参考自:https://www.jianshu.com/p/afe090b2e19c设计模式
建造者模式是平常开发中比较常见的设计模式,它的主要做用就是将复琐事物建立的过程抽象出来,该抽象的不一样实现方式不一样,建立出的对象也不一样。通俗的讲,建立一个对象通常都会有一个固定的步骤,这个固定的步骤咱们把它抽象出来,每一个抽象步骤都会有不一样的实现方式,不一样的实现方式建立出的对象也将不一样。举个常见的例子,想必你们都知道坦克大战这种小游戏,选择不一样的模式有不一样的地图(默认简单版的,复杂版的),咱们选择简单版,那么构建出来的地图当中可能没有碉堡,地雷等等,选择复杂的版本可能就包含了这些东西,咱们能够把这个地图的构建步骤抽象出来,根据不一样的版本构建不一样的内容。ide
若是一个类有多个构造函数,通常超过4个都算多了,且有些参数是可选的,咱们就应该考虑用建造者模式来构建这个类的对象函数
从上图能够看到,Buider模式中有三个角色:ui
接下来咱们来看下用代码如何实现上述地图构建的过程:this
public class Terrain { Wall w; Fort f; Mine m; } class Wall { int x, y, w, h; public Wall(int x, int y, int w, int h) { this.x = x; this.y = y; this.w = w; this.h = h; } } class Fort { int x, y, w, h; public Fort(int x, int y, int w, int h) { this.x = x; this.y = y; this.w = w; this.h = h; } } class Mine { int x, y, w, h; public Mine(int x, int y, int w, int h) { this.x = x; this.y = y; this.w = w; this.h = h; } }
package com.mashibing.Builder; public interface TerrainBuilder { TerrainBuilder buildWall(); TerrainBuilder buildFort(); TerrainBuilder buildMine(); Terrain build(); }
这个具体的构建过程能够有多个实现,好比游戏能够根据不一样的模式构建多个不一样的地图(简单版,经典版,复杂版。。。)spa
package com.mashibing.Builder; public class ComplexTerrainBuilder implements TerrainBuilder{ Terrain terrain = new Terrain(); @Override public TerrainBuilder buildWall() { terrain.w = new Wall(10,10,50,50); return this; } @Override public TerrainBuilder buildFort() { terrain.f = new Fort(10,10,50,50); return this; } @Override public TerrainBuilder buildMine() { terrain.m = new Mine(10,10,50,50); return this; } @Override public Terrain build() { return terrain; } }
package com.mashibing.Builder; public class Main { public static void main(String[] args) { TerrainBuilder builder = new ComplexTerrainBuilder(); Terrain t = builder.buildFort().buildWall().buildMine().build(); } }
package com.mashibing.Builder; public class Person { private int id; private String name; private int age; private double weight; private int score; private Location loc; private Person() {} public static class PersonBuilder{ Person p = new Person(); public PersonBuilder basicInfo(int id,String name,int age){ p.id = id; p.name = name; p.age = age; return this; } public PersonBuilder weight(double weight){ p.weight = weight; return this; } public PersonBuilder score(int score){ p.score = score; return this; } public PersonBuilder loc(String street,String roomNo){ p.loc = new Location(street, roomNo); return this; } public Person build(){return p;} } } class Location{ String street; String roomNo; public Location(String street, String roomNo) { this.street = street; this.roomNo = roomNo; } }
package com.mashibing.Builder; public class Main { public static void main(String[] args) { Person p = new Person.PersonBuilder().basicInfo(1,"zhangsan",18) .score(20) .weight(128.2) .loc("a","a").build(); } }