1、原由spa
原本是想用gdi绘图的,可是一想到用gdi+libpng,还要本身处理一些好比alpha的效果之类的巨麻烦(并且涉及处处理每个像素点的计算,通常都很耗时),我对本身处理像素点的能力一直持有怀疑态度。。so,先用cximage将就着,不知道是否能够跨平台。。.net
2、用cximage绘制png到屏幕上面确实很容易,简单的就几行代码code
参考:http://blog.csdn.net/zengraoli/article/details/8635225blog
3、可是简单的在WM_PAINT消息进行重绘的时候,加入缓冲绘图,会发现背后出现黑色的区域-------------由于是在内存中使用了HBITMAP形成的,实例代码:ip
- case WM_PAINT:
- hdc = BeginPaint(hWnd, &ps);
-
-
-
- hMemDC = CreateCompatibleDC(hdc);
- hbitmap = CreateCompatibleBitmap(hdc, m_pCxImage->GetWidth(), m_pCxImage->GetHeight());
- oldBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);
- m_pCxImage->Draw(hMemDC, 0, 0);
- BitBlt(hdc, 0, 0, m_pCxImage->GetWidth(), m_pCxImage->GetHeight(), hMemDC, 0, 0, SRCCOPY);
-
- ReleaseDC(NULL,hdc);
- EndPaint(hWnd, &ps);
- break;

4、其实去除背后的黑色区域很简单内存
能够先把没绘制时候的空白,先拷贝一份在兼容DC(hdcBk)中,在绘制png的时候,先在内存DC(hMemDC)中绘制hdcBk,在用cximage绘制png到hMemDC中,那么背后就是白色的了,就这么简单get
主要代码:it
- void GetBackImage(HWND hWnd, HDC &hdcBk, int iWidth, int iHeight)
- {
- HDC hdcParent;
- HBITMAP hbitmap;
- hdcParent = GetDC(hWnd);
- hdcBk = CreateCompatibleDC(hdcParent);
- hbitmap = CreateCompatibleBitmap(hdcParent, iWidth, iHeight);
- SelectObject(hdcBk, hbitmap);
- BitBlt(hdcBk, 0, 0, iWidth, iHeight, hdcParent, 0, 0, SRCCOPY);
-
- ReleaseDC(hWnd, hdcParent);
- }
在消息处理的时候:class
- case WM_PAINT:
- hdc = BeginPaint(hWnd, &ps);
-
-
-
-
- hMemDC = CreateCompatibleDC(hdc);
- hbitmap = CreateCompatibleBitmap(hdc, m_pCxImage->GetWidth(), m_pCxImage->GetHeight());
- oldBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);
-
- if (hdcBk == 0)
- {
- GetBackImage(hWnd, hdcBk, m_pCxImage->GetWidth(), m_pCxImage->GetHeight());
- }
-
- BitBlt(hMemDC, 0, 0, m_pCxImage->GetWidth(), m_pCxImage->GetHeight(), hdcBk, 0, 0, SRCCOPY);
- m_pCxImage->Draw(hMemDC, 0, 0);
- BitBlt(hdc, 0, 0, m_pCxImage->GetWidth(), m_pCxImage->GetHeight(), hMemDC, 0, 0, SRCCOPY);
-
- DeleteObject(SelectObject(hMemDC, oldBmp));
- DeleteDC(hMemDC);
-
- ReleaseDC(NULL,hdc);
- EndPaint(hWnd, &ps);
- break;
获得的效果:map
