定时器在项目中仍是常常用到的,不少状况下为了省事咱们都是在主线程中直接用,但这样常常会形成阻塞,影响定时器的准确性,对时间精度要求比较高的地方还会给人很很差的体验,好比卡顿等等,因此,定时器的使用最好放在子线程中,下面就记录几种定时器的用法:多线程
一、NSThreadoop
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(newThread) object:nil]; [thread start]; - (void)newThread{ @autoreleasepool{ [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(requestMessages) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] run]; } }
二、GCDui
首先定义timer:spa
这里有一点疑惑:timer若做为成员变量(定义放在@interface里面)定时器能够正常使用,可是在方法里面再去定义的定义的话定时器就彻底不起做用了,还请知道的缘由的小伙伴多多指教:
线程
NSTimeInterval period = 60.0; //设置时间间隔 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_source_set_timer(_timers, dispatch_walltime(NULL, 0), period * NSEC_PER_SEC, 0); dispatch_source_set_event_handler(_timers, ^{ //在这里执行事件 kDLOG(@"定时时间到"); [self requestMessages]; }); dispatch_resume(_timers);
GCD的形式有不少种,下面再列举两种:code
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)); uint64_t interval = (uint64_t)(10.0 * NSEC_PER_SEC); dispatch_source_set_timer(_timers, start, interval, 0); // 设置回调 dispatch_source_set_event_handler(_timers, ^{ kDLOG(@"多线程定时时间到"); [self requestMessages]; }); // 启动定时器 dispatch_resume(_timers);
uint64_t interval = 3 * NSEC_PER_SEC; dispatch_queue_t queue = dispatch_queue_create("my queue", 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_source_set_timer(_timers, dispatch_time(DISPATCH_TIME_NOW, 0), interval, 0); dispatch_source_set_event_handler(_timers, ^(){ kDLOG(@"定时时间到"); }); dispatch_resume(_timers);