iOS开发CoreAnimation解读之五——CATransform3D变换的应用 1、引言 CATransform3D定义了一个变化矩阵,经过对矩阵参数的设置,咱们能够改变layer的一些属性,这个属性的改变,能够产生动画的效果。首先,CATransform3D定义了一个4*4的矩阵,以下: struct CATransform3D { CGFloat m11, m12, m13, m14; CGFloat m21, m22, m23, m24; CGFloat m31, m32, m33, m34; CGFloat m41, m42, m43, m44; }; 从m11到m44定义的含义以下: m11:x轴方向进行缩放 m12:和m21一块儿决定z轴的旋转 m13:和m31一块儿决定y轴的旋转 m14: m21:和m12一块儿决定z轴的旋转 m22:y轴方向进行缩放 m23:和m32一块儿决定x轴的旋转 m24: m31:和m13一块儿决定y轴的旋转 m32:和m23一块儿决定x轴的旋转 m33:z轴方向进行缩放 m34:透视效果m34= -1/D,D越小,透视效果越明显,必须在有旋转效果的前提下,才会看到透视效果 m41:x轴方向进行平移 m42:y轴方向进行平移 m43:z轴方向进行平移 m44:初始为1 2、CATransform3D中的属性和方法 //初始化一个transform3D对象,不作任何变换 const CATransform3D CATransform3DIdentity; //判断一个transform3D对象是不是初始化的对象 bool CATransform3DIsIdentity (CATransform3D t); //比较两个transform3D对象是否相同 bool CATransform3DEqualToTransform (CATransform3D a, CATransform3D b); //将两个 transform3D对象变换属性进行叠加,返回一个新的transform3D对象 CATransform3D CATransform3DConcat (CATransform3D a, CATransform3D b); 一、平移变换 //返回一个平移变换的transform3D对象 tx,ty,tz对应x,y,z轴的平移 CATransform3D CATransform3DMakeTranslation (CGFloat tx, CGFloat ty, CGFloat tz); //在某个transform3D变换的基础上进行平移变换,t是上一个transform3D,其余参数同上 CATransform3D CATransform3DTranslate (CATransform3D t, CGFloat tx, CGFloat ty, CGFloat tz); 例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeTranslation(10, 200, 0); newImageView.layer.transform =trans; 效果以下: 二、缩放变换 //x,y,z分别对应x轴,y轴,z轴的缩放比例 CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz); //在一个transform3D变换的基础上进行缩放变换,其余参数同上 CATransform3D CATransform3DScale (CATransform3D t, CGFloat sx, CGFloat sy, CGFloat sz); 例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeScale(2, 1, 1); newImageView.layer.transform =trans; 效果以下: 三、旋转变换 //angle参数是旋转的角度,为弧度制 0-2π //x,y,z决定了旋转围绕的中轴,取值为-1——1之间,例如(1,0,0),则是绕x轴旋转(0.5,0.5,0),则是绕x轴与y轴中 //间45度为轴旋转,依次进行计算 CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z); //在一个transform3D的基础上进行旋转变换,其余参数如上 CATransform3D CATransform3DRotate (CATransform3D t, CGFloat angle, CGFloat x, CGFloat y, CGFloat z); 例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeRotation(M_PI/2, 0, 0, 1); newImageView.layer.transform =trans; 效果以下: 另外,当咱们有垂直于z轴的旋转份量时,设置m34的值能够增长透视效果,也能够理解为景深效果,例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; imageView.layer.transform = CATransform3DMakeRotation(M_PI/4, 0, 1, 0); [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DIdentity; trans.m34 = -1/100.0; trans = CATransform3DRotate(trans, M_PI/4, 0, 1, 0); newImageView.layer.transform =trans; 两个imageView都进行了y轴的旋转变换,第二个有透视效果,第一个没有,运行以下: 四、旋转翻转变换 //将一个旋转的效果进行翻转 CATransform3D CATransform3DInvert (CATransform3D t); 例如: UIImageView * imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = [UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; imageView.layer.transform = CATransform3DMakeRotation(M_PI/4, 0, 0, 1); [self.view addSubview:imageView]; UIImageView * newImageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 300, 100, 100)]; newImageView.image=[UIImage imageNamed:@"屏幕快照 2015-12-06 下午3.27.15.png"]; [self.view addSubview:newImageView]; CATransform3D trans = CATransform3DMakeRotation(M_PI/4, 0, 0, 1); trans = CATransform3DInvert(trans); newImageView.layer.transform =trans; 效果以下: 五、CATransform3D与CGAffineTransform的转换 CGAffineTransform是UIKit框架中一个用于变换的矩阵,其做用与CATransform相似,只是其能够直接做用于View,而不用做用于layer,这两个矩阵也能够进行转换,方法以下: //将一个CGAffinrTransform转化为CATransform3D CATransform3D CATransform3DMakeAffineTransform (CGAffineTransform m); //判断一个CATransform3D是否能够转换为CAAffineTransform bool CATransform3DIsAffine (CATransform3D t); //将CATransform3D转换为CGAffineTransform CGAffineTransform CATransform3DGetAffineTransform (CATransform3D t);