区分隐式动画和隐式事务:隐式动画经过隐式事务实现动画 。oop
区分显式动画和显式事务:显式动画有多种实现方式,显式事务是一种实现显式动画的方式。 post
1.隐式事务动画
除显式事务外,任何对于CALayer属性的修改,都是隐式事务.这样的事务会在run-loop中被提交.} spa
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2. 显式事务blog
经过明确的调用begin,commit来提交动画事务
修改执行时间ci
[CATransaction begin];it
//显式事务默认开启动画效果,kCFBooleanTrue关闭io
[CATransaction setValue:(id)kCFBooleanFalse
forKey:kCATransactionDisableActions];
//动画执行时间
[CATransaction setValue:[NSNumber numberWithFloat:5.0f] forKey:kCATransactionAnimationDuration];
//[CATransaction setAnimationDuration:[NSNumber numberWithFloat:5.0f]];
anotherLayer.cornerRadius = (anotherLayer.cornerRadius == 0.0f) ? 30.0f : 0.0f;
layer.opacity = (layer.opacity == 1.0f) ? 0.5f : 1.0f;
[CATransaction commit];
[CATransaction begin];
[CATransaction begin];
[CATransaction setDisableActions:YES];
layer.cornerRadius = (layer.cornerRadius == 0.0f) ? 30.0f : 0.0f;
[CATransaction commit];
//上面的动画并不会当即执行,须要等最外层的commit
[NSThread sleepForTimeInterval:10];
//显式事务默认开启动画效果,kCFBooleanTrue关闭
[CATransaction setValue:(id)kCFBooleanFalse
forKey:kCATransactionDisableActions];
//动画执行时间
[CATransaction setValue:[NSNumber numberWithFloat:10.0f] forKey:kCATransactionAnimationDuration];
//[CATransaction setAnimationDuration:[NSNumber numberWithFloat:5.0f]];
anotherLayer.cornerRadius = (anotherLayer.cornerRadius == 0.0f) ? 30.0f : 0.0f;
[CATransaction commit];