[Java并发编程(一)] 线程池 FixedThreadPool vs CachedThreadPool ...

[Java并发编程(一)] 线程池 FixedThreadPool vs CachedThreadPool ...

摘要

介绍 Java 并发包里的几个主要 ExecutorService 。html

正文

CachedThreadPool

CachedThreadPool 是经过 java.util.concurrent.Executors 建立的 ThreadPoolExecutor 实例。这个实例会根据须要,在线程可用时,重用以前构造好的池中线程。这个线程池在执行 大量短生命周期的异步任务时(many short-lived asynchronous task),能够显著提升程序性能。调用 execute 时,能够重用以前已构造的可用线程,若是不存在可用线程,那么会从新建立一个新的线程并将其加入到线程池中。若是线程超过 60 秒还未被使用,就会被停止并从缓存中移除。所以,线程池在长时间空闲后不会消耗任何资源。java

注意队列实例是:new SynchronousQueue () 编程

/**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available.  These pools will typically improve the performance
     * of programs that execute many short-lived asynchronous tasks.
     * Calls to <tt>execute</tt> will reuse previously constructed
     * threads if available. If no existing thread is available, a new
     * thread will be created and added to the pool. Threads that have
     * not been used for sixty seconds are terminated and removed from
     * the cache. Thus, a pool that remains idle for long enough will
     * not consume any resources. Note that pools with similar
     * properties but different details (for example, timeout parameters)
     * may be created using {@link ThreadPoolExecutor} constructors.
     *
     * @return the newly created thread pool
     */
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

FixedThreadPool

FixedThreadPool 是经过 java.util.concurrent.Executors 建立的 ThreadPoolExecutor 实例。这个实例会复用 固定数量的线程 处理一个 共享的无边界队列 。任什么时候间点,最多有 nThreads 个线程会处于活动状态执行任务。若是当全部线程都是活动时,有多的任务被提交过来,那么它会一致在队列中等待直到有线程可用。若是任何线程在执行过程当中由于错误而停止,新的线程会替代它的位置来执行后续的任务。全部线程都会一致存于线程池中,直到显式的执行 ExecutorService.shutdown() 关闭。缓存

注意队列实例是:new LinkedBlockingQueue () 服务器

/**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * <tt>nThreads</tt> threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.
     *
     * @param nThreads the number of threads in the pool
     * @return the newly created thread pool
     * @throws IllegalArgumentException if {@code nThreads <= 0}
     */
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

SingleThreadPool

SingleThreadPool 是经过 java.util.concurrent.Executors 建立的 ThreadPoolExecutor 实例。这个实例只会使用单个工做线程来执行一个无边界的队列。(注意,若是单个线程在执行过程当中由于某些错误停止,新的线程会替代它执行后续线程)。它能够保证认为是按顺序执行的,任什么时候候都不会有多于一个的任务处于活动状态。和 newFixedThreadPool(1) 的区别在于,若是线程遇到错误停止,它是没法使用替代线程的。多线程

/**
     * Creates an Executor that uses a single worker thread operating
     * off an unbounded queue. (Note however that if this single
     * thread terminates due to a failure during execution prior to
     * shutdown, a new one will take its place if needed to execute
     * subsequent tasks.)  Tasks are guaranteed to execute
     * sequentially, and no more than one task will be active at any
     * given time. Unlike the otherwise equivalent
     * <tt>newFixedThreadPool(1)</tt> the returned executor is
     * guaranteed not to be reconfigurable to use additional threads.
     *
     * @return the newly created single-threaded Executor
     */
    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

程序演示

  • LiftOff并发

    public class LiftOff implements Runnable {
            protected int countDown = 10; // Default
            private static int taskCount = 0;
            private final int id = taskCount++;
    
            public LiftOff() {}
    
            public LiftOff(int countDown) {
                this.countDown = countDown;
            }
    
            public String status() {
                return "Thread ID: [" + String.format("%3d", Thread.currentThread().getId()) + "] #" + id + "(" + (countDown > 0 ? countDown : "LiftOff!") + ") ";
            }
    
            @Override
            public void run() {
                while (countDown-- > 0) {
                    System.out.println(status());
                    Thread.yield();
                }
            }
    
        }
  • CachedThreadPoolCaseless

    public class CachedThreadPoolCase {
            public static void main(String[] args) throws InterruptedException {
                ExecutorService exec = Executors.newCachedThreadPool();
                for(int i = 0; i < 5; i++) {
                    exec.execute(new LiftOff());
                    Thread.sleep(10);
                }
                exec.shutdown();
            }
        }

    当 sleep 间隔为 5 milliseconds 时,共建立了 3 个线程,并交替执行。异步

    当 sleep 间隔为 10 milliseconds 时,共建立了 2 个线程,交替执行。async

  • FixedThreadPoolCase

    public class FixedThreadPoolCase {
    
            public static void main(String[] args) throws InterruptedException {
                ExecutorService exec = Executors.newFixedThreadPool(3);
                for (int i = 0; i < 5; i++) {
                    exec.execute(new LiftOff());
                    Thread.sleep(10);
                }
                exec.shutdown();
            }
        }

    不管 sleep 间隔时间是多少,总共都建立 3 个线程,并交替执行。

  • SingleThreadCase

    public class SingleThreadPoolCase {
    
            public static void main(String[] args) throws InterruptedException {
                ExecutorService exec = Executors.newSingleThreadExecutor();
                for (int i = 0; i < 10; i++) {
                    exec.execute(new LiftOff());
                    Thread.sleep(5);
                }
                exec.shutdown();
            }
        }

    不管 sleep 间隔时间是多少,总共都只建立 1 个线程。

FixedThreadPool 与 CachedThreadPool 特性对比

特性 FixedThreadPool CachedThreadPool
重用 FixedThreadPool 与 CacheThreadPool差很少,也是能 reuse 就用,但不能随时建新的线程 缓存型池子,先查看池中有没有之前创建的线程,若是有,就 reuse ;若是没有,就建一个新的线程加入池中
池大小 可指定 nThreads,固定数量 可增加,最大值 Integer.MAX_VALUE
队列大小 无限制 无限制
超时 无 IDLE 默认 60 秒 IDLE
使用场景 因此 FixedThreadPool 多数针对一些很稳定很固定的正规并发线程,多用于服务器 大量短生命周期的异步任务
结束 不会自动销毁 注意,放入 CachedThreadPool 的线程没必要担忧其结束,超过 TIMEOUT 不活动,其会自动被终止。

最佳实践

FixedThreadPool 和 CachedThreadPool 二者对高负载的应用都不是特别友好。

CachedThreadPool 要比 FixedThreadPool 危险不少。

若是应用要求高负载、低延迟,最好不要选择以上两种线程池:

  1. 任务队列的无边界:会致使内存溢出以及高延迟
  2. 长时间运行会致使 CachedThreadPool 在线程建立上失控

由于二者都不是特别友好,因此推荐使用 ThreadPoolExecutor ,它提供了不少参数能够进行细粒度的控制。

  1. 将任务队列设置成有边界的队列
  2. 使用合适的 RejectionHandler - 自定义的 RejectionHandler 或 JDK 提供的默认 handler 。
  3. 若是在任务完成先后须要执行某些操做,能够重载

    beforeExecute(Thread, Runnable)
     afterExecute(Runnable, Throwable)
  4. 重载 ThreadFactory ,若是有线程定制化的需求
  5. 在运行时动态控制线程池的大小(Dynamic Thread Pool

参考

iteye: Java 并发包中的几种 ExecutorService

stackoverflow: FixedThreadPool vs CachedThreadPool: the lesser of two evils

blogjava: 深刻浅出多线程(4)对CachedThreadPool OutOfMemoryError问题的一些想法

结束

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