.Net学习之面向切面编程(AOP)

结合设计模式,经过代码理解面向切面编程,编程

经过,结构型设计模式,装饰器模式来实现AOP,代码以下设计模式

/// <summary>
    /// 装饰器模式实现静态代理 /// AOP 在方法先后增长自定义的方法 /// </summary>
    public class DecoratorAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "123123123123" }; //直接调用
            IUserProcessor processor = new UserProcessor(); processor.RegUser(user); Console.WriteLine("***************"); //经过装饰器模式,在方法执行先后添加功能
            processor = new UserProcessorDecorator(processor); processor.RegUser(user); } public interface IUserProcessor { void RegUser(User user); } public class UserProcessor : IUserProcessor { public void RegUser(User user) { Console.WriteLine("用户已注册。Name:{0},PassWord:{1}", user.Name, user.Password); } } /// <summary>
        /// 装饰器的模式去提供一个AOP功能 /// </summary>
        public class UserProcessorDecorator : IUserProcessor { private IUserProcessor _UserProcessor { get; set; } public UserProcessorDecorator(IUserProcessor userprocessor) { this._UserProcessor = userprocessor; } public void RegUser(User user) { BeforeProceed(user); this._UserProcessor.RegUser(user); AfterProceed(user); } /// <summary>
            /// 业务逻辑以前 /// </summary>
            /// <param name="user"></param>
            private void BeforeProceed(User user) { Console.WriteLine("方法执行前"); } /// <summary>
            /// 业务逻辑以后 /// </summary>
            /// <param name="user"></param>
            private void AfterProceed(User user) { Console.WriteLine("方法执行后"); } } }

 

经过,结构型设计模式,代理模式来实现AOP,代码以下app

/// <summary>
    /// 代理模式实现静态代理 /// AOP 在方法先后增长自定义的方法 /// </summary>
    public class ProxyAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "123123123123" }; IUserProcessor processor = new UserProcessor(); //直接调用方法
 processor.RegUser(user); Console.WriteLine("***************"); //实现AOP,在执行先后加其余方法
            processor = new ProxyUserProcessor(); processor.RegUser(user); } public interface IUserProcessor { void RegUser(User user); } public class UserProcessor : IUserProcessor { public void RegUser(User user) { Console.WriteLine("用户已注册。Name:{0},PassWord:{1}", user.Name, user.Password); } } /// <summary>
        /// 代理模式去提供一个AOP功能 /// </summary>
        public class ProxyUserProcessor : IUserProcessor { private IUserProcessor _UserProcessor = new UserProcessor(); public void RegUser(User user) { BeforeProceed(user); this._UserProcessor.RegUser(user); AfterProceed(user); } /// <summary>
            /// 业务逻辑以前 /// </summary>
            /// <param name="user"></param>
            private void BeforeProceed(User user) { Console.WriteLine("方法执行前"); } /// <summary>
            /// 业务逻辑以后 /// </summary>
            /// <param name="user"></param>
            private void AfterProceed(User user) { Console.WriteLine("方法执行后"); } } }

 

 

经过Unity实现AOP,配置太复杂就不贴了。。。就一个实现类的代码,能够用于添加方法的日志,异常处理,不用修改方法自己,不用挨个方法+Log.Info()了,经过Unity(IOC)建立的对象都能用,代码以下ui

public class LogBeforeBehavior : IInterceptionBehavior { public IEnumerable<Type> GetRequiredInterfaces() { return Type.EmptyTypes; } public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext) { Console.WriteLine("LogBeforeBehavior"); Console.WriteLine(input.MethodBase.Name); foreach (var item in input.Inputs) { Console.WriteLine(Newtonsoft.Json.JsonConvert.SerializeObject(item)); //反射&序列化获取更多信息
 } return getNext().Invoke(input, getNext);//  } public bool WillExecute { get { return true; } } }

 再加一个Unity建立对象和调用的代码吧,NuGet添加Unity的引用this

public class UnityConfigAOP { public static void Show() { User user = new User() { Name = "Eleven", Password = "12345678934534643" }; //这个是代码块,好神奇的呦
 { //配置UnityContainer
                IUnityContainer container = new UnityContainer(); ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap(); fileMap.ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "CfgFiles\\Unity.Config"); Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName); configSection.Configure(container, "aopContainer"); IUserProcessor processor = container.Resolve<IUserProcessor>(); processor.RegUser(user); } } } 
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