Kingfisher源码解析系列,因为水平有限,哪里有错,肯请不吝赐教数组
let imageView = UIImageView()
imageView.kf.setImage(with: URL(string: "gif_url")!)
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let imageView = AnimatedImageView()
imageView.kf.setImage(with: URL(string: "gif_url")!)
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看了上面2个显示GIF的方法,咱们可能下面2个疑问,若是你对下面2个问题很清楚,本篇文章你能够跳过了缓存
首先来看第一种状况,在这以前,先来看下Kingfisher
中配置项的这个配置public var processor: ImageProcessor = DefaultImageProcessor.default
,这个配置是提供网络下载完成或者加载完成本地Data以后,会调用processor
的func process(item: ImageProcessItem, options: KingfisherParsedOptionsInfo) -> KFCrossPlatformImage?
方法,把Data转换成UIImage,而processor的默认值是DefaultImageProcessor
,在DefaultImageProcessor
该方法的实现会调用下面这个方法bash
public static func image(data: Data, options: ImageCreatingOptions) -> KFCrossPlatformImage? {
var image: KFCrossPlatformImage?
switch data.kf.imageFormat {
case .JPEG:
image = KFCrossPlatformImage(data: data, scale: options.scale)
case .PNG:
image = KFCrossPlatformImage(data: data, scale: options.scale)
case .GIF:
image = KingfisherWrapper.animatedImage(data: data, options: options)
case .unknown:
image = KFCrossPlatformImage(data: data, scale: options.scale)
}
return image
}
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在这个方法里会先判断图片的类型,判断的方式是取data的前8个字节,感兴趣的话,能够去源码里看下,这里就不贴了,若是是GIF图的话KingfisherWrapper.animatedImage
这个方法网络
public static func animatedImage(data: Data, options: ImageCreatingOptions) -> KFCrossPlatformImage? {
let info: [String: Any] = [
kCGImageSourceShouldCache as String: true,
kCGImageSourceTypeIdentifierHint as String: kUTTypeGIF
]
guard let imageSource = CGImageSourceCreateWithData(data as CFData, info as CFDictionary) else {
return nil
}
//这里去掉了Macos下的处理
var image: KFCrossPlatformImage?
if options.preloadAll || options.onlyFirstFrame {
guard let animatedImage = GIFAnimatedImage(from: imageSource, for: info, options: options) else {
return nil
}
if options.onlyFirstFrame {
image = animatedImage.images.first
} else {
let duration = options.duration <= 0.0 ? animatedImage.duration : options.duration
image = .animatedImage(with: animatedImage.images, duration: duration)
}
image?.kf.animatedImageData = data
} else {
image = KFCrossPlatformImage(data: data, scale: options.scale)
var kf = image?.kf
kf?.imageSource = imageSource
kf?.animatedImageData = data
}
return image
}
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这个方法时展现GIF的核心逻辑,下面详细介绍下这个方法 首先把data转成CGImageSource,而后判断options.preloadAll || options.onlyFirstFrame
的值,其中onlyFirstFrame默认值为false,若为false则只加载第一帧,preloadAll这个值,在咱们使用imageView.kf.setImage
时,则取决于imageView的func shouldPreloadAllAnimation()
函数的返回值,此函数是Kingfisher给UIImageView扩展的方法,在UIImageVIew中一直返回trueapp
@objc extension KFCrossPlatformImageView {
func shouldPreloadAllAnimation() -> Bool { return true }
}
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也就是说在默认状况下,在上面的方法里会把imageSource
转换成GIFAnimatedImage
类的实例,而在这个类的实例里,作了获取GIF图的每一帧,并获取每一帧的时间而后加起来,最后经过UIImage.animatedImage(with: [images], duration: duration)
生成一个动图的image实例,而后把image赋值给imageView.image
ide
下面把imageSource转成animatedImage的代码,忽略了较多的异常状况函数
let options: [String: Any] = [
kCGImageSourceShouldCache as String: true,
kCGImageSourceTypeIdentifierHint as String:kUTTypeGIF
]
//把data转换成imageSource
let imageSource = CGImageSourceCreateWithData(data as CFData, options as CFDictionary)!
//获取GIF的总帧数
let frameCount = CGImageSourceGetCount(imageSource)
var images = [UIImage]()
var gifDuration = 0.0
for i in 0..<frameCount {
//获取第i帧的图片,并把图片添加到数组里去
let cgImage = CGImageSourceCreateImageAtIndex(imageSource, i, options as CFDictionary)!
images.append( UIImage(cgImage: cgImage, scale: 1, orientation: .up))
//若只有一帧,把动画时间设置成无限大,不然的话获取每一帧的时间
if frameCount == 1 {
gifDuration = Double.infinity
}else {
//获取每一帧的属性,
let properties = CGImageSourceCopyPropertiesAtIndex(imageSource, i, nil) as! [String: Any]
//获取属性中的GIF信息,以及获取信息中的时间
let gifInfo = properties[kCGImagePropertyGIFDictionary as String] as! [String: Any]
let unclampedDelayTime = gifInfo[kCGImagePropertyGIFUnclampedDelayTime as String] as? NSNumber
let delayTime = gifInfo[kCGImagePropertyGIFDelayTime as String] as? NSNumber
let duration = unclampedDelayTime ?? delayTime
gifDuration += duration?.doubleValue ?? 0.1
}
}
imageView.image = UIImage.animatedImage(with: images, duration: gifDuration)
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接着看第二种状况,如果从内存缓存中加载的,缓存的就是动图,因此是直接加载的oop
最后看第三种状况,如果从磁盘中缓存的,Kingfisher又是如何处理的,在这以前,先来看下Kingfisher
中配置项的这个配置public var cacheSerializer: CacheSerializer = DefaultCacheSerializer.default
,这个配置是提供当从磁盘中读取完数据以后,把数据反序列化为UIImage,会调用cacheSerializer
的public func image(with data: Data, options: KingfisherParsedOptionsInfo) -> KFCrossPlatformImage?
方法,把Data反序列化为UIImage,而cacheSerializer的默认值是DefaultCacheSerializer
,在DefaultCacheSerializer
该方法的实现也会调用public static func image(data: Data, options: ImageCreatingOptions) -> KFCrossPlatformImage?
这个方法,下面就是跟第一种状况的逻辑同样了post
下面来看AnimatedImageView是如何加载GIF图的,上面说imageView的shouldPreloadAllAnimation
一直返回true,而AnimatedImageView重写了此函数,并返回false,所以option.preloadAll
等于false,因此会走else里的逻辑,把data转成image,利用关联属性,给image添加了两个属性imageSource:CGImageSource
和animatedImageData:Data
,并对其进行赋值fetch
到如今为止,咱们仍是没有看到AnimatedImageView是如何展现GIF图的。接着往下看 AnimatedImageView重写了image的didSet,而上面的方法返回后,会对imageView.image进行赋值,正好触发了image的didSet,在这里开启了一个CADisplayLink和Animator。
Animator为imageView提供动图的数据,每一帧的图片以及时间,须要注意的是,它并不会一次加载好全部帧的图片,默认状况下,只是先加载前10帧,剩下的等须要的再去加载
CADisplayLink,在每次屏幕刷新的时候,去判断是否须要展现新的一帧图片,若须要,则刷新imageView
这里刷新是调用self.layer.setNeedsDisplay()
,而调用此方法,系统会调用layer.delegate
里的open func display(_ layer: CALayer)
,而UIView的layer.delegate是本身自己,因此会调用AnimatedImageView重写的display方法,这是我最开始没有想明白的地方
override open func display(_ layer: CALayer) {
if let currentFrame = animator?.currentFrameImage {
layer.contents = currentFrame.cgImage
} else {
layer.contents = image?.cgImage
}
}
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AnimatedImageView支持一下5点特性,而UIImageView都不支持
repeatCount
:循环次数autoPlayAnimatedImage
:是否自动开始播放framePreloadCount
:预加载的帧数backgroundDecode
:是否在后台解码runLoopMode
:GIF播放所在的runLoopMode而且AnimatedImageView因为不用同时解码全部帧的图形数据,因此更节省内存,可是因为多了一些计算因此会比较浪费CPU