "显示数据:" << endl; MyFunc().PrintStackMember(SP); cout << endl; break; case '4' : cout << "当前栈个数:" << MyFunc().GetStackCount(SP) << endl; break; } Ch = cin.get(); } delete SP; SP = NULL; return 0; }
...貌似也没什么好说的QAQ,就这样吧。blog