Android开发中经过源码完全理解ListView工做原理【超详细】

能够看到,ListView的继承结构仍是至关复杂的,它是直接继承自的AbsListView,而AbsListView有两个子实现类,一个是 ListView,另外一个就是GridView,所以咱们从这一点就能够猜出来,ListView和GridView在工做原理和实现上都是有不少共同点 的。而后AbsListView又继承自AdapterView,AdapterView继承自ViewGroup,后面就是咱们所熟知的了。先把 ListView的继承结构了解一下,待会儿有助于咱们更加清晰地分析代码。

Adapter的做用

Adapter 相信你们都不会陌生,咱们平时使用ListView的时候必定都会用到它。那么话说回来你们有没有仔细想过,为何须要Adapter这个东西呢?总感受 正由于有了Adapter,ListView的使用变得要比其它控件复杂得多。那么这里咱们就先来学习一下Adapter到底起到了什么样的一个做用。

其 实说到底,控件就是为了交互和展现数据用的,只不过ListView更加特殊,它是为了展现不少不少数据用的,可是ListView只承担交互和展现工做 而已,至于这些数据来自哪里,ListView是不关心的。所以,咱们能设想到的最基本的ListView工做模式就是要有一个ListView控件和一 个数据源。

不过若是真的让ListView和数据源直接打交道的话,那ListView所要作的适配工做就很是繁杂了。由于数据源这个概念太模糊了,咱们只知道它包含了不少数据而已,至于这个数据源究竟是什么样类型,并无严格的定义,有多是数组,也有多是集合,甚至有多是 数据库表 中查询出来的游标。因此说若是ListView真的去为每一种数据源都进行适配操做的话,一是扩展性会比较差,内置了几种适配就只有几种适配,不能动态进 行添加。二是超出了它自己应该负责的工做范围,再也不是仅仅承担交互和展现工做就能够了,这样ListView就会变得比较臃肿。

那么显然 Android开发团队是不会容许这种事情发生的,因而就有了Adapter这样一个机制的出现。顾名思义,Adapter是适配器的意思,它在 ListView和数据源之间起到了一个桥梁的做用,ListView并不会直接和数据源打交道,而是会借助Adapter这个桥梁来去访问真正的数据 源,与以前不一样的是,Adapter的接口都是统一的,所以ListView不用再去担忧任何适配方面的问题。而Adapter又是一个接口 (interface),它能够去实现各类各样的子类,每一个子类都能经过本身的逻辑来去完成特定的功能,以及与特定数据源的适配操做,好比说 ArrayAdapter能够用于数组和List类型的数据源适配,SimpleCursorAdapter能够用于游标类型的数据源适配,这样就很是巧 妙地把数据源适配困难的问题解决掉了,而且还拥有至关不错的扩展性。 php

固然Adapter的做用不只仅只有数据源适配这一点,还有一个很是很是重要的方法也须要咱们在Adapter当中去重写,就是getView()方法,这个在下面的文章中还会详细讲到。 html

RecycleBin机制

那么在开始分析ListView的源码以前,还有一个东西是咱们提早须要了 解的,就是RecycleBin机制,这个机制也是ListView可以实现成百上千条数据都不会OOM最重要的一个缘由。其实RecycleBin的代 码并很少,只有300行左右,它是写在AbsListView中的一个内部类,因此全部继承自AbsListView的子类,也就是ListView和 GridView,均可以使用这个机制。那咱们来看一下RecycleBin中的主要代码,以下所示: android


    /**
     * The RecycleBin facilitates reuse of views across layouts. The RecycleBin
     * has two levels of storage: ActiveViews and ScrapViews. ActiveViews are
     * those views which were onscreen at the start of a layout. By
     * construction, they are displaying current information. At the end of
     * layout, all views in ActiveViews are demoted to ScrapViews. ScrapViews
     * are old views that could potentially be used by the adapter to avoid
     * allocating views unnecessarily.
     *  
     * @see android.widget.AbsListView#setRecyclerListener(android.widget.AbsListView.RecyclerListener)
     * @see android.widget.AbsListView.RecyclerListener
     */  
    class RecycleBin {  
        private RecyclerListener mRecyclerListener;  
       
        /**
         * The position of the first view stored in mActiveViews.
         */  
        private int mFirstActivePosition;  
       
        /**
         * Views that were on screen at the start of layout. This array is
         * populated at the start of layout, and at the end of layout all view
         * in mActiveViews are moved to mScrapViews. Views in mActiveViews
         * represent a contiguous range of Views, with position of the first
         * view store in mFirstActivePosition.
         */  
        private View[] mActiveViews = new View[0];  
       
        /**
         * Unsorted views that can be used by the adapter as a convert view.
         */  
        private ArrayList[] mScrapViews;  
       
        private int mViewTypeCount;  
       
        private ArrayList mCurrentScrap;  
       
        /**
         * Fill ActiveViews with all of the children of the AbsListView.
         *  
         * @param childCount
         *            The minimum number of views mActiveViews should hold
         * @param firstActivePosition
         *            The position of the first view that will be stored in
         *            mActiveViews
         */  
        void fillActiveViews(int childCount, int firstActivePosition) {  
            if (mActiveViews.length < childCount) {  
                mActiveViews = new View[childCount];  
            }  
            mFirstActivePosition = firstActivePosition;  
            final View[] activeViews = mActiveViews;  
            for (int i = 0; i < childCount; i++) {  
                View child = getChildAt(i);  
                AbsListView.LayoutParams lp = (AbsListView.LayoutParams) child.getLayoutParams();  
                // Don't put header or footer views into the scrap heap  
                if (lp != null && lp.viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                    // Note: We do place AdapterView.ITEM_VIEW_TYPE_IGNORE in  
                    // active views.  
                    // However, we will NOT place them into scrap views.  
                    activeViews[i] = child;  
                }  
            }  
        }  
       
        /**
         * Get the view corresponding to the specified position. The view will
         * be removed from mActiveViews if it is found.
         *  
         * @param position
         *            The position to look up in mActiveViews
         * @return The view if it is found, null otherwise
         */  
        View getActiveView(int position) {  
            int index = position - mFirstActivePosition;  
            final View[] activeViews = mActiveViews;  
            if (index >= 0 && index < activeViews.length) {  
                final View match = activeViews[index];  
                activeViews[index] = null;  
                return match;  
            }  
            return null;  
        }  
       
        /**
         * Put a view into the ScapViews list. These views are unordered.
         *  
         * @param scrap
         *            The view to add
         */  
        void addScrapView(View scrap) {  
            AbsListView.LayoutParams lp = (AbsListView.LayoutParams) scrap.getLayoutParams();  
            if (lp == null) {  
                return;  
            }  
            // Don't put header or footer views or views that should be ignored  
            // into the scrap heap  
            int viewType = lp.viewType;  
            if (!shouldRecycleViewType(viewType)) {  
                if (viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                    removeDetachedView(scrap, false);  
                }  
                return;  
            }  
            if (mViewTypeCount == 1) {  
                dispatchFinishTemporaryDetach(scrap);  
                mCurrentScrap.add(scrap);  
            } else {  
                dispatchFinishTemporaryDetach(scrap);  
                mScrapViews[viewType].add(scrap);  
            }  
       
            if (mRecyclerListener != null) {  
                mRecyclerListener.onMovedToScrapHeap(scrap);  
            }  
        }  
       
        /**
         * @return A view from the ScrapViews collection. These are unordered.
         */  
        View getScrapView(int position) {  
            ArrayList scrapViews;  
            if (mViewTypeCount == 1) {  
                scrapViews = mCurrentScrap;  
                int size = scrapViews.size();  
                if (size > 0) {  
                    return scrapViews.remove(size - 1);  
                } else {  
                    return null;  
                }  
            } else {  
                int whichScrap = mAdapter.getItemViewType(position);  
                if (whichScrap >= 0 && whichScrap < mScrapViews.length) {  
                    scrapViews = mScrapViews[whichScrap];  
                    int size = scrapViews.size();  
                    if (size > 0) {  
                        return scrapViews.remove(size - 1);  
                    }  
                }  
            }  
            return null;  
        }  
       
        public void setViewTypeCount(int viewTypeCount) {  
            if (viewTypeCount < 1) {  
                throw new IllegalArgumentException("Can't have a viewTypeCount < 1");  
            }  
            // noinspection unchecked  
            ArrayList[] scrapViews = new ArrayList[viewTypeCount];  
            for (int i = 0; i < viewTypeCount; i++) {  
                scrapViews[i] = new ArrayList();  
            }  
            mViewTypeCount = viewTypeCount;  
            mCurrentScrap = scrapViews[0];  
            mScrapViews = scrapViews;  
        }  
       
    } 算法

这里的RecycleBin代码并不全,我只是把最主要的几个方法提了出来。那么咱们先来对这几个方法进行简单解读,这对后面分析ListView的工做原理将会有很大的帮助。

    fillActiveViews() 这个方法接收两个参数,第一个参数表示要存储的view的数量,第二个参数表示ListView中第一个可见元素的position值。 RecycleBin当中使用mActiveViews这个数组来存储View,调用这个方法后就会根据传入的参数来将ListView中的指定元素存储 到mActiveViews数组当中。
    getActiveView() 这个方法和fillActiveViews()是对应的,用于从mActiveViews数组当中获取数据。该方法接收一个position参数,表示元 素在ListView当中的位置,方法内部会自动将position值转换成mActiveViews数组对应的下标值。须要注意的 是,mActiveViews当中所存储的View,一旦被获取了以后就会从mActiveViews当中移除,下次获取一样位置的View将会返回 null,也就是说mActiveViews不能被重复利用。
    addScrapView() 用于将一个废弃的View进行缓存,该方法接收一个View参数,当有某个View肯定要废弃掉的时候(好比滚动出了屏幕),就应该调用这个方法来对 View进行缓存,RecycleBin当中使用mScrapViews和mCurrentScrap这两个List来存储废弃View。
    getScrapView 用于从废弃缓存中取出一个View,这些废弃缓存中的View是没有顺序可言的,所以getScrapView()方法中的算法也很是简单,就是直接从mCurrentScrap当中获取尾部的一个scrap view进行返回。
    setViewTypeCount() 咱们都知道Adapter当中能够重写一个getViewTypeCount()来表示ListView中有几种类型的数据项,而 setViewTypeCount()方法的做用就是为每种类型的数据项都单独启用一个RecycleBin缓存机制。实际 上,getViewTypeCount()方法一般状况下使用的并非不少,因此咱们只要知道RecycleBin当中有这样一个功能就好了。

了 解了RecycleBin中的主要方法以及它们的用处以后,下面就能够开始来分析ListView的工做原理了,这里我将仍是按照之前分析源码的方式来进 行,即跟着主线执行流程来逐步阅读并点到即止,否则的话要是把ListView全部的代码都贴出来,那么本篇文章将会很长很长了。 数据库

第一次Layout

无论怎么说,ListView即便再特殊最终仍是继承自View的,所以它的执行流程还将会按照View的规则来执行,对于这方面不太熟悉的朋友能够参考我以前写的 Android视图绘制流程彻底解析,带你一步步深刻了解View(二) 。

View 的执行流程无非就分为三步,onMeasure()用于测量View的大小,onLayout()用于肯定View的布局,onDraw()用于将 View绘制到界面上。而在ListView当中,onMeasure()并无什么特殊的地方,由于它终归是一个View,占用的空间最多而且一般也就 是整个屏幕。onDraw()在ListView当中也没有什么意义,由于ListView自己并不负责绘制,而是由ListView当中的子元素来进行 绘制的。那么ListView大部分的神奇功能其实都是在onLayout()方法中进行的了,所以咱们本篇文章也是主要分析的这个方法里的内容。

若是你到ListView源码中去找一找,你会发现ListView中是没有onLayout()这个方法的,这是由于这个方法是在ListView的父类AbsListView中实现的,代码以下所示: 数组

    /**
     * Subclasses should NOT override this method but {@link #layoutChildren()}
     * instead.
     */  
    @Override  
    protected void onLayout(boolean changed, int l, int t, int r, int b) {  
        super.onLayout(changed, l, t, r, b);  
        mInLayout = true;  
        if (changed) {  
            int childCount = getChildCount();  
            for (int i = 0; i < childCount; i++) {  
                getChildAt(i).forceLayout();  
            }  
            mRecycler.markChildrenDirty();  
        }  
        layoutChildren();  
        mInLayout = false;  
    } 缓存

能够看到,onLayout()方法中并无作什么复杂的逻辑操做,主要就是一个判断,若是ListView的大小或者位置发生了变化,那么 changed变量就会变成true,此时会要求全部的子布局都强制进行重绘。除此以外倒没有什么难理解的地方了,不过咱们注意到,在第16行调用了 layoutChildren()这个方法,从方法名上咱们就能够猜出这个方法是用来进行子元素布局的,不过进入到这个方法当中你会发现这是个空方法,没 有一行代码。这固然是能够理解的了,由于子元素的布局应该是由具体的实现类来负责完成的,而不是由父类完成。那么进入ListView的 layoutChildren()方法,代码以下所示: app


   @Override  
    protected void layoutChildren() {  
        final boolean blockLayoutRequests = mBlockLayoutRequests;  
        if (!blockLayoutRequests) {  
            mBlockLayoutRequests = true;  
        } else {  
            return;  
        }  
        try {  
            super.layoutChildren();  
            invalidate();  
            if (mAdapter == null) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            }  
            int childrenTop = mListPadding.top;  
            int childrenBottom = getBottom() - getTop() - mListPadding.bottom;  
            int childCount = getChildCount();  
            int index = 0;  
            int delta = 0;  
            View sel;  
            View oldSel = null;  
            View oldFirst = null;  
            View newSel = null;  
            View focusLayoutRestoreView = null;  
            // Remember stuff we will need down below  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                index = mNextSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    newSel = getChildAt(index);  
                }  
                break;  
            case LAYOUT_FORCE_TOP:  
            case LAYOUT_FORCE_BOTTOM:  
            case LAYOUT_SPECIFIC:  
            case LAYOUT_SYNC:  
                break;  
            case LAYOUT_MOVE_SELECTION:  
            default:  
                // Remember the previously selected view  
                index = mSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    oldSel = getChildAt(index);  
                }  
                // Remember the previous first child  
                oldFirst = getChildAt(0);  
                if (mNextSelectedPosition >= 0) {  
                    delta = mNextSelectedPosition - mSelectedPosition;  
                }  
                // Caution: newSel might be null  
                newSel = getChildAt(index + delta);  
            }  
            boolean dataChanged = mDataChanged;  
            if (dataChanged) {  
                handleDataChanged();  
            }  
            // Handle the empty set by removing all views that are visible  
            // and calling it a day  
            if (mItemCount == 0) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            } else if (mItemCount != mAdapter.getCount()) {  
                throw new IllegalStateException("The content of the adapter has changed but "  
                        + "ListView did not receive a notification. Make sure the content of "  
                        + "your adapter is not modified from a background thread, but only "  
                        + "from the UI thread. [in ListView(" + getId() + ", " + getClass()   
                        + ") with Adapter(" + mAdapter.getClass() + ")]");  
            }  
            setSelectedPositionInt(mNextSelectedPosition);  
            // Pull all children into the RecycleBin.  
            // These views will be reused if possible  
            final int firstPosition = mFirstPosition;  
            final RecycleBin recycleBin = mRecycler;  
            // reset the focus restoration  
            View focusLayoutRestoreDirectChild = null;  
            // Don't put header or footer views into the Recycler. Those are  
            // already cached in mHeaderViews;  
            if (dataChanged) {  
                for (int i = 0; i < childCount; i++) {  
                    recycleBin.addScrapView(getChildAt(i));  
                    if (ViewDebug.TRACE_RECYCLER) {  
                        ViewDebug.trace(getChildAt(i),  
                                ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP, index, i);  
                    }  
                }  
            } else {  
                recycleBin.fillActiveViews(childCount, firstPosition);  
            }  
            // take focus back to us temporarily to avoid the eventual  
            // call to clear focus when removing the focused child below  
            // from messing things up when ViewRoot assigns focus back  
            // to someone else  
            final View focusedChild = getFocusedChild();  
            if (focusedChild != null) {  
                // TODO: in some cases focusedChild.getParent() == null  
                // we can remember the focused view to restore after relayout if the  
                // data hasn't changed, or if the focused position is a header or footer  
                if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {  
                    focusLayoutRestoreDirectChild = focusedChild;  
                    // remember the specific view that had focus  
                    focusLayoutRestoreView = findFocus();  
                    if (focusLayoutRestoreView != null) {  
                        // tell it we are going to mess with it  
                        focusLayoutRestoreView.onStartTemporaryDetach();  
                    }  
                }  
                requestFocus();  
            }  
            // Clear out old views  
            detachAllViewsFromParent();  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                if (newSel != null) {  
                    sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);  
                } else {  
                    sel = fillFromMiddle(childrenTop, childrenBottom);  
                }  
                break;  
            case LAYOUT_SYNC:  
                sel = fillSpecific(mSyncPosition, mSpecificTop);  
                break;  
            case LAYOUT_FORCE_BOTTOM:  
                sel = fillUp(mItemCount - 1, childrenBottom);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_FORCE_TOP:  
                mFirstPosition = 0;  
                sel = fillFromTop(childrenTop);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_SPECIFIC:  
                sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);  
                break;  
            case LAYOUT_MOVE_SELECTION:  
                sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);  
                break;  
            default:  
                if (childCount == 0) {  
                    if (!mStackFromBottom) {  
                        final int position = lookForSelectablePosition(0, true);  
                        setSelectedPositionInt(position);  
                        sel = fillFromTop(childrenTop);  
                    } else {  
                        final int position = lookForSelectablePosition(mItemCount - 1, false);  
                        setSelectedPositionInt(position);  
                        sel = fillUp(mItemCount - 1, childrenBottom);  
                    }  
                } else {  
                    if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {  
                        sel = fillSpecific(mSelectedPosition,  
                                oldSel == null ? childrenTop : oldSel.getTop());  
                    } else if (mFirstPosition < mItemCount) {  
                        sel = fillSpecific(mFirstPosition,  
                                oldFirst == null ? childrenTop : oldFirst.getTop());  
                    } else {  
                        sel = fillSpecific(0, childrenTop);  
                    }  
                }  
                break;  
            }  
            // Flush any cached views that did not get reused above  
            recycleBin.scrapActiveViews();  
            if (sel != null) {  
                // the current selected item should get focus if items  
                // are focusable  
                if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {  
                    final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&  
                            focusLayoutRestoreView.requestFocus()) || sel.requestFocus();  
                    if (!focusWasTaken) {  
                        // selected item didn't take focus, fine, but still want  
                        // to make sure something else outside of the selected view  
                        // has focus  
                        final View focused = getFocusedChild();  
                        if (focused != null) {  
                            focused.clearFocus();  
                        }  
                        positionSelector(sel);  
                    } else {  
                        sel.setSelected(false);  
                        mSelectorRect.setEmpty();  
                    }  
                } else {  
                    positionSelector(sel);  
                }  
                mSelectedTop = sel.getTop();  
            } else {  
                if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {  
                    View child = getChildAt(mMotionPosition - mFirstPosition);  
                    if (child != null) positionSelector(child);  
                } else {  
                    mSelectedTop = 0;  
                    mSelectorRect.setEmpty();  
                }  
                // even if there is not selected position, we may need to restore  
                // focus (i.e. something focusable in touch mode)  
                if (hasFocus() && focusLayoutRestoreView != null) {  
                    focusLayoutRestoreView.requestFocus();  
                }  
            }  
            // tell focus view we are done mucking with it, if it is still in  
            // our view hierarchy.  
            if (focusLayoutRestoreView != null  
                    && focusLayoutRestoreView.getWindowToken() != null) {  
                focusLayoutRestoreView.onFinishTemporaryDetach();  
            }  
            mLayoutMode = LAYOUT_NORMAL;  
            mDataChanged = false;  
            mNeedSync = false;  
            setNextSelectedPositionInt(mSelectedPosition);  
            updateScrollIndicators();  
            if (mItemCount > 0) {  
                checkSelectionChanged();  
            }  
            invokeOnItemScrollListener();  
        } finally {  
            if (!blockLayoutRequests) {  
                mBlockLayoutRequests = false;  
            }  
        }  
    } ide

这段代码比较长,咱们挑重点的看。首先能够肯定的是,ListView当中目前尚未任何子View,数据都仍是由Adapter管理的,并无展现到界 面上,所以第19行getChildCount()方法获得的值确定是0。接着在第81行会根据dataChanged这个布尔型的值来判断执行逻 辑,dataChanged只有在数据源发生改变的状况下才会变成true,其它状况都是false,所以这里会进入到第90行的执行逻辑,调用 RecycleBin的fillActiveViews()方法。按理来讲,调用fillActiveViews()方法是为了将ListView的子 View进行缓存的,但是目前ListView中尚未任何的子View,所以这一行暂时还起不了任何做用。

接下来在第114行会根据 mLayoutMode的值来决定布局模式,默认状况下都是普通模式LAYOUT_NORMAL,所以会进入到第140行的default语句当中。而下 面又会紧接着进行两次if判断,childCount目前是等于0的,而且默认的布局顺序是从上往下,所以会进入到第145行的 fillFromTop()方法,咱们跟进去瞧一瞧: 布局

    /**
     * Fills the list from top to bottom, starting with mFirstPosition
     *
     * @param nextTop The location where the top of the first item should be
     *        drawn
     *
     * @return The view that is currently selected
     */  
    private View fillFromTop(int nextTop) {  
        mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);  
        mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);  
        if (mFirstPosition < 0) {  
            mFirstPosition = 0;  
        }  
        return fillDown(mFirstPosition, nextTop);  
    }

从这个方法的注释中能够看出,它所负责的主要任务就是从mFirstPosition开始,自顶至底去填充ListView。而这个方法自己并无什么逻 辑,就是判断了一下mFirstPosition值的合法性,而后调用fillDown()方法,那么咱们就有理由能够猜想,填充ListView的操做 是在fillDown()方法中完成的。进入fillDown()方法,代码以下所示:


    /**
     * Fills the list from pos down to the end of the list view.
     *
     * @param pos The first position to put in the list
     *
     * @param nextTop The location where the top of the item associated with pos
     *        should be drawn
     *
     * @return The view that is currently selected, if it happens to be in the
     *         range that we draw.
     */  
    private View fillDown(int pos, int nextTop) {  
        View selectedView = null;  
        int end = (getBottom() - getTop()) - mListPadding.bottom;  
        while (nextTop < end && pos < mItemCount) {  
            // is this the selected item?  
            boolean selected = pos == mSelectedPosition;  
            View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected);  
            nextTop = child.getBottom() + mDividerHeight;  
            if (selected) {  
                selectedView = child;  
            }  
            pos++;  
        }  
        return selectedView;  
    }

能够看到,这里使用了一个while循环来执行重复逻辑,一开始nextTop的值是第一个子元素顶部距离整个ListView顶部的像素值,pos则是 刚刚传入的mFirstPosition的值,而end是ListView底部减去顶部所得的像素值,mItemCount则是Adapter中的元素数 量。所以一开始的状况下nextTop一定是小于end值的,而且pos也是小于mItemCount值的。那么每执行一次while循环,pos的值都 会加1,而且nextTop也会增长,当nextTop大于等于end时,也就是子元素已经超出当前屏幕了,或者pos大于等于mItemCount时, 也就是全部Adapter中的元素都被遍历结束了,就会跳出while循环。

那么while循环当中又作了什么事情呢?值得让人留意的就是第18行调用的makeAndAddView()方法,进入到这个方法当中,代码以下所示

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
这里在第19行尝试从RecycleBin当中快速获取一个active view,不过很遗憾的是目前RecycleBin当中尚未缓存任何的View,因此这里获得的值确定是null。那么取得了null以后就会继续向下 运行,到第28行会调用obtainView()方法来再次尝试获取一个View,此次的obtainView()方法是能够保证必定返回一个View 的,因而下面马上将获取到的View传入到了setupChild()方法当中。那么obtainView()内部究竟是怎么工做的呢?咱们先进入到这个 方法里面看一下:

View obtainView(int position, boolean[] isScrap) {  

        isScrap[0] = false;  
        View scrapView;  
        scrapView = mRecycler.getScrapView(position);  
        View child;  
        if (scrapView != null) {  
            child = mAdapter.getView(position, scrapView, this);  
            if (child != scrapView) {  
                mRecycler.addScrapView(scrapView);  
                if (mCacheColorHint != 0) {  
                    child.setDrawingCacheBackgroundColor(mCacheColorHint);  
                }  
            } else {  
                isScrap[0] = true;  
                dispatchFinishTemporaryDetach(child);  
            }  
        } else {  
            child = mAdapter.getView(position, null, this);  
            if (mCacheColorHint != 0) {  
                child.setDrawingCacheBackgroundColor(mCacheColorHint);  
            }  
        }  
        return child;  
    }
obtainView()方法中的代码并很少,但却包含了很是很是重要的逻辑,不夸张的说,整个ListView中最重要的内容可能就在这个方法里了。那 么咱们仍是按照执行流程来看,在第19行代码中调用了RecycleBin的getScrapView()方法来尝试获取一个废弃缓存中的View,一样 的道理,这里确定是获取不到的,getScrapView()方法会返回一个null。这时该怎么办呢?没有关系,代码会执行到第33行,调用 mAdapter的getView()方法来去获取一个View。那么mAdapter是什么呢?固然就是当前ListView关联的适配器了。而 getView()方法又是什么呢?还用说吗,这个就是咱们平时使用ListView时最最常常重写的一个方法了,这里getView()方法中传入了三 个参数,分别是position,null和this。

那么咱们平时写ListView的Adapter时,getView()方法一般会怎么写呢?这里我举个简单的例子:

 public View getView(int position, View convertView, ViewGroup parent) {  

        Fruit fruit = getItem(position);  
        View view;  
        if (convertView == null) {  
            view = LayoutInflater.from(getContext()).inflate(resourceId, null);  
        } else {  
            view = convertView;  
        }  
        ImageView fruitImage = (ImageView) view.findViewById(R.id.fruit_image);  
        TextView fruitName = (TextView) view.findViewById(R.id.fruit_name);  
        fruitImage.setImageResource(fruit.getImageId());  
        fruitName.setText(fruit.getName());  
        return view;  
    }
getView()方法接受的三个参数,第一个参数position表明当前子元素的的位置,咱们能够经过具体的位置来获取与其相关的数据。第二个参数 convertView,刚才传入的是null,说明没有convertView能够利用,所以咱们会调用LayoutInflater的 inflate()方法来去加载一个布局。接下来会对这个view进行一些属性和值的设定,最后将view返回。

那么这个View也会做 为obtainView()的结果进行返回,并最终传入到setupChild()方法当中。其实也就是说,第一次layout过程中,全部的子 View都是调用LayoutInflater的inflate()方法加载出来的,这样就会相对比较耗时,可是不用担忧,后面就不会再有这种状况了,那 么咱们继续往下看:

 /** 

     * Add a view as a child and make sure it is measured (if necessary) and 
     * positioned properly. 
     * 
     * @param child The view to add 
     * @param position The position of this child 
     * @param y The y position relative to which this view will be positioned 
     * @param flowDown If true, align top edge to y. If false, align bottom 
     *        edge to y. 
     * @param childrenLeft Left edge where children should be positioned 
     * @param selected Is this position selected? 
     * @param recycled Has this view been pulled from the recycle bin? If so it 
     *        does not need to be remeasured. 
     */  
    private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,  
            boolean selected, boolean recycled) {  
        final boolean isSelected = selected && shouldShowSelector();  
        final boolean updateChildSelected = isSelected != child.isSelected();  
        final int mode = mTouchMode;  
        final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&  
                mMotionPosition == position;  
        final boolean updateChildPressed = isPressed != child.isPressed();  
        final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();  
        // Respect layout params that are already in the view. Otherwise make some up...  
        // noinspection unchecked  
        AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();  
        if (p == null) {  
            p = new AbsListView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,  
                    ViewGroup.LayoutParams.WRAP_CONTENT, 0);  
        }  
        p.viewType = mAdapter.getItemViewType(position);  
        if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&  
                p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {  
            attachViewToParent(child, flowDown ? -1 : 0, p);  
        } else {  
            p.forceAdd = false;  
            if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                p.recycledHeaderFooter = true;  
            }  
            addViewInLayout(child, flowDown ? -1 : 0, p, true);  
        }  
        if (updateChildSelected) {  
            child.setSelected(isSelected);  
        }  
        if (updateChildPressed) {  
            child.setPressed(isPressed);  
        }  
        if (needToMeasure) {  
            int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,  
                    mListPadding.left + mListPadding.right, p.width);  
            int lpHeight = p.height;  
            int childHeightSpec;  
            if (lpHeight > 0) {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);  
            } else {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
            }  
            child.measure(childWidthSpec, childHeightSpec);  
        } else {  
            cleanupLayoutState(child);  
        }  
        final int w = child.getMeasuredWidth();  
        final int h = child.getMeasuredHeight();  
        final int childTop = flowDown ? y : y - h;  
        if (needToMeasure) {  
            final int childRight = childrenLeft + w;  
            final int childBottom = childTop + h;  
            child.layout(childrenLeft, childTop, childRight, childBottom);  
        } else {  
            child.offsetLeftAndRight(childrenLeft - child.getLeft());  
            child.offsetTopAndBottom(childTop - child.getTop());  
        }  
        if (mCachingStarted && !child.isDrawingCacheEnabled()) {  
            child.setDrawingCacheEnabled(true);  
        }  
    }
setupChild()方法当中的代码虽然比较多,可是咱们只看核心代码的话就很是简单了,刚才调用obtainView()方法获取到的子元素 View,这里在第40行调用了addViewInLayout()方法将它添加到了ListView当中。那么根据fillDown()方法中的 while循环,会让子元素View将整个ListView控件填满而后就跳出,也就是说即便咱们的Adapter中有一千条数据,ListView也只 会加载第一屏的数据,剩下的数据反正目前在屏幕上也看不到,因此不会去作多余的加载工做,这样就能够保证ListView中的内容可以迅速展现到屏幕上。

那么到此为止,第一次Layout过程结束。
第二次Layout

虽 然我在源码中并无找出具体的缘由,但若是你本身作一下实验的话就会发现,即便是一个再简单的View,在展现到界面上以前都会经历至少两次 onMeasure()和两次onLayout()的过程。其实这只是一个很小的细节,平时对咱们影响并不大,由于无论是onMeasure()或者 onLayout()几回,反正都是执行的相同的逻辑,咱们并不须要进行过多关心。可是在ListView中状况就不同了,由于这就意味着 layoutChildren()过程会执行两次,而这个过程中涉及到向ListView中添加子元素,若是相同的逻辑执行两遍的话,那么 ListView中就会存在一份重复的数据了。所以ListView在layoutChildren()过程中作了第二次Layout的逻辑处理,很是 巧妙地解决了这个问题,下面咱们就来分析一下第二次Layout的过程。

其实第二次Layout和第一次Layout的基本流程是差很少的,那么咱们仍是从layoutChildren()方法开始看起:

protected void layoutChildren() {  

        final boolean blockLayoutRequests = mBlockLayoutRequests;  
        if (!blockLayoutRequests) {  
            mBlockLayoutRequests = true;  
        } else {  
            return;  
        }  
        try {  
            super.layoutChildren();  
            invalidate();  
            if (mAdapter == null) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            }  
            int childrenTop = mListPadding.top;  
            int childrenBottom = getBottom() - getTop() - mListPadding.bottom;  
            int childCount = getChildCount();  
            int index = 0;  
            int delta = 0;  
            View sel;  
            View oldSel = null;  
            View oldFirst = null;  
            View newSel = null;  
            View focusLayoutRestoreView = null;  
            // Remember stuff we will need down below  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                index = mNextSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    newSel = getChildAt(index);  
                }  
                break;  
            case LAYOUT_FORCE_TOP:  
            case LAYOUT_FORCE_BOTTOM:  
            case LAYOUT_SPECIFIC:  
            case LAYOUT_SYNC:  
                break;  
            case LAYOUT_MOVE_SELECTION:  
            default:  
                // Remember the previously selected view  
                index = mSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    oldSel = getChildAt(index);  
                }  
                // Remember the previous first child  
                oldFirst = getChildAt(0);  
                if (mNextSelectedPosition >= 0) {  
                    delta = mNextSelectedPosition - mSelectedPosition;  
                }  
                // Caution: newSel might be null  
                newSel = getChildAt(index + delta);  
            }  
            boolean dataChanged = mDataChanged;  
            if (dataChanged) {  
                handleDataChanged();  
            }  
            // Handle the empty set by removing all views that are visible  
            // and calling it a day  
            if (mItemCount == 0) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            } else if (mItemCount != mAdapter.getCount()) {  
                throw new IllegalStateException("The content of the adapter has changed but "  
                        + "ListView did not receive a notification. Make sure the content of "  
                        + "your adapter is not modified from a background thread, but only "  
                        + "from the UI thread. [in ListView(" + getId() + ", " + getClass()   
                        + ") with Adapter(" + mAdapter.getClass() + ")]");  
            }  
            setSelectedPositionInt(mNextSelectedPosition);  
            // Pull all children into the RecycleBin.  
            // These views will be reused if possible  
            final int firstPosition = mFirstPosition;  
            final RecycleBin recycleBin = mRecycler;  
            // reset the focus restoration  
            View focusLayoutRestoreDirectChild = null;  
            // Don't put header or footer views into the Recycler. Those are  
            // already cached in mHeaderViews;  
            if (dataChanged) {  
                for (int i = 0; i < childCount; i++) {  
                    recycleBin.addScrapView(getChildAt(i));  
                    if (ViewDebug.TRACE_RECYCLER) {  
                        ViewDebug.trace(getChildAt(i),  
                                ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP, index, i);  
                    }  
                }  
            } else {  
                recycleBin.fillActiveViews(childCount, firstPosition);  
            }  
            // take focus back to us temporarily to avoid the eventual  
            // call to clear focus when removing the focused child below  
            // from messing things up when ViewRoot assigns focus back  
            // to someone else  
            final View focusedChild = getFocusedChild();  
            if (focusedChild != null) {  
                // TODO: in some cases focusedChild.getParent() == null  
                // we can remember the focused view to restore after relayout if the  
                // data hasn't changed, or if the focused position is a header or footer  
                if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {  
                    focusLayoutRestoreDirectChild = focusedChild;  
                    // remember the specific view that had focus  
                    focusLayoutRestoreView = findFocus();  
                    if (focusLayoutRestoreView != null) {  
                        // tell it we are going to mess with it  
                        focusLayoutRestoreView.onStartTemporaryDetach();  
                    }  
                }  
                requestFocus();  
            }  
            // Clear out old views  
            detachAllViewsFromParent();  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                if (newSel != null) {  
                    sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);  
                } else {  
                    sel = fillFromMiddle(childrenTop, childrenBottom);  
                }  
                break;  
            case LAYOUT_SYNC:  
                sel = fillSpecific(mSyncPosition, mSpecificTop);  
                break;  
            case LAYOUT_FORCE_BOTTOM:  
                sel = fillUp(mItemCount - 1, childrenBottom);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_FORCE_TOP:  
                mFirstPosition = 0;  
                sel = fillFromTop(childrenTop);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_SPECIFIC:  
                sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);  
                break;  
            case LAYOUT_MOVE_SELECTION:  
                sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);  
                break;  
            default:  
                if (childCount == 0) {  
                    if (!mStackFromBottom) {  
                        final int position = lookForSelectablePosition(0, true);  
                        setSelectedPositionInt(position);  
                        sel = fillFromTop(childrenTop);  
                    } else {  
                        final int position = lookForSelectablePosition(mItemCount - 1, false);  
                        setSelectedPositionInt(position);  
                        sel = fillUp(mItemCount - 1, childrenBottom);  
                    }  
                } else {  
                    if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {  
                        sel = fillSpecific(mSelectedPosition,  
                                oldSel == null ? childrenTop : oldSel.getTop());  
                    } else if (mFirstPosition < mItemCount) {  
                        sel = fillSpecific(mFirstPosition,  
                                oldFirst == null ? childrenTop : oldFirst.getTop());  
                    } else {  
                        sel = fillSpecific(0, childrenTop);  
                    }  
                }  
                break;  
            }  
            // Flush any cached views that did not get reused above  
            recycleBin.scrapActiveViews();  
            if (sel != null) {  
                // the current selected item should get focus if items  
                // are focusable  
                if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {  
                    final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&  
                            focusLayoutRestoreView.requestFocus()) || sel.requestFocus();  
                    if (!focusWasTaken) {  
                        // selected item didn't take focus, fine, but still want  
                        // to make sure something else outside of the selected view  
                        // has focus  
                        final View focused = getFocusedChild();  
                        if (focused != null) {  
                            focused.clearFocus();  
                        }  
                        positionSelector(sel);  
                    } else {  
                        sel.setSelected(false);  
                        mSelectorRect.setEmpty();  
                    }  
                } else {  
                    positionSelector(sel);  
                }  
                mSelectedTop = sel.getTop();  
            } else {  
                if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {  
                    View child = getChildAt(mMotionPosition - mFirstPosition);  
                    if (child != null) positionSelector(child);  
                } else {  
                    mSelectedTop = 0;  
                    mSelectorRect.setEmpty();  
                }  
                // even if there is not selected position, we may need to restore  
                // focus (i.e. something focusable in touch mode)  
                if (hasFocus() && focusLayoutRestoreView != null) {  
                    focusLayoutRestoreView.requestFocus();  
                }  
            }  
            // tell focus view we are done mucking with it, if it is still in  
            // our view hierarchy.  
            if (focusLayoutRestoreView != null  
                    && focusLayoutRestoreView.getWindowToken() != null) {  
                focusLayoutRestoreView.onFinishTemporaryDetach();  
            }  
            mLayoutMode = LAYOUT_NORMAL;  
            mDataChanged = false;  
            mNeedSync = false;  
            setNextSelectedPositionInt(mSelectedPosition);  
            updateScrollIndicators();  
            if (mItemCount > 0) {  
                checkSelectionChanged();  
            }  
            invokeOnItemScrollListener();  
        } finally {  
            if (!blockLayoutRequests) {  
                mBlockLayoutRequests = false;  
            }  
        }  
    }
一样仍是在第19行,调用getChildCount()方法来获取子View的数量,只不过如今获得的值不会再是0了,而是ListView中一屏能够 显示的子View数量,由于咱们刚刚在第一次Layout过程中向ListView添加了这么多的子View。下面在第90行调用了 RecycleBin的fillActiveViews()方法,此次效果可就不同了,由于目前ListView中已经有子View了,这样全部的子 View都会被缓存到RecycleBin的mActiveViews数组当中,后面将会用到它们。

接下来将会是很是很是重要的一个操 做,在第113行调用了detachAllViewsFromParent()方法。这个方法会将全部ListView当中的子View所有清除掉,从而 保证第二次Layout过程不会产生一份重复的数据。那有的朋友可能会问了,这样把已经加载好的View又清除掉,待会还要再从新加载一遍,这不是严重影 响效率吗?不用担忧,还记得咱们刚刚调用了RecycleBin的fillActiveViews()方法来缓存子View吗,待会儿将会直接使用这些缓 存好的View来进行加载,而并不会从新执行一遍inflate过程,所以效率方面并不会有什么明显的影响。

那么咱们接着看,在第141 行的判断逻辑当中,因为再也不等于0了,所以会进入到else语句当中。而else语句中又有三个逻辑判断,第一个逻辑判断不成立,由于默认状况下咱们没有 选中任何子元素,mSelectedPosition应该等于-1。第二个逻辑判断一般是成立的,由于mFirstPosition的值一开始是等于0 的,只要adapter中的数据大于0条件就成立。那么进入到fillSpecific()方法当中,代码以下所示:

   /**
     * Put a specific item at a specific location on the screen and then build
     * up and down from there.
     *
     * @param position The reference view to use as the starting point
     * @param top Pixel offset from the top of this view to the top of the
     *        reference view.
     *
     * @return The selected view, or null if the selected view is outside the
     *         visible area.
     */  
    private View fillSpecific(int position, int top) {  
        boolean tempIsSelected = position == mSelectedPosition;  
        View temp = makeAndAddView(position, top, true, mListPadding.left, tempIsSelected);  
        // Possibly changed again in fillUp if we add rows above this one.  
        mFirstPosition = position;  
        View above;  
        View below;  
        final int dividerHeight = mDividerHeight;  
        if (!mStackFromBottom) {  
            above = fillUp(position - 1, temp.getTop() - dividerHeight);  
            // This will correct for the top of the first view not touching the top of the list  
            adjustViewsUpOrDown();  
            below = fillDown(position + 1, temp.getBottom() + dividerHeight);  
            int childCount = getChildCount();  
            if (childCount > 0) {  
                correctTooHigh(childCount);  
            }  
        } else {  
            below = fillDown(position + 1, temp.getBottom() + dividerHeight);  
            // This will correct for the bottom of the last view not touching the bottom of the list  
            adjustViewsUpOrDown();  
            above = fillUp(position - 1, temp.getTop() - dividerHeight);  
            int childCount = getChildCount();  
            if (childCount > 0) {  
                 correctTooLow(childCount);  
            }  
        }  
        if (tempIsSelected) {  
            return temp;  
        } else if (above != null) {  
            return above;  
        } else {  
            return below;  
        }  
    }

fillSpecific()这算是一个新方法了,不过其实它和fillUp()、fillDown()方法功能也是差很少的,主要的区别在 于,fillSpecific()方法会优先将指定位置的子View先加载到屏幕上,而后再加载该子View往上以及往下的其它子View。那么因为这里 咱们传入的position就是第一个子View的位置,因而fillSpecific()方法的做用就基本上和fillDown()方法是差很少的了, 这里咱们就不去关注太多它的细节,而是将精力放在makeAndAddView()方法上面。再次回到makeAndAddView()方法,代码以下所 示:

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
仍然仍是在第19行尝试从RecycleBin当中获取Active View,然而此次就必定能够获取到了,由于前面咱们调用了RecycleBin的fillActiveViews()方法来缓存子View。那么既然如 此,就不会再进入到第28行的obtainView()方法,而是会直接进入setupChild()方法当中,这样也省去了不少时间,由于若是在 obtainView()方法中又要去infalte布局的话,那么ListView的初始加载效率就大大下降了。

注意在第23行,setupChild()方法的最后一个参数传入的是true,这个参数代表当前的View是以前被回收过的,那么咱们再次回到setupChild()方法当中:

private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,  

            boolean selected, boolean recycled) {  
        final boolean isSelected = selected && shouldShowSelector();  
        final boolean updateChildSelected = isSelected != child.isSelected();  
        final int mode = mTouchMode;  
        final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&  
                mMotionPosition == position;  
        final boolean updateChildPressed = isPressed != child.isPressed();  
        final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();  
        // Respect layout params that are already in the view. Otherwise make some up...  
        // noinspection unchecked  
        AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();  
        if (p == null) {  
            p = new AbsListView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,  
                    ViewGroup.LayoutParams.WRAP_CONTENT, 0);  
        }  
        p.viewType = mAdapter.getItemViewType(position);  
        if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&  
                p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {  
            attachViewToParent(child, flowDown ? -1 : 0, p);  
        } else {  
            p.forceAdd = false;  
            if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                p.recycledHeaderFooter = true;  
            }  
            addViewInLayout(child, flowDown ? -1 : 0, p, true);  
        }  
        if (updateChildSelected) {  
            child.setSelected(isSelected);  
        }  
        if (updateChildPressed) {  
            child.setPressed(isPressed);  
        }  
        if (needToMeasure) {  
            int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,  
                    mListPadding.left + mListPadding.right, p.width);  
            int lpHeight = p.height;  
            int childHeightSpec;  
            if (lpHeight > 0) {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);  
            } else {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
            }  
            child.measure(childWidthSpec, childHeightSpec);  
        } else {  
            cleanupLayoutState(child);  
        }  
        final int w = child.getMeasuredWidth();  
        final int h = child.getMeasuredHeight();  
        final int childTop = flowDown ? y : y - h;  
        if (needToMeasure) {  
            final int childRight = childrenLeft + w;  
            final int childBottom = childTop + h;  
            child.layout(childrenLeft, childTop, childRight, childBottom);  
        } else {  
            child.offsetLeftAndRight(childrenLeft - child.getLeft());  
            child.offsetTopAndBottom(childTop - child.getTop());  
        }  
        if (mCachingStarted && !child.isDrawingCacheEnabled()) {  
            child.setDrawingCacheEnabled(true);  
        }  
    }
能够看到,setupChild()方法的最后一个参数是recycled,而后在第32行会对这个变量进行判断,因为recycled如今是 true,因此会执行attachViewToParent()方法,而第一次Layout过程则是执行的else语句中的 addViewInLayout()方法。这两个方法最大的区别在于,若是咱们须要向ViewGroup中添加一个新的子View,应该调用 addViewInLayout()方法,而若是是想要将一个以前detach的View从新attach到ViewGroup上,就应该调用 attachViewToParent()方法。那么因为前面在layoutChildren()方法当中调用了 detachAllViewsFromParent()方法,这样ListView中全部的子View都是处于detach状态的,因此这里 attachViewToParent()方法是正确的选择。

经历了这样一个detach又attach的过程,ListView中全部的子View又均可以正常显示出来了,那么第二次Layout过程结束。
滑动加载更多数据

经 历了两次Layout过程,虽然说咱们已经能够在ListView中看到内容了,然而关于ListView最神奇的部分咱们却尚未接触到,由于目前 ListView中只是加载并显示了第一屏的数据而已。好比说咱们的Adapter当中有1000条数据,可是第一屏只显示了10条,ListView中 也只有10个子View而已,那么剩下的990是怎样工做并显示到界面上的呢?这就要看一下ListView滑动部分的源码了,由于咱们是经过手指滑动来 显示更多数据的。

因为滑动部分的机制是属于通用型的,即ListView和GridView都会使用一样的机制,所以这部分代码就确定是 写在AbsListView当中的了。那么监听触控事件是在onTouchEvent()方法当中进行的,咱们就来看一下AbsListView中的这个 方法:

    @Override  
    public boolean onTouchEvent(MotionEvent ev) {  
        if (!isEnabled()) {  
            // A disabled view that is clickable still consumes the touch  
            // events, it just doesn't respond to them.  
            return isClickable() || isLongClickable();  
        }  
        final int action = ev.getAction();  
        View v;  
        int deltaY;  
        if (mVelocityTracker == null) {  
            mVelocityTracker = VelocityTracker.obtain();  
        }  
        mVelocityTracker.addMovement(ev);  
        switch (action & MotionEvent.ACTION_MASK) {  
        case MotionEvent.ACTION_DOWN: {  
            mActivePointerId = ev.getPointerId(0);  
            final int x = (int) ev.getX();  
            final int y = (int) ev.getY();  
            int motionPosition = pointToPosition(x, y);  
            if (!mDataChanged) {  
                if ((mTouchMode != TOUCH_MODE_FLING) && (motionPosition >= 0)  
                        && (getAdapter().isEnabled(motionPosition))) {  
                    // User clicked on an actual view (and was not stopping a  
                    // fling). It might be a  
                    // click or a scroll. Assume it is a click until proven  
                    // otherwise  
                    mTouchMode = TOUCH_MODE_DOWN;  
                    // FIXME Debounce  
                    if (mPendingCheckForTap == null) {  
                        mPendingCheckForTap = new CheckForTap();  
                    }  
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());  
                } else {  
                    if (ev.getEdgeFlags() != 0 && motionPosition < 0) {  
                        // If we couldn't find a view to click on, but the down  
                        // event was touching  
                        // the edge, we will bail out and try again. This allows  
                        // the edge correcting  
                        // code in ViewRoot to try to find a nearby view to  
                        // select  
                        return false;  
                    }  
       
                    if (mTouchMode == TOUCH_MODE_FLING) {  
                        // Stopped a fling. It is a scroll.  
                        createScrollingCache();  
                        mTouchMode = TOUCH_MODE_SCROLL;  
                        mMotionCorrection = 0;  
                        motionPosition = findMotionRow(y);  
                        reportScrollStateChange(OnScrollListener.SCROLL_STATE_TOUCH_SCROLL);  
                    }  
                }  
            }  
            if (motionPosition >= 0) {  
                // Remember where the motion event started  
                v = getChildAt(motionPosition - mFirstPosition);  
                mMotionViewOriginalTop = v.getTop();  
            }  
            mMotionX = x;  
            mMotionY = y;  
            mMotionPosition = motionPosition;  
            mLastY = Integer.MIN_VALUE;  
            break;  
        }  
        case MotionEvent.ACTION_MOVE: {  
            final int pointerIndex = ev.findPointerIndex(mActivePointerId);  
            final int y = (int) ev.getY(pointerIndex);  
            deltaY = y - mMotionY;  
            switch (mTouchMode) {  
            case TOUCH_MODE_DOWN:  
            case TOUCH_MODE_TAP:  
            case TOUCH_MODE_DONE_WAITING:  
                // Check if we have moved far enough that it looks more like a  
                // scroll than a tap  
                startScrollIfNeeded(deltaY);  
                break;  
            case TOUCH_MODE_SCROLL:  
                if (PROFILE_SCROLLING) {  
                    if (!mScrollProfilingStarted) {  
                        Debug.startMethodTracing("AbsListViewScroll");  
                        mScrollProfilingStarted = true;  
                    }  
                }  
                if (y != mLastY) {  
                    deltaY -= mMotionCorrection;  
                    int incrementalDeltaY = mLastY != Integer.MIN_VALUE ? y - mLastY : deltaY;  
                    // No need to do all this work if we're not going to move  
                    // anyway  
                    boolean atEdge = false;  
                    if (incrementalDeltaY != 0) {  
                        atEdge = trackMotionScroll(deltaY, incrementalDeltaY);  
                    }  
                    // Check to see if we have bumped into the scroll limit  
                    if (atEdge && getChildCount() > 0) {  
                        // Treat this like we're starting a new scroll from the  
                        // current  
                        // position. This will let the user start scrolling back  
                        // into  
                        // content immediately rather than needing to scroll  
                        // back to the  
                        // point where they hit the limit first.  
                        int motionPosition = findMotionRow(y);  
                        if (motionPosition >= 0) {  
                            final View motionView = getChildAt(motionPosition - mFirstPosition);  
                            mMotionViewOriginalTop = motionView.getTop();  
                        }  
                        mMotionY = y;  
                        mMotionPosition = motionPosition;  
                        invalidate();  
                    }  
                    mLastY = y;  
                }  
                break;  
            }  
            break;  
        }  
        case MotionEvent.ACTION_UP: {  
            switch (mTouchMode) {  
            case TOUCH_MODE_DOWN:  
            case TOUCH_MODE_TAP:  
            case TOUCH_MODE_DONE_WAITING:  
                final int motionPosition = mMotionPosition;  
                final View child = getChildAt(motionPosition - mFirstPosition);  
                if (child != null && !child.hasFocusable()) {  
                    if (mTouchMode != TOUCH_MODE_DOWN) {  
                        child.setPressed(false);  
                    }  
                    if (mPerformClick == null) {  
                        mPerformClick = new PerformClick();  
                    }  
                    final AbsListView.PerformClick performClick = mPerformClick;  
                    performClick.mChild = child;  
                    performClick.mClickMotionPosition = motionPosition;  
                    performClick.rememberWindowAttachCount();  
                    mResurrectToPosition = motionPosition;  
                    if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {  
                        final Handler handler = getHandler();  
                        if (handler != null) {  
                            handler.removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ? mPendingCheckForTap  
                                    : mPendingCheckForLongPress);  
                        }  
                        mLayoutMode = LAYOUT_NORMAL;  
                        if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {  
                            mTouchMode = TOUCH_MODE_TAP;  
                            setSelectedPositionInt(mMotionPosition);  
                            layoutChildren();  
                            child.setPressed(true);  
                            positionSelector(child);  
                            setPressed(true);  
                            if (mSelector != null) {  
                                Drawable d = mSelector.getCurrent();  
                                if (d != null && d instanceof TransitionDrawable) {  
                                    ((TransitionDrawable) d).resetTransition();  
                                }  
                            }  
                            postDelayed(new Runnable() {  
                                public void run() {  
                                    child.setPressed(false);  
                                    setPressed(false);  
                                    if (!mDataChanged) {  
                                        post(performClick);  
                                    }  
                                    mTouchMode = TOUCH_MODE_REST;  
                                }  
                            }, ViewConfiguration.getPressedStateDuration());  
                        } else {  
                            mTouchMode = TOUCH_MODE_REST;  
                        }  
                        return true;  
                    } else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {  
                        post(performClick);  
                    }  
                }  
                mTouchMode = TOUCH_MODE_REST;  
                break;  
            case TOUCH_MODE_SCROLL:  
                final int childCount = getChildCount();  
                if (childCount > 0) {  
                    if (mFirstPosition == 0  
                            && getChildAt(0).getTop() >= mListPadding.top  
                            && mFirstPosition + childCount < mItemCount  
                            && getChildAt(childCount - 1).getBottom()  mMinimumVelocity) {  
                            if (mFlingRunnable == null) {  
                                mFlingRunnable = new FlingRunnable();  
                            }  
                            reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);  
                            mFlingRunnable.start(-initialVelocity);  
                        } else {  
                            mTouchMode = TOUCH_MODE_REST;  
                            reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);  
                        }  
                    }  
                } else {  
                    mTouchMode = TOUCH_MODE_REST;  
                    reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);  
                }  
                break;  
            }  
            setPressed(false);  
            // Need to redraw since we probably aren't drawing the selector  
            // anymore  
            invalidate();  
            final Handler handler = getHandler();  
            if (handler != null) {  
                handler.removeCallbacks(mPendingCheckForLongPress);  
            }  
            if (mVelocityTracker != null) {  
                mVelocityTracker.recycle();  
                mVelocityTracker = null;  
            }  
            mActivePointerId = INVALID_POINTER;  
            if (PROFILE_SCROLLING) {  
                if (mScrollProfilingStarted) {  
                    Debug.stopMethodTracing();  
                    mScrollProfilingStarted = false;  
                }  
            }  
            break;  
        }  
        case MotionEvent.ACTION_CANCEL: {  
            mTouchMode = TOUCH_MODE_REST;  
            setPressed(false);  
            View motionView = this.getChildAt(mMotionPosition - mFirstPosition);  
            if (motionView != null) {  
                motionView.setPressed(false);  
            }  
            clearScrollingCache();  
            final Handler handler = getHandler();  
            if (handler != null) {  
                handler.removeCallbacks(mPendingCheckForLongPress);  
            }  
            if (mVelocityTracker != null) {  
                mVelocityTracker.recycle();  
                mVelocityTracker = null;  
            }  
            mActivePointerId = INVALID_POINTER;  
            break;  
        }  
        case MotionEvent.ACTION_POINTER_UP: {  
            onSecondaryPointerUp(ev);  
            final int x = mMotionX;  
            final int y = mMotionY;  
            final int motionPosition = pointToPosition(x, y);  
            if (motionPosition >= 0) {  
                // Remember where the motion event started  
                v = getChildAt(motionPosition - mFirstPosition);  
                mMotionViewOriginalTop = v.getTop();  
                mMotionPosition = motionPosition;  
            }  
            mLastY = y;  
            break;  
        }  
        }  
        return true;  
    }

这个方法中的代码就很是多了,由于它所处理的逻辑也很是多,要监听各类各样的触屏事件。可是咱们目前所关心的就只有手指在屏幕上滑动这一个事件而已,对应的是ACTION_MOVE这个动做,那么咱们就只看这部分代码就能够了。

可 以看到,ACTION_MOVE这个case里面又嵌套了一个switch语句,是根据当前的TouchMode来选择的。那这里我能够直接告诉你们,当 手指在屏幕上滑动时,TouchMode是等于TOUCH_MODE_SCROLL这个值的,至于为何那又要牵扯到另外的好几个方法,这里限于篇幅缘由 就再也不展开讲解了,喜欢寻根究底的朋友们能够本身去源码里找一找缘由。

这样的话,代码就应该会走到第78行的这个case里面去了,在这 个case当中并无什么太多须要注意的东西,惟一一点很是重要的就是第92行调用的trackMotionScroll()方法,至关于咱们手指只要在 屏幕上稍微有一点点移动,这个方法就会被调用,而若是是正常在屏幕上滑动的话,那么这个方法就会被调用不少次。那么咱们进入到这个方法中瞧一瞧,代码以下 所示:

    boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {  
        final int childCount = getChildCount();  
        if (childCount == 0) {  
            return true;  
        }  
        final int firstTop = getChildAt(0).getTop();  
        final int lastBottom = getChildAt(childCount - 1).getBottom();  
        final Rect listPadding = mListPadding;  
        final int spaceAbove = listPadding.top - firstTop;  
        final int end = getHeight() - listPadding.bottom;  
        final int spaceBelow = lastBottom - end;  
        final int height = getHeight() - getPaddingBottom() - getPaddingTop();  
        if (deltaY < 0) {  
            deltaY = Math.max(-(height - 1), deltaY);  
        } else {  
            deltaY = Math.min(height - 1, deltaY);  
        }  
        if (incrementalDeltaY < 0) {  
            incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);  
        } else {  
            incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);  
        }  
        final int firstPosition = mFirstPosition;  
        if (firstPosition == 0 && firstTop >= listPadding.top && deltaY >= 0) {  
            // Don't need to move views down if the top of the first position  
            // is already visible  
            return true;  
        }  
        if (firstPosition + childCount == mItemCount && lastBottom <= end && deltaY <= 0) {  
            // Don't need to move views up if the bottom of the last position  
            // is already visible  
            return true;  
        }  
        final boolean down = incrementalDeltaY < 0;  
        final boolean inTouchMode = isInTouchMode();  
        if (inTouchMode) {  
            hideSelector();  
        }  
        final int headerViewsCount = getHeaderViewsCount();  
        final int footerViewsStart = mItemCount - getFooterViewsCount();  
        int start = 0;  
        int count = 0;  
        if (down) {  
            final int top = listPadding.top - incrementalDeltaY;  
            for (int i = 0; i < childCount; i++) {  
                final View child = getChildAt(i);  
                if (child.getBottom() >= top) {  
                    break;  
                } else {  
                    count++;  
                    int position = firstPosition + i;  
                    if (position >= headerViewsCount && position < footerViewsStart) {  
                        mRecycler.addScrapView(child);  
                    }  
                }  
            }  
        } else {  
            final int bottom = getHeight() - listPadding.bottom - incrementalDeltaY;  
            for (int i = childCount - 1; i >= 0; i--) {  
                final View child = getChildAt(i);  
                if (child.getTop() = headerViewsCount && position < footerViewsStart) {  
                        mRecycler.addScrapView(child);  
                    }  
                }  
            }  
        }  
        mMotionViewNewTop = mMotionViewOriginalTop + deltaY;  
        mBlockLayoutRequests = true;  
        if (count > 0) {  
            detachViewsFromParent(start, count);  
        }  
        offsetChildrenTopAndBottom(incrementalDeltaY);  
        if (down) {  
            mFirstPosition += count;  
        }  
        invalidate();  
        final int absIncrementalDeltaY = Math.abs(incrementalDeltaY);  
        if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) {  
            fillGap(down);  
        }  
        if (!inTouchMode && mSelectedPosition != INVALID_POSITION) {  
            final int childIndex = mSelectedPosition - mFirstPosition;  
            if (childIndex >= 0 && childIndex < getChildCount()) {  
                positionSelector(getChildAt(childIndex));  
            }  
        }  
        mBlockLayoutRequests = false;  
        invokeOnItemScrollListener();  
        awakenScrollBars();  
        return false;  
    }

这个方法接收两个参数,deltaY表示从手指按下时的位置到当前手指位置的距离,incrementalDeltaY则表示据上次触发event事件手 指在Y方向上位置的改变量,那么其实咱们就能够经过incrementalDeltaY的正负值状况来判断用户是向上仍是向下滑动的了。如第34行代码所 示,若是incrementalDeltaY小于0,说明是向下滑动,不然就是向上滑动。

下面将会进行一个边界值检测的过程,能够看到,从第43行开始,当ListView向下滑动的时候,就会进入一个for循环当 中,从上往下依次获取子View,第47行当中,若是该子View的bottom值已经小于top值了,就说明这个子View已经移出屏幕了,因此会调用 RecycleBin的addScrapView()方法将这个View加入到废弃缓存当中,并将count计数器加1,计数器用于记录有多少个子 View被移出了屏幕。那么若是是ListView向上滑动的话,其实过程是基本相同的,只不过变成了从下往上依次获取子View,而后判断该子View 的top值是否是大于bottom值了,若是大于的话说明子View已经移出了屏幕,一样把它加入到废弃缓存中,并将计数器加1。

接下来 在第76行,会根据当前计数器的值来进行一个detach操做,它的做用就是把全部移出屏幕的子View所有detach掉,在ListView的概念当 中,全部看不到的View就没有必要为它进行保存,由于屏幕外还有成百上千条数据等着显示呢,一个好的回收策略才能保证ListView的高性能和高效 率。紧接着在第78行调用了offsetChildrenTopAndBottom()方法,并将incrementalDeltaY做为参数传入,这个 方法的做用是让ListView中全部的子View都按照传入的参数值进行相应的偏移,这样就实现了随着手指的拖动,ListView的内容也会随着滚动 的效果。

而后在第84行会进行判断,若是ListView中最后一个View的底部已经移入了屏幕,或者ListView中第一个 View的顶部移入了屏幕,就会调用fillGap()方法,那么所以咱们就能够猜出fillGap()方法是用来加载屏幕外数据的,进入到这个方法中瞧 一瞧,以下所示:

 */  

    abstract void fillGap(boolean down);  
OK,AbsListView中的fillGap()是一个抽象方法,那么咱们马上就可以想到,它的具体实现确定是在ListView中完成的了。回到ListView当中,fillGap()方法的代码以下所示:
    void fillGap(boolean down) {  
        final int count = getChildCount();  
        if (down) {  
            final int startOffset = count > 0 ? getChildAt(count - 1).getBottom() + mDividerHeight :  
                    getListPaddingTop();  
            fillDown(mFirstPosition + count, startOffset);  
            correctTooHigh(getChildCount());  
        } else {  
            final int startOffset = count > 0 ? getChildAt(0).getTop() - mDividerHeight :  
                    getHeight() - getListPaddingBottom();  
            fillUp(mFirstPosition - 1, startOffset);  
            correctTooLow(getChildCount());  
        }  
    }
down参数用于表示ListView是向下滑动仍是向上滑动的,能够看到,若是是向下滑动的话就会调用fillDown()方法,而若是是向上滑动的话 就会调用fillUp()方法。那么这两个方法咱们都已经很是熟悉了,内部都是经过一个循环来去对ListView进行填充,因此这两个方法咱们就不看 了,可是填充ListView会经过调用makeAndAddView()方法来完成,又是makeAndAddView()方法,但此次的逻辑再次不一样 了,因此咱们仍是回到这个方法瞧一瞧:

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
无论怎么说,这里首先仍然是会尝试调用RecycleBin的getActiveView()方法来获取子布局,只不过确定是获取不到的了,由于在第二次 Layout过程当中咱们已经从mActiveViews中获取过了数据,而根据RecycleBin的机制,mActiveViews是不可以重复利用 的,所以这里返回的值确定是null。

既然getActiveView()方法返回的值是null,那么就仍是会走到第28行的obtainView()方法当中,代码以下所示:

View obtainView(int position, boolean[] isScrap) {  

        isScrap[0] = false;  
        View scrapView;  
        scrapView = mRecycler.getScrapView(position);  
        View child;  
        if (scrapView != null) {  
            child = mAdapter.getView(position, scrapView, this);  
            if (child != scrapView) {  
                mRecycler.addScrapView(scrapView);  
                if (mCacheColorHint != 0) {  
                    child.setDrawingCacheBackgroundColor(mCacheColorHint);  
                }  
            } else {  
                isScrap[0] = true;  
                dispatchFinishTemporaryDetach(child);  
            }  
        } else {  
            child = mAdapter.getView(position, null, this);  
            if (mCacheColorHint != 0) {  
                child.setDrawingCacheBackgroundColor(mCacheColorHint);  
            }  
        }  
        return child;  
    }
这里在第19行会调用RecyleBin的getScrapView()方法来尝试从废弃缓存中获取一个View,那么废弃缓存有没有View呢?固然 有,由于刚才在trackMotionScroll()方法中咱们就已经看到了,一旦有任何子View被移出了屏幕,就会将它加入到废弃缓存中,而从 obtainView()方法中的逻辑来看,一旦有新的数据须要显示到屏幕上,就会尝试从废弃缓存中获取View。因此它们之间就造成了一个生产者和消费 者的模式,那么ListView神奇的地方也就在这里体现出来了,无论你有任意多条数据须要显示,ListView中的子View其实来来回回就那么几 个,移出屏幕的子View会很快被移入屏幕的数据从新利用起来,于是无论咱们加载多少数据都不会出现OOM的状况,甚至内存都不会有所增长。

那么另外还有一点是须要你们留意的,这里获取到了一个scrapView,而后咱们在第22行将它做为第二个参数传入到了Adapter的getView()方法当中。那么第二个参数是什么意思呢?咱们再次看一下一个简单的getView()方法示例

@Override  

    public View getView(int position, View convertView, ViewGroup parent) {  
        Fruit fruit = getItem(position);  
        View view;  
        if (convertView == null) {  
            view = LayoutInflater.from(getContext()).inflate(resourceId, null);  
        } else {  
            view = convertView;  
        }  
        ImageView fruitImage = (ImageView) view.findViewById(R.id.fruit_image);  
        TextView fruitName = (TextView) view.findViewById(R.id.fruit_name);  
        fruitImage.setImageResource(fruit.getImageId());  
        fruitName.setText(fruit.getName());  
        return view;  
    }
第二个参数就是咱们最熟悉的convertView呀,难怪平时咱们在写getView()方法是要判断一下convertView是否是等于null, 若是等于null才调用inflate()方法来加载布局,不等于null就能够直接利用convertView,由于convertView就是咱们之 间利用过的View,只不过被移出屏幕后进入到了废弃缓存中,如今又从新拿出来使用而已。而后咱们只须要把convertView中的数据更新成当前位置 上应该显示的数据,那么看起来就好像是全新加载出来的一个布局同样,这背后的道理你是否是已经彻底搞明白了? 以后的代码又都是咱们熟悉的流程了,从缓存中拿到子View以后再调用setupChild()方法将它从新attach到ListView当中,由于缓存中的View也是以前从ListView中detach掉的,这部分代码就再也不重复进行分析了
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