(1) 在es6以前,js只用全局做用域、函数做用域,如今新添一个块做用域 使用 let
和 const
建立块做用域,他们声明的变量只存在块内 ,及在{}中使用let
定义一个变量,变量在{}外部没法访问;javascript
if(true){ let temp = 123; } console.log(temp); //Uncaught ReferenceError: temp is not defined
相比之下,使用var
声明的变量,在整个做用域内有效java
if(true){ var temp = 123; } console.log(temp); //123
(2)let不存在变量提高,var 会是变量定义提高;es6
console.log(foo);// 报undefined var foo = "abc"; console.log(str);//报is not defined; let str ;
(3)es6规范明确,若是代码块出现let,const声明,那么一旦造成了封闭做用域,在声明以前使用就会报错;数组
var foo = 100; if(true){ foo = "abc";//is not defined let foo; }
const fruit = 'apple'; const fruit ='orange'; console.log(fruit)//apple
注: const限制的是给恒量分配值的动做,并非限制恒量里面的值;数据结构
fruit.push('apple'); fruit.push('orange'); console.log(fruit);//["apple", "orange"] fruit=[]; console.log(fruit);//Uncaught TypeError: Assignment to constant variable.
var [a, b, c] = [1, 2, 3];app
上面代码表示,能够从数组中提取值,按照对应位置,对变量赋值。函数
本质上,这种写法属于“模式匹配”,只要等号两边的模式相同,左边的变量就会被赋予对应的值。下面是一些使用嵌套数组进行解构的例子。ui
let [foo, [[bar], baz]] = [1, [[2], 3]];//foo // 1 bar // 2 baz // 3 function fun(){ return ['apple','water','icecream']; } let [fruit,drink,sweets]=fun(); console.log(fruit,drink,sweets);//apple water icecream
var { foo: foo, bar: bar } = { foo: "aaa", bar: "bbb" };this
对象的解构与数组有一个重要的不一样。数组的元素是按次序排列的,变量的取值由它的位置决定;而对象的属性没有次序,变量必须与属性同名,才能取到正确的值。prototype
也就是说,对象的解构赋值的内部机制,是先找到同名属性,而后再赋给对应的变量。真正被赋值的是后者,而不是前者。
function fun(){ return {fruit:'apple',drink:'water',sweets:'icecream'}; } let {fruit:a1,drink:a2,sweets: a3}=fun(); console.log(a1,a2,a3);//apple water icecream
初始化:
var {x = 3} = {};//x =3; var {x:y = 3} = {x: 5};//y=5;
函数参数结构:
function move({x = 0, y = 0} = {}) { return [x, y]; } move({x: 3, y: 8}); // [3, 8] move({x: 3}); // [3, 0] move({}); // [0, 0] move(); // [0, 0]
let fruit='apple',drink='water'; let str = '这里有水果'+fruit+'饮料'+drink; console.log(str); let str2 = `这里有水果${fruit}饮料${drink}`; console.log(str2); //这里有水果apple饮料water
注:str2 中的反引号是按键 ~
出的反引号
<script type="text/javascript"> let fruit='apple',drink='water'; // let str = fun'这里有水果'+fruit+'饮料'+drink; let str = fun`这里有水果${fruit}和饮料${drink}`; function fun(strings,...values){ console.log(strings);//["这里有水果", "和饮料↵", "", raw: Array[3]] console.log(values);//["apple", "water"] } console.log(str);//undefined
注:
使用 let 定义一个字符串 str
function fun(fruit='apple',drink='water'){ return `${fruit}和${drink}`; } console.log(fun());//apple和water console.log(fun('orange','tea'));orange和tea
es6新增的操做符 '...'
let str=['apple','water','icecreams']; console.log(str);//["apple", "water", "icecreams"] console.log(...str);//apple water icecreams
function fun(fruit,drink,...other){ cnsole.log(fruit,drink,other); } fun('apple','water','orange','tea','icecreams'); //apple water ["orange", "tea", "icecreams"]
注:fun函数中除了传入两个参数外,还能够传入n个参数,可是其他传入的参数被放在了other的数组中
function fun(fruit,drink,{fruit1,drink2} = {}){ console.log(fruit,drink,fruit1,drink2); } fun('apple','water',{fruit1:'Orange',drink2:'tea'}); //apple water Orange tea
function fun(arguments){}//函数声明 console.log(fun.name);//fun let fun1=function(arguments){};//匿名函数声明 console.log(fun1.name);//fun1 let fun2=function superFun(arguments){} console.log(fun2.name);//superFun
let fun=(fruit,drink)=>{return fruit+" "+drink}; console.log(fun('apple','tea')); =>至关于 var fun=function(fruit,drink){ return fruit+" "+drink } console.log(fun('apple','tea'));
let fruit='apple',drink='tea'; let obj={ fruit:fruit, drink:drink, fun=function(){} } 如上所示,当属性名与属性值的变量名相同时,能够只写一个变量, let obj={fruit,drink,fun(){}};
let obj={}; obj.name='xiaohong'; 当对象的属性名带有空格时要写成以下这种形式: obj['fruit drink'] 当对象的属性名为变量是,要写成以下形式: var str='frui drink'; obj[str]='';
let fruit={} Object.assign(fruit,{drink:'tea'}) console.log(fruit.drink);//tea
**注:**Object.assign方法里面有两个参数,第一个参数是接受者,复制到的对象;第二个参数是复制原,将第二个参数的对象复制到一个参数的对象中
在建立对象后能够改变对象的prototype(实例的原型对象)
let fruit={ getFruit(){return 'apple';} }; let drink={ getDrink(){return 'tea';} }; let sunday=Object.create(fruit); console.log(sunday.getFruit());//apple console.log(Object.getPrototypeOf(sunday)===fruit);//true Object.setPrototypeOf(sunday,drink); console.log(sunday.getDrink());//apple console.log(Object.getPrototypeOf(sunday)===drink);//true
**注:**Object.setPrototypeOf()方法有两个参数,第一个是实例名称,第二是实例对象所要指向的原型对象
__proto__指向实例对象的原型对象
let fruit={ getFruit(){return 'apple';} }; let drink={ getDrink(){return 'tea';} }; let sunday = { __proto__:fruit } console.log(sunday.getFruit());//apple console.log(Object.getPrototypeOf(sunday));//{getFruit: ƒ} sunday.__proto__=drink; console.log(Object.getPrototypeOf(sunday));//{getDrink: ƒ}
super在函数中调用的是原型中的属性,方法;
let fruit={ getFruit(){return 'apple';} }; let drink={ getDrink(){return 'tea';} }; let sunday = { __proto__:fruit, fun(){ return super.getFruit()+" Orange"; } } console.log(sunday.fun());
class chef{ constructor(food){this.food = food} cook(){console.log(this.food)}; } let obj=new chef('apple'); obj.cook();//apple
**注:**class方法中不须要逗号隔开
get:获得值
set:设置值
class chef{ constructor(food){this.food = food;this.dish = []} get menu(){return this.dish; } set menu(dish){return this.dish.push(dish)}; } let obj = new chef(); console.log(obj.menu="apple");//apple console.log(obj.menu="orange");//orange console.log(obj.menu);//(2) ["apple", "orange"]
class chef{ constructor(food){this.food = food;this.dish = []} static cook(food){console.log(food)}; } chef.cook('orange');//orange
**注:**静态方法能够不用实例化就能够直接调用;
class Person{ constructor(name,age){this.name = name,this.age = age} intro(){return `${this.name}有${this.age}岁了`} } class chef extends Person{ constructor(name,age){super(name,age)} } let obj = new chef('xiaohong','5'); console.log(obj.intro());//xiaohong有5岁了
Set是一组数据的集合
let fruit = new Set('orange','apple',);
Map是一组名词性数据结构的集合
let food = new Map(); let fruit = {},cook=function(){},sweets='iceCreams'; food.set(fruit,'apple');//添加一个fruit项目 food.set(cook,'fire');//添加一个cook项目 food.set(sweets,'Iice');//添加一个sweets项目 console.log(food.size);//3 console.log(food.get(fruit));//apple food.delete(cook); console.log(food.has(cook));//false; food.forEach((value,key)=>{ console.log('$(key) = $(value) '); }) foode.clear();//清空数据