Shader学习笔记

Shader "hennysky/SurfaceShader001" { Properties { _MainColor("主颜色",Color) = (1,1,1,1) _MainTex("主纹理",2D) = ""{} _NormalTex("法线纹理",2D) = ""{} _RimColor("边缘高光",Color) = (1,1,1,1)
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