参考:html
新手引导镂空方案测试
let bg:eui.Image = new eui.Image(RES.getRes("bg_jpg")); this.addChild(bg);
let sp:egret.Sprite = new egret.Sprite(); sp.graphics.beginFill(0xff0000); sp.graphics.drawCircle(100,100,100); sp.graphics.endFill(); this.addChild(sp);
init直接照搬论坛老兄的,我这里就没有封装了,反正只是作测试,无所谓了this
public init(dp:egret.DisplayObject, w:number, h:number):void {
let container:egret.DisplayObjectContainer = new egret.DisplayObjectContainer();
let bg:egret.Shape = new egret.Shape();
bg.graphics.beginFill(0x000000, 0.8);
bg.graphics.drawRect(0, 0, w, h);
bg.graphics.endFill();
container.addChild(bg);
container.addChild(dp);
dp.blendMode = egret.BlendMode.ERASE;
let renderTexture:egret.RenderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(container);
let bitmap:egret.Bitmap = new egret.Bitmap(renderTexture);
this.addChild(bitmap);
bitmap.touchEnabled = true; //容许点击 bitmap.pixelHitTest = true; //镂空区域不响应点击,这样能够穿透点击到下面的背景
}
this.init(sp, 500,500); bg.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{ console.log("bg hit"); },this);
这时,当咱们点击黑色区域时,是不会输出"hit bg"的。spa
点击镂空区域时,会输出"hit bg".code
这样能够用来作新手指引了额。htm