前段时间项目重构,改为SSR的项目,但以前用的图片选择上传组件不支持SSR(server-side-render)。遂进行了调研,发现不少的工具。但有的太大,有的使用麻烦,有的不知足使用需求。决定本身写一个h5移动端图片上传组件。图片上传是一个比较广泛的需求,PC端还好,移动端就不是特别好作了。下面将过程当中一些重点的问题进行简单的记录。javascript
选择功能使用<input>
标签实现。属性accept='image/*'
,:capture表示,能够捕获到系统默认的设备,好比:camera
--照相机;camcorder
--摄像机;microphone
--录音。若是设置了capture="camera",那么默认使用相机,存在部分机型没法调用相机的问题,咱们这里不设置。容许多选multiple
,加上onchange事件的回调函数。最终input大概长这个样子:java
<input type='file' className={classes.picker} accept='image/*' multiple capture="camera" onChange={this.onfileChange} />
固然,这个input很丑,咱们能够经过设置`opacity:0`,经过定位将咱们须要的选择按钮样式覆盖上去。让它更加迷人一些。
选择图片后能预览是一个常见的功能,这里抛开样式,只说代码实现。在onchange的回调函数中,咱们能经过e.target.files
拿到所选择的文件,可是文件是没法展现在页面上的,一般的作法是使用reader.readAsDataURL(file)
转为base64
而后展现在页面上。我这边采用九宫格展现,每一个图片是一个canvas
。考虑到不一样图片宽高比的问题,我先经过reader.readAsDataURL(file)
拿到base64文件。而后建立一个经过九宫格的canvas宽高比绘制图像,使图片内容在不失真的状况下铺满整个canvas。ios
fileToCanvas (file, index) {//文件 let reader = new FileReader(); reader.readAsDataURL(file); reader.onload = (event) => { let image = new Image(); image.src = event.target.result; image.onload = () => { let imageCanvas = this['canvas' + index].getContext('2d'); let canvas = { width: imageCanvas.canvas.scrollWidth * 2, height: imageCanvas.canvas.scrollHeight * 2 }; let ratio = image.width / image.height; let canvasRatio = canvas.width / canvas.height; let xStart = 0; let yStart = 0; let renderableWidth; let renderableHeight; if (ratio > canvasRatio) { // 横向过大,以高为准,缩放宽度 let hRatio = image.height / canvas.height; renderableHeight = image.height; renderableWidth = canvas.width * hRatio; xStart = (image.width - renderableWidth) / 2; } if (ratio < canvasRatio) { // 横向太小,以宽为准,缩放高度 let wRatio = image.width / canvas.width; renderableWidth = image.width; renderableHeight = canvas.height * wRatio; yStart = (image.height - renderableHeight) / 2; } imageCanvas.drawImage(image, xStart, yStart, renderableWidth, renderableHeight, 0, 0, canvas.width * 2, canvas.height); }; }; }
blob
(小米6等)此时经过blob.type
手动判断扩展名。当ios拍照上传后发现文件被旋转了,本地文件确是正常的,这个问题的缘由这里不做详细解释。有兴趣的能够搜一下。因此咱们须要检测orientation,并将图像旋转回正常方向。获取orientation有现成的不少库如Exif.js。可是这个库有些大,为了这个小需求引入彷佛不太值得。stackoverflow上有不少现成的获取图片方向的代码。
稍微改了下:git
getOrientation (file) { return new Promise((resolve, reject) => { let reader = new FileReader(); reader.onload = function (e) { //e.target.result为base64编码的文件 let view = new DataView(e.target.result); if (view.getUint16(0, false) !== 0xffd8) { return resolve(-2); } let length = view.byteLength; let offset = 2; while (offset < length) { let marker = view.getUint16(offset, false); offset += 2; if (marker === 0xffe1) { let tmp = view.getUint32(offset += 2, false); if (tmp !== 0x45786966) { return resolve(-1); } let little = view.getUint16(offset += 6, false) === 0x4949; offset += view.getUint32(offset + 4, little); let tags = view.getUint16(offset, little); offset += 2; for (let i = 0; i < tags; i++) { if (view.getUint16(offset + i * 12, little) === 0x0112) { return resolve(view.getUint16(offset + i * 12 + 8, little)); } } } else if ((marker & 0xff00) !== 0xff00) { break; } else { offset += view.getUint16(offset, false); } } return resolve(-1); }; reader.readAsArrayBuffer(file.slice(0, 64 * 1024)); }); }
//返回值:1--正常,-2--非jpg,-1--undefinedgithub
正常的图像orientation
应该是1,因而咱们将file
转为canvas
,使用canvas
的transform
方法对canvas进行变换, 参考。最后经过canvas.toDataURL('')
拿到base64编码的方向正常的base64图片,再将base64转为blob进行上传;canvas
//重置文件orientation resetOrientationToBlob (file, orientation) { return new Promise((resolve, reject) => { let reader = new FileReader(); reader.readAsDataURL(file); reader.onload = (event) => { let image = new Image(); image.src = event.target.result; image.onload = () => { let width = image.width; let height = image.height; let canvas = document.createElement('canvas'); let ctx = canvas.getContext('2d'); if (orientation > 4 && orientation < 9) { canvas.width = height; canvas.height = width; } else { canvas.width = width; canvas.height = height; } switch (orientation) { case 2: ctx.transform(-1, 0, 0, 1, width, 0); break; case 3: ctx.transform(-1, 0, 0, -1, width, height); break; case 4: ctx.transform(1, 0, 0, -1, 0, height); break; case 5: ctx.transform(0, 1, 1, 0, 0, 0); break; case 6: ctx.transform(0, 1, -1, 0, height, 0); break; case 7: ctx.transform(0, -1, -1, 0, height, width); break; case 8: ctx.transform(0, -1, 1, 0, 0, width); break; default: ctx.transform(1, 0, 0, 1, 0, 0); } ctx.drawImage(image, 0, 0, width, height); let base64 = canvas.toDataURL('image/png'); let blob = this.dataURLtoBlob(base64); resolve(blob); }; }; });
}ide