下图p1,蓝色部分图形是一个CAShapeLayer,他的形状由UIBezierPath的路径组成的。git
这个路径是由r1,r2,r3,r4,r5这5个红点肯定的。其中r1,r2,r3,r4都是不动点,惟一能够动的是r5点
。github
根据上面的动态图能够看出,CAShapeLayer的形状是随着r5红点的移动而相应变化的
,因此只要得到r5的坐标变化就能够用UIBezierPath作出相应的路径,而后就能够造成相应的形状。oop
- (void)configShapeLayer { _shapeLayer = [CAShapeLayer layer]; _shapeLayer.fillColor = [UIColor colorWithRed:57/255.0 green:67/255.0 blue:89/255.0 alpha:1.0].CGColor; [self.layer addSublayer:_shapeLayer]; }
- (void)configCurveView { // _curveView就是r5点 _curveX = SYS_DEVICE_WIDTH/2.0; // r5点x坐标 _curveY = MIN_HEIGHT; // r5点y坐标 _curveView = [[UIView alloc] initWithFrame:CGRectMake(_curveX, _curveY, 3, 3)]; _curveView.backgroundColor = [UIColor redColor]; [self addSubview:_curveView]; }
- (void)configAction { _mHeight = 100; // 手势移动时相对高度 _isAnimating = NO; // 是否处于动效状态 // 手势 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanAction:)]; self.userInteractionEnabled = YES; [self addGestureRecognizer:pan]; // calculatePath方法是算出在运行期间_curveView的坐标,从而肯定_shapeLayer的形状 _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(calculatePath)]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; // 在手势结束的时候才调用calculatePath方法,因此一开始是暂停的 _displayLink.paused = YES; }
- (void)handlePanAction:(UIPanGestureRecognizer *)pan { if(!_isAnimating) { if(pan.state == UIGestureRecognizerStateChanged) { // 手势移动时,_shapeLayer跟着手势向下扩大区域 CGPoint point = [pan translationInView:self]; // 这部分代码使r5红点跟着手势走 _mHeight = point.y*0.7 + MIN_HEIGHT; _curveX = SYS_DEVICE_WIDTH/2.0 + point.x; _curveY = _mHeight > MIN_HEIGHT ? _mHeight : MIN_HEIGHT; _curveView.frame = CGRectMake(_curveX, _curveY, _curveView.frame.size.width, _curveView.frame.size.height); // 根据_curveView的位置,更新_shapeLayer形状 [self updateShapeLayerPath]; } else if (pan.state == UIGestureRecognizerStateCancelled || pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed) { // 手势结束时,_shapeLayer返回原状并产生弹簧动效 _isAnimating = YES; _displayLink.paused = NO; //开启displaylink,会执行方法calculatePath. // 弹簧动效 [UIView animateWithDuration:1.0 delay:0.0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{ // 曲线点(r5点)是一个view.因此在block中有弹簧效果.而后根据他的动效路径,在calculatePath中计算弹性图形的形状 _curveView.frame = CGRectMake(SYS_DEVICE_WIDTH/2.0, MIN_HEIGHT, 3, 3); } completion:^(BOOL finished) { if(finished) { _displayLink.paused = YES; _isAnimating = NO; } }]; } } }
- (void)updateShapeLayerPath { // 更新_shapeLayer形状 UIBezierPath *tPath = [UIBezierPath bezierPath]; [tPath moveToPoint:CGPointMake(0, 0)]; //r1点 [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH, 0)];// r2点 [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH, MIN_HEIGHT)]; //r4点 [tPath addQuadCurveToPoint:CGPointMake(0, MIN_HEIGHT) controlPoint:CGPointMake(_curveX, _curveY)]; // r3,r4,r5肯定的一个弧线 [tPath closePath]; _shapeLayer.path = tPath.CGPath; }
- (void)calculatePath { // 因为手势结束时,r5执行了一个UIView的弹簧动画,把这个过程的坐标记录下来,并相应的画出_shapeLayer形状 CALayer *layer = _curveView.layer.presentationLayer; _curveX = layer.position.x; _curveY = layer.position.y;1. - 1. - 这里是列表文本 [self updateShapeLayerPath]; }
r5点的做用很是重要,由于直接对CAShapeLayer实现动效不太好实现。因此经过对r5点实现弹簧动效,记录r5点的坐标,再用UIBezierPath造成路径,最后赋予CAShapeLayer,间接的完成了CAShapeLayer的弹簧动效。动画
若是你有疑问或者发现错误请留言给我。3Q~~code