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Unity3d 基于物理渲染Physically-Based Rendering之specular BRDF
2019-12-05
unity3d
unity
基于
物理
渲染
physically
based
rendering
specular
brdf
GraphicsLab Project之基于物理的着色系统(Physical based shading) - 基于图像的光照(Image Based Lighting)(Specular篇)(一)
2020-05-25
graphicslab
project
基于
物理
着色
系统
physical
based
shading
图像
光照
image
lighting
specular
GraphicsLab Project之Physical based Shading-Image based Lighting(Specular篇)(二)
2020-05-25
graphicslab
project
physical
based
shading
image
lighting
specular
Unity3d 基于物理渲染Physically-Based Rendering之specular BRDF
2019-11-12
unity3d
unity
基于
物理
渲染
physically
based
rendering
specular
brdf
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