1. 建立游戏对象css
GameObject gObject = GameObject.CreatePrimitive(PrimitiveType.Cube); public enum PrimitiveType { Sphere, Capsule, Cylinder, Cube, Plane, Quad }
2. 查找游戏对象html
a. 经过对象名称获取游戏对象spa
GameObejct objcet = GameObject.Find(path); 对象在Hierarchy中的完整路径code
b. 经过标签获取单个游戏对象htm
GameObject obejct = GameObject.FindWithTag(name)对象
c .经过标签获取多个游戏对象游戏
GameObject[] objects = GameObject.FindGameObjectsWithTag ("cube1");rem
3. 删除游戏对象rpc
Destroy (objects[0]);it
4. 添加游戏组件:
object.addComponent(Rigidbody);