Unite 2015 – Unity Cloud构建的新功能

问候! 在Unite,我们宣布了Unity Cloud Build的最新最大更新。 我们一直在听取您的反馈,并且在过去的一年中一直在努力寻找能够在开发过程中节省更多时间的方法。 (Greetings! At Unite, we announced the latest and greatest update to Unity Cloud Build. We’ve been listening to your feedback, and have been hard at work over the past year to find ways to save you more time during development. )

在我们跳进好东西,记住,下面所有的功能都免费提供给所有用户,并立即 可用 ,在公测 。 有了这些,我们为您提供的是: (Before we jump into the good stuff, keep in mind that all the following features are FREE to all users and AVAILABLE IMMEDIATELY, in OPEN BETA.  With that, here’s what we have for you:)

新平台 (NEW PLATFORMS)

We’ve just doubled the number of platforms Cloud Build supports! In addition to iOS, Android, and Webplayer we’ve now added Windows desktop, Mac OS X, and Linux! There are 32-bit / 64-bit / Universal options for OS X and Linux, and 32-bit / 64-bit versions for Windows.

我们将Cloud Build支持的平台数量增加了一倍! 除了iOS,Android和Webplayer,我们现在还添加了 Windows桌面,Mac OS X和Linux ! 对于OS X和Linux,有32位/ 64位/通用选项,对于Windows,有32位/ 64位版本。

更轻松,更灵活的内置配置 (EASIER, MORE FLEXIBLE BUILD CONFIGURATIONS)

Prior to this update, if you wanted to build a project for several different ways for the same platform, you’d have to replicate your project in our system multiple times (for example a Google Play Android version, and another Android version for a different store). No more! This update allows for any number of ‘build targets’ inside a single project – and each target can build from a different branch and have different signing credentials.

在此更新之前,如果您想以多种不同的方式为同一平台构建项目,则必须多次在我们的系统中复制您的项目(例如,Google Play Android版本,而另一个版本则是另一个Android版本商店)。 不再! 此更新允许 在单个项目中 包含任意数量的 “构建目标” ,并且 每个目标都可以从不同的分支进行构建并具有不同的签名凭据

 You’ll find this feature in the Targets section for a project.

您将在项目的“目标”部分中找到此功能。

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In existing projects, your current platforms will be named ‘default-PLATFORM’ but as you add new targets you’ll notice you can name them anything you want: who it’s for, which branch its building from, etc.

在现有项目中,您当前的平台将被命名为“ default-PLATFORM”,但是当您添加新目标时,您会发现您可以为它们命名任意名称:它的用途,建筑物的分支机构,等等。

分割二进制(.APK + .OBB)支持ANDROID (SPLIT BINARY (.APK + .OBB) SUPPORT FOR ANDROID)

By far the most popular request on our feedback category was the ability for users to create split binary files for Android builds. We’re really excited to be able to give this to you – check in the Advanced Settings area of any Android target

到目前为止,在我们的反馈类别中,最受欢迎的要求是用户能够为Android版本创建拆分二进制文件。 能够为您提供给我们,我们感到非常兴奋–在 任何Android目标的 “ 高级设置” 区域中进行 检查

新网站,UI (NEW WEBSITE, UI)

Supporting all these new features is a revamped website which is a bit snappier to interact with.  And, of course, it’s all still mobile-ready so you can make, manage, and download builds wherever you are.

支持所有这些新功能的是经过改造的网站,可以轻松地与之交互。 而且,当然,它们仍然支持移动设备,因此无论您身在何处,都可以制作,管理和下载版本。

ALL FEATURES AVAILABLE IN ALL PLANS

所有计划均提供所有功能

Finally, we’ve heard you loud and clear: Cloud Build is most useful when you have access to all it’s powerful features. Starting today, users in all plans are able to access the following features:

最终,我们听到了清晰的声音:当您访问Cloud Build的所有强大功能时,它最有用。 从今天开始, 所有 计划的 用户 都可以使用以下功能:

  • Pre- and Post-Export Methods

    出口前和出口后方法

  • Git, SVN, Mercurial, and Perforce integration

    Git,SVN,Mercurial和Perforce集成

  • Custom Scripting Defines

    自定义脚本定义

  • Custom Scene Lists

    自定义场景列表

  • Development / Debug builds

    开发/调试版本

  • Unlimited Collaborators per project

    每个项目无限的合作者

开始使用 (GET STARTED)

Again, you can access all these features IMMEDIATELY.  Sign up now at

同样,您可以立即访问所有这些功能。 立即注册

https://build-beta.cloud.unity3d.com

https://build-beta.cloud.unity3d.com

This is where you will need to go to try out the new platform and build target features. Once more people have tried it out and kicked the tires, we’ll put the older website out to pasture (that’s Texan for saying: we’ll turn it off)

这是您需要尝试新平台并构建目标功能的地方。 一旦有更多的人尝试了一下并踢了轮胎,我们将把旧网站放牧(这是德克萨斯人所说的:我们将其关闭)

Thanks to all of you for participating in the forums and communicating with our team. We’re looking forward to seeing what you think about this new updates!

感谢大家参加论坛并与我们的团队沟通。 我们期待看到您对新更新的看法!

翻译自: https://blogs.unity3d.com/2015/09/24/unite-2015-new-features-for-unity-cloud-build/