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本文概要:编程
在阅读本文以前,须要对Handler消息机制有所了解才能深刻理解,若是对Handler了解还不够深刻,能够先阅读这篇文章-Android消息机制Handlerbash
Android提供的一个异步类,它封装了handler和线程池,从而简化了更新UI的问题.多线程
AsyncTask是一个抽象的泛型类提供三个泛型参数分别为 Params , Progress, Result.并发
public abstract class AsyncTask<Params, Progress, Result>
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提供了4个核心方法:异步
onPreExecute :主线程中执行,任务开始前.ide
Result doInBackground(Params... params) : 子线程执行,执行任务时.oop
onProgressUpdate(Progress... values) : 主线程中执行,任务的执行进度更新时.post
onPostExecute(Result result) :主线程中执行,任务执行完毕时.学习
使用示例
public class AsyncTaskActivity extends AppCompatActivity implements View.OnClickListener {
//...省略部分代码
class MyAsyncTask extends AsyncTask<String, Integer, Robot> {
@Override
protected void onPreExecute() {
mProgressDialog = new ProgressDialog(AsyncTaskActivity.this);
mProgressDialog.setMessage("正在加载");
mProgressDialog.setMax(10);
mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
mProgressDialog.show();
}
@Override
protected Robot doInBackground(String... strings) {
Robot robot = null;
if (strings != null && strings.length > 0) {
for (int i = 0; i < 11; i++) {
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
publishProgress(i);
if (isCancelled()) {
break;
} else if (i == 10) {{
robot = new Robot("i", strings[0]);
}
}
} else {
throw new IllegalArgumentException("please set the params");
}
return robot;
}
@Override
protected void onProgressUpdate(Integer... values) {
if (values != null && values.length > 0) {
mProgressDialog.setProgress(values[0]);
}
}
@Override
protected void onPostExecute(Robot robot) {
mProgressDialog.dismiss();
tvName.setText(robot == null ? "参数不详" : robot.getName());
}
@Override
protected void onCancelled() {
tvName.setText("任务被取消");
}
}
}
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首先在onPreExecute初始化了ProgressDialog控件,接着经过doInBackground模拟执行耗时的机器人构造流程.在构造流程中调用了publishProgress去更新执行任务的进度.最后当任务执行完后在onPostExecute更新了机器人名,这时若是点击了取消任务,那么onCancelled则会调用.
关于AsyncTask的使用比较简单就到这里点到为止.咱们具体来看它实现的原理.
源码版本基于Android 8.0
对应源码
public AsyncTask() {
this((Looper) null);
}
public AsyncTask(@Nullable Looper callbackLooper) {
//1.初始化Handler
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
//2.初始化WorkerRunnable,实际是一个实现Callable接口的类.
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
//...省略具体实现代码,后面再分析.
return result;
}
};
//3.初始化FutureTask封装了WorkerRunnable.
//在run方法中调用了mWorker的Call方法.
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
//...省略具体实现代码,后面再分析.
}
};
}
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这里主要干了三个初始化工做.
对应源码
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING://已是运行状态,抛异常.
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED://已是完成状态,抛异常.
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
onPreExecute();//执行onPreExecute
mWorker.mParams = params;//将输入参数封装到WorkRunnable
exec.execute(mFuture);//执行任务.
return this;
}
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在excute方法中调用了executeOnExecutor方法,对这个流程作个小结.
在executeOnExecutor(sDefaultExecutor, params)方法中用到了sDefaultExecutor线程池.咱们接着看线程池的实现.
对应源码
/**
* 用于任务的排队的线程池
*/
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
//1. 插入到任务队列
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();//调用futureTask的run方法
} finally {//任务执行完毕,继续执行下一个任务.
scheduleNext();
}
}
});
if (mActive == null) {//无任务,执行下一个.
scheduleNext();
}
}
protected synchronized void scheduleNext() {
if ((mActive = mTasks.poll()) != null) {//不断从队列中取任务
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
/**
* 执行任务的线程池THREAD_POOL_EXECUTOR
*/
private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
private static final int KEEP_ALIVE_SECONDS = 30;
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
sPoolWorkQueue, sThreadFactory);
threadPoolExecutor.allowCoreThreadTimeOut(true);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
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这里涉及到两个线程池,也是AsyncTask的核心之处.
正由于SerialExecutor的存在,从上面能够看出3.0以后是串行执行,因此不会有并发问题(执行饱和策略).
在futureTask的run方法会回调WorkerRunnable的call方法.这里再回顾一下上一篇FutureTask的run方法源码.
对应源码
public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
//回调callable的Call方法,获取异步任务返回值.
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
//...省略部分代码
}
}
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这里继续回到最开始初始化WorkerRunnable时代码.
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
/**
* 1.回调doInBackground方法
*/
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
};
/**
* 2.经过handler将result传递出去
*/
private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
/**
* 3. 处理消息
*/
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
//调用finish
result.mTask.finish(result.mData[0]);
break;
//...省略部分代码
}
}
}
private void finish(Result result) {
if (isCancelled()) {
//回调已取消
onCancelled(result);
} else {
//回调onPostExecute
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
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Call方法流程小结.
最后给出一张简略版的AsyncTask的工做流程图
到这里AsyncTask的实现原理基本分析完成了,至于以前提到的3.0以前是并行的,3.0以后是串行的,若是想要实现并行能够采用以下方式.
//方式一
executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR,params);
//方式二
executeOnExecutor(自定义的线程池,params);
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对于3.0如下是并行的效果,了解便可.这里就不演示了.由于如今APP基本上5.0如下都不适配了,咱们又何须螳臂当车,节约宝贵的时间看将来趋势的知识.
是一个消息循环的线程,这样就能够在该线程中使用Handler了.
对应源码
@Override
public void run() {
mTid = Process.myTid();
Looper.prepare();//建立消息队列
synchronized (this) {
mLooper = Looper.myLooper();
//Looper初始化完成,唤醒所以条件阻塞的线程
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();//开启消息循环
mTid = -1;
}
public Looper getLooper() {
if (!isAlive()) {
return null;
}
//线程已经启动,等待looper初始化完成
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
return mLooper;
}
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与普通线程相比,它的特色.
对应源码
是一个Service,封装了handlerThread与Handler.
正由于它是一个Service,因此不会容易被系统杀死.具备如下特色.
特色:
public class MyIntentService extends IntentService {
private static final String TAG = "MyIntentService";
public MyIntentService() {
super(TAG);
}
@Override
protected void onHandleIntent(@Nullable Intent intent) {
String taskName = intent.getStringExtra("taskName");
Log.d(TAG, "taskName: " + taskName);
SystemClock.sleep(2500);
if ("org.jason.taskOne".equals(taskName)){
Log.d(TAG, "do task: "+taskName);
}
}
@Override
public void onDestroy() {
Log.d(TAG, "onDestroy: ");
super.onDestroy();
}
}
private void doIntentService() {
//连续开三个服务测试
Intent intent = new Intent(this, MyIntentService.class);
intent.putExtra("taskName", "org.jason.taskOne");
startService(intent);
intent.putExtra("taskName", "org.jason.taskTw0");
startService(intent);
intent.putExtra("taskName", "org.jason.taskThree");
startService(intent);
}
//调用输出
12-27 14:34:01.338 D/MyIntentService: taskName: org.jason.taskOne
12-27 14:34:03.839 D/MyIntentService: do task: org.jason.taskOne
12-27 14:34:03.840 D/MyIntentService: taskName: org.jason.taskTw0
12-27 14:34:06.341 D/MyIntentService: taskName: org.jason.taskThree
12-27 14:34:08.841 D/MyIntentService: onDestroy:
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从上面日志除了能够看出它的特色外,还能发现任务都是按顺序依次执行的.这与它内部的hanlder处理消息有关,由于handler的looper就是按顺序处理消息的,接着咱们去看是如何实现的.
IntentService是一个继承Service的抽象类.既然是Service咱们就按照Service的生命周期来分析.
对应源码
public abstract class IntentService extends Service {
@Override
public void onCreate() {
super.onCreate();
//1.初始化一个HandlerThread
HandlerThread thread = new HandlerThread("IntentService[" + mName + "]");
thread.start();
//2.初始化一个Handler,绑定HandlerThread的Looper.这样就能使用handler,给HandlerThread线程发消息了.
//(也就是说绑定了在哪一个线程的looper,那么发送的消息就在哪一个线程处理)
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper);
}
}
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onStartCommand里面调用了onStart方法,这里直接看此方法.
对应源码
@Override
public void onStart(@Nullable Intent intent, int startId) {
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
msg.obj = intent;
//1.利用handler发送消息,消息内容就是咱们传入的intent以及服务id标识.
mServiceHandler.sendMessage(msg);
}
private final class ServiceHandler extends Handler {
public ServiceHandler(Looper looper) {
super(looper);
}
//2.处理消息,
//注意:此handler绑定了HandlerThread的looper,因此是在子线程处理消息.
@Override
public void handleMessage(Message msg) {
//a.回调onHandleIntent
onHandleIntent((Intent)msg.obj);
//b.中止服务
stopSelf(msg.arg1);
}
}
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@Override
public void onDestroy() {
//最后退出looper,这样消息队列才能退出,最终线程才会销毁.否则一直处于阻塞等待状态.
mServiceLooper.quit();
}
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前面讲解HandlerThread时也有提过,当不使用时,需调用quit或者quitSafely来终止线程的执行.能够看出系统源码也是有这一步,因此当咱们自定义一个具备消息循环的线程必定记得退出,这是良好的编程习惯.
关于HandlerThread以及它的应用IntentService就介绍到这里了.
因为本人技术有限,若有错误的地方,麻烦你们给我提出来,本人不胜感激,你们一块儿学习进步.
参考连接: