Canvas
就是咱们常说的画布,以前说的全部画图操做,都是做用于Canvas
之上。java
Canvas
主要有如下控制方法,这些方法都是做用于Canvas
总体canvas
translate
平移咱们先绘制一个矩形,平移以后,再次绘制spa
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//平移
canvas.translate(100, 100);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
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rotate
旋转仍是以前的矩形,为了方便理解,加了2条辅助线3d
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
canvas.drawLine(0, 0, 1000, 1000, paint);
//旋转
canvas.rotate(30);
paint.setColor(Color.RED);
canvas.drawLine(0, 0, 1000, 1000, paint);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
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rotate(float degrees, float px, float py)
for (int i = 0; i < 6; i++) {
canvas.rotate(360 / 6, 500, 1000);
canvas.drawLine(500, 500, 500, 1000, paint);
}
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public final void rotate(float degrees, float px, float py) {
if (degrees == 0.0f) return;
translate(px, py);
rotate(degrees);
translate(-px, -py);
}
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scale
缩放canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//缩放
canvas.scale(0.5f, 0.5f);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
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skew
斜切canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//缩放
canvas.skew(0, 0.5f);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
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clip
系列clipRect(Rect rect)
rest
clipRect(RectF rect)
code
clipRect(float left, float top, float right, float bottom)
cdn
clipPath(Path path)
blog
裁剪以后,canvas
其余区域会被裁剪掉,只有区域内画的才可见ip
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
canvas.clipRect(new Rect(500, 500, 600, 600));
canvas.drawColor(Color.RED);
canvas.drawCircle(500, 500, 50, paint);
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save
保存与restore
回复以前的全部操做对于canvas
都是不可逆的,好比咱们作了许多操做以后,但愿将canvas
的状态保存时,就要用到save
。调用save
方法时,会保存当前canvas
状态,将其放到特定的栈中;调用restore
方法时,再从栈中取出。get
来看个例子,
canvas.drawRect(new Rect(0, 0, 1000, 1000), paint);
canvas.clipRect(new Rect(100, 100, 900, 900));
canvas.drawColor(Color.RED);
canvas.save();
canvas.clipRect(new Rect(200, 200, 800, 800));
canvas.drawColor(Color.GREEN);
canvas.save();
canvas.clipRect(new Rect(300, 300, 700, 700));
canvas.drawColor(Color.YELLOW);
canvas.save();
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restore
canvas.restore();
canvas.restore();
canvas.drawColor(Color.MAGENTA);
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原先绿色部分被填充为紫红色,符合栈后进先出的逻辑。