自定义 view
老是绕不开onDraw
,而onDraw
则少不了Paint
与Canvas
,这里咱们就说说这个。java
Paint
主要的方法:canvas
paint.setColor(Color.RED); //设置画笔颜色
paint.setAntiAlias(true);//抗锯齿功能
paint.setStyle(Style.FILL);//设置填充样式
paint.setStrokeWidth(30);//设置画笔宽度
paint.setTextSize();//设置字体大小
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FILL
、STROKE
、FILL_AND_STROKE
咱们来看看效果字体
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(200, 300, 100, paint);
paint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(500, 300, 100, paint);
paint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawCircle(800, 300, 100, paint);
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FILL
和FILL_AND_STROKE
貌似是同样的?咱们将strokeWidth
设置为100
this
STROKE
、
FILL_AND_STROKE
都会为圆加上
strokeWidth/2
Canvas
drawLine(float startX, float startY, float stopX, float stopY,Paint paint)
spa
paint.setColor(Color.RED);
canvas.drawLine(100, 100, 200, 300, paint);
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drawLines(float[] pts, Paint paint)
.net
其中,pts 长度必须是 4个倍数3d
paint.setColor(Color.BLACK);
float[] pts = {50, 50, 150, 50,
150, 50, 150, 150,
150, 150, 250, 150,
250, 150, 250, 250};
canvas.drawLines(pts, paint);
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须要注意的是,50, 50, 150, 50 为第1条线,150, 50, 150, 150为第2条,150, 150, 250, 150为第3条线,250, 150, 250, 250为第4条线 code
drawLines(float[] pts, int offset, int count,Paint paint)
cdn
offset
表示起始位置 count
表示从起始位置画多少个点,必须是4个倍数blog
float[] pts = {50, 50, 150, 50,
150, 50, 150, 150,
150, 150, 250, 150,
250, 150, 250, 250};
paint.setColor(Color.BLACK);
canvas.drawLines(pts, 0, 16, paint);
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即和第二步中效果一致,咱们修改offset
为 4,count
为 12,效果为下图
drawRect (float left, float top, float right, float bottom, Paint paint)
canvas.drawRect(100, 200, 400, 800, paint);
其表明的坐标点以下图所示
drawRect (RectF rect, Paint paint)
drawRect (Rect r, Paint paint)
这2个实际上是同样的,left、top、right、bottom和第1个是一致的
public Rect(int left, int top, int right, int bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
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public RectF(float left, float top, float right, float bottom) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
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drawRoundRect(RectF rect, float rx, float ry, Paint paint)
其中,rx表明X轴圆角半径,ry表明Y轴圆角半径
RectF rectF = new RectF(100, 200, 400, 800);
canvas.drawRoundRect(rectF, 100, 200, paint);
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效果图以下
drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,Paint paint)
同矩形,rx、ry同方法1
drawCircle(float cx, float cy, float radius, Paint paint)
其中,cx为圆心X轴坐标,cy为圆心Y轴坐标,radius为半径
canvas.drawCircle(100, 200, 50, paint);
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drawOval(RectF oval, Paint paint)
drawOval(float left, float top, float right, float bottom, Paint paint)
同矩形
RectF rectF = new RectF(100, 200, 400, 800);
canvas.drawOval(rectF, paint);
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drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,Paint paint)
drawArc(float left, float top, float right, float bottom, float startAngle,float sweepAngle, boolean useCenter, Paint paint)
startAngle
弧开始的角度,以X轴正方向为0度
sweepAngle
弧持续的角度
useCenter
是否有弧的两边,true 闭合的,false 非闭合的
paint.setStyle(Paint.Style.STROKE);
RectF rect = new RectF(50, 100, 200, 400);
canvas.drawArc(rect, 0, 90, true, paint);
RectF rectF = new RectF(100, 200, 400, 800);
canvas.drawArc(rectF, 0, 90, false, paint);
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这里就不贴代码了,主要用的画线、矩形和圆,再加上一些位置计算