同app下多个react-native jsBundle的解决方案

在 react-native (如下称RN)仍是0.39的时候,咱们开始着手构建了一个纯RN app,以后因为长列表的性能问题,进行了一次更新,将版本更新到了0.46,并一直维持 。直到前段时间,遇到了一个新的需求,要把隔壁部门用RN写的一个app(如下称为B app)的一部分业务嵌入咱们的app中。因为B app的业务重度依赖路由,而B app的路由和咱们app所用的路由有一些冲突,简单的组件化而后引用的方式并不适用,同时将两个app打成一个bundle的方法因为依赖冲突也没法采用。最终选择了将两个app分别打成两个bundle的方式,并经过 code-push 热更新。java

这个过程当中遇到了不少问题,可是在网络上并无找到太多相关的资料,因此在此作一个记录,也让有类似需求的朋友少走一些弯路。react

前提

  • 在某一个版本后RN会在运行的时候检查RN原生部分的版本和RN js部分的版本,因此咱们最后只能将RN升级到B app的0.52 。从代码看若是有一两个版本的差距应该也能够,可是没有作尝试。
  • 最终解决方案中是以我方app的原生部分为基础,加入B app的bundle,这意味着,虽然咱们能够把B app的原生代码复制到咱们的工程当中,可是双方须要link的依赖库不能存在冲突。

Android

嵌入多个app

这一步比较简单,RN自己就支持这么作,只须要新建一个 Activity,在getMainComponentName()函数中返回新的app注册的名字,(即js代码中AppRegistry.registerComponent()的第一个参数)就能够了。跳转app可参照android跳转Activity进行。android

嵌入多个bundle

嵌入多个bundle还要互不影响,这就须要把js的运行环境隔离开,咱们须要一个新的ReactNativeHostReactNativeHost是在MainApplication类中new出来的,咱们new一个新的便可。而后咱们会发现,本来RN是经过实现了接口ReactApplication中的getReactNativeHost()方法对外返回ReactNativeHost的。ios

public class MainApplication extends Application implements ReactApplication {
...
    @Override
    public ReactNativeHost getReactNativeHost() {
        return mReactNativeHost;
    };
...
}

检查了一下这个方法的调用,发现RN框架中只有一处调用了此方法。在ReactActivityDelegate类中,git

protected ReactNativeHost getReactNativeHost() {
        return ((ReactApplication)         getPlainActivity().getApplication()).getReactNativeHost();
  }

因而我首先在MainApplication类中new了一个新的ReactNativeHost,而且重写了getBundleAssetName()方法,返回了新的bundle名index.my.android.bundlegithub

private final ReactNativeHost mReactNativeMyHost = new ReactNativeHost(this) {
    @Override
    protected String getBundleAssetName() {
    return "index.my.android.bundle";
  }
}

而后写了一个新的接口MyReactApplication,而且在MainApplication类中实现了这个接口,这个接口与实现以下react-native

MyReactApplication.java

public interface MyReactApplication {

  /**
   * Get the default {@link ReactNativeHost} for this app.
   */
  ReactNativeHost getReactNativeMyHost();
}
--------------------
MainApplication.java

public class MainApplication extends Application implements ReactApplication, MyReactApplication {
...
    @Override
    public ReactNativeHost getReactNativeHost() {
        return mReactNativeHost;
    };
    @Override
    public ReactNativeHost getReactNativeMyHost() {
        return mReactNativeMyHost;
    };
...
}

而后重写了ReactActivityDelegate类,重点在于getReactNativeHost()方法,其余都是复制了ReactActivityDelegate类中须要用到的私有方法:网络

public class MyReactActivityDelegate extends ReactActivityDelegate{

  private final @Nullable Activity mActivity ;
  private final @Nullable FragmentActivity mFragmentActivity;
  private final @Nullable String mMainComponentName ;

  public MyReactActivityDelegate(Activity activity, @Nullable String mainComponentName) {
    super(activity, mainComponentName);
    mActivity = activity;
    mMainComponentName = mainComponentName;
    mFragmentActivity = null;
  }

  public MyReactActivityDelegate(FragmentActivity fragmentActivity, @Nullable String mainComponentName) {
    super(fragmentActivity, mainComponentName);
    mFragmentActivity = fragmentActivity;
    mMainComponentName = mainComponentName;
    mActivity = null;
  }

  @Override
  protected ReactNativeHost getReactNativeHost() {
    return ((MyReactApplication) getPlainActivity().getApplication()).getReactNativeMyHost();
  }

  private Context getContext() {
    if (mActivity != null) {
      return mActivity;
    }
    return Assertions.assertNotNull(mFragmentActivity);
  }

  private Activity getPlainActivity() {
    return ((Activity) getContext());
  }
}

而后ReactActivityDelegate是在Activity中new出来的,回到咱们为新app写的Activity,重写其继承自ReactActivitycreateReactActivityDelegate()方法:app

public class MyActivity extends ReactActivity {

  @Override
  protected String getMainComponentName() {
    return "newAppName";
  }

  @Override
  protected ReactActivityDelegate createReactActivityDelegate() {
    return new MyReactActivityDelegate(this, getMainComponentName());
  }
}

而后只须要在B app中经过react-native bundle --platform android --dev false --entry-file index.js --bundle-output outputAndroid/index.my.android.bundle --assets-dest outputAndroid/打出bundle,而后将bundle和图片资源分别移动到主工程的android的assets和res目录下,打release包便可。须要注意的是,在debug模式下仍然没法访问第二个app,因为debug模式下android的bundle读取机制比较复杂,未作深刻研究,若有必要,能够经过改变默认activity的方式进入第二个activity。框架

code-push 热更新

使用code-push进行两个bundle更新须要对code-push作一些更改,同时没法采用code-push react-release的一键式打包,须要手动打包。如下改动基于code-push@5.2.1。

使用code-push须要用getJSBundleFile()函数取代上一节所写的getBundleAssetName()方法,因为code-push内经过一个静态常量存储了惟一的一个code-push实例,因此为了不在取bundle的时候发生没必要要的错误,我在new ReactNativeHost的时候用一个变量保存了code-push实例,并在CodePush.getJSBundleFile("index.android.bundle", MainCodePush)的时候,经过新增一个参数将这个实例传递了进去。固然须要在code-push中作一些对应的改动。

MainApplication.java
  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
  ...
      public CodePush MainCodePush = null;

    @Override
    protected String getJSBundleFile() {
        return CodePush.getJSBundleFile("index.android.bundle", MainCodePush);
    }

    @Override
    protected List<ReactPackage> getPackages() {

        MainCodePush = new CodePush(codePushKey, getApplicationContext(), BuildConfig.DEBUG,codePushIp);

      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
              MainCodePush
      );
    }
...
mReactNativeMyHost一样如此
...
  };
--------
codePush.java
public static String getBundleUrl(String assetsBundleFileName) {
       return getJSBundleFile(assetsBundleFileName, mCurrentInstance);
}

public static String getJSBundleFile() {
        return CodePush.getJSBundleFile(CodePushConstants.DEFAULT_JS_BUNDLE_NAME, mCurrentInstance);
}
 
 public static String getJSBundleFile(String assetsBundleFileName, CodePush context) {
        mCurrentInstance = context;

         if (mCurrentInstance == null) {
             throw new CodePushNotInitializedException("A CodePush instance has not been created yet. Have you added it to your app's list of ReactPackages?");
         }
 
         return mCurrentInstance.getJSBundleFileInternal(assetsBundleFileName);
}

此外,code-push在取bundle的时候会作一些检查,在CodePushUpdateManagergetCurrentPackageBundlePath()方法会尝试从更新包的元数据中获取bundle名,在此处我作了一个处理,当元数据的bundle名和传入的bundle名不一致时,采用传入的bundle名,固然这也会使代码的健壮性有所降低。

CodePushUpdateManager.java
    public String getCurrentPackageBundlePath(String bundleFileName) {
        String packageFolder = getCurrentPackageFolderPath();
        if (packageFolder == null) {
            return null;
        }

        JSONObject currentPackage = getCurrentPackage();
        if (currentPackage == null) {
            return null;
        }

        String relativeBundlePath = currentPackage.optString(CodePushConstants.RELATIVE_BUNDLE_PATH_KEY, null);


        if (relativeBundlePath == null) {
            return CodePushUtils.appendPathComponent(packageFolder, bundleFileName);
        } else {
            String fileName = relativeBundlePath.substring(relativeBundlePath.lastIndexOf("/")+1);
            if(fileName.equals(bundleFileName)){
                return CodePushUtils.appendPathComponent(packageFolder, relativeBundlePath);
            }else{
                String newRelativeBundlePath = relativeBundlePath.substring(0,relativeBundlePath.lastIndexOf("/")+1) + bundleFileName;
                return CodePushUtils.appendPathComponent(packageFolder, newRelativeBundlePath);
            }

        }

    }

此外,以前的getReactNativeMyHost()方法存在一些问题,由于code-push只会去调用RN定义的接口getReactNativeHost(),若是大幅度自定义code-push比较麻烦,并且可能形成更多的潜在问题,因此我修改了一下getReactNativeHost()接口。经过android的生命周期在MainApplication中获取当前的Activity,并保存起来,在getReactNativeHost()中经过,判断当前Activity的方式,决定返回的ReactNativeHost。同时仍然保留以前的写法,由于这种方法是不可靠的,有可能在跳转Activity后返回错误的ReactNativeHost,因此保留以前的方法为RN框架提供准确的ReactNativeHost,这种写法暂时能知足code-push的须要,因为本人java和android的水平所限只能作到这种程度,但愿大佬赐教。最后完整版的MainApplication以下:

public class MainApplication extends Application implements ReactApplication, MyReactApplication {
...

  public static String currentActivity = "MainActivity";

  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
      public CodePush MainCodePush = null;

    @Override
    protected String getJSBundleFile() {
        return CodePush.getJSBundleFile("index.android.bundle", MainCodePush);
    }

    public boolean getUseDeveloperSupport() {
      return BuildConfig.DEBUG;
    }

    @Override
    protected List<ReactPackage> getPackages() {

        MainCodePush = new CodePush(codePushKey, getApplicationContext(), BuildConfig.DEBUG,codePushIp);

      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
              MainCodePush
      );
    }

    @Override
      protected String getJSMainModuleName() {
        return "index";
    }
  };

    private final ReactNativeHost mReactNativeMyHost = new ReactNativeHost(this) {
        public CodePush myCodePush = null;

        @Override
        public boolean getUseDeveloperSupport() {
            return BuildConfig.DEBUG;
        }

        @Override
        protected List<ReactPackage> getPackages() {
            myCodePush = new CodePush(codePushKey, getApplicationContext(), BuildConfig.DEBUG,codePushIp);

            return Arrays.<ReactPackage>asList(
                    new MyMainReactPackage(),
                    myCodePush
            );
        }

        @Override
        protected String getJSBundleFile() {
            return CodePush.getJSBundleFile("index.my.android.bundle", myCodePush);
        }

        @Override
        protected String getJSMainModuleName() {
            return "index";
        }
    };

    @Override
    public ReactNativeHost getReactNativeHost() {

        if(MainApplication.currentActivity.equals("MainActivity")){
            return mReactNativeHost;
        }else if(MainApplication.currentActivity.equals("MyActivity")){
            return mReactNativeMyHost;
        }
        return mReactNativeHost;
    };

    @Override
    public ReactNativeHost getReactNativeMyHost() {
        return mReactNativeMyHost;
    };


  @Override
  public void onCreate() {
    super.onCreate();

    this.registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() {
      public String getActivityName(Activity activity){
          String allName = activity.getClass().getName();
          return allName.substring(allName.lastIndexOf(".")+1);
      }

      @Override
      public void onActivityStopped(Activity activity) {}

      @Override
      public void onActivityStarted(Activity activity) {
          MainApplication.currentActivity = getActivityName(activity);
          Log.i(getActivityName(activity), "onActivityStarted");
      }

      @Override
      public void onActivitySaveInstanceState(Activity activity, Bundle outState) {}

      @Override
      public void onActivityResumed(Activity activity) {}

      @Override
      public void onActivityPaused(Activity activity) {}

      @Override
      public void onActivityDestroyed(Activity activity) {}

      @Override
      public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
          MainApplication.currentActivity = getActivityName(activity);
          Log.i(getActivityName(activity), "onActivityCreated" );
      }
    });

  }

...  
}

到此为止,android的code-push改造就完成了。
更新的时候,须要首先分别经过上文提到的react-native bundle ...命令将两边的工程分别打包,而后合并到同一个文件夹中,最后经过code-push release appName ./outputAndroid x.x.x命令上传更新,命令的具体细节请参考code-push github。

IOS

嵌入多个app

android完成以后,ios就容易的多。嵌入多个app和android相似,在ios上使用的是UIViewController,新建一个UIViewController,其余都和主app一致,只是在 init rootView的时候修改一下moduleName为新的app注册的名字便可。经过UINavigationController来进行页面跳转,具体开发参见IOS原生开发。

嵌入多个bundle

ios在引入bundle的时候十分灵活,只须要在 init 新的 rootView 的时候修改 initWithBundleURL 的值便可。可以下:

@implementation MyViewController

- (void)viewDidLoad{
  [super viewDidLoad];
  
  NSURL *jsCodeLocation;
  
#ifdef DEBUG
    jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.bundle?platform=ios&dev=true"];
#else
    jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
#endif
  RCTRootView *rootView = [[RCTRootView alloc] initWithBundleURL:jsCodeLocation
                                                      moduleName:@"appName"
                                               initialProperties:nil
                                                   launchOptions:nil];
  rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
  self.view = rootView;
}

@end

无论debug时的远程packager服务的地址仍是release时包名均可以自行更改。
最后在B app中经过react-native bundle --platform ios --dev false --entry-file index.js --bundle-output outputIOS/my.jsbundle --assets-dest outputIOS/打出bundle,将jsbundle和图片资源在Xcode中引入工程便可。

code-push 热更新

ios下的热更新依然须要对code-push作一些修改,在取bundle的时候,code-push会去比较一个本地bundle修改时间与元数据中是否一致,当取第二个bundle的时候,此值会不一致,具体缘由因时间缘由没有深究,暂时处理为,当bundle名与元数据中不一样时,不检查修改时间。修改的代码以下:

+ (NSURL *)bundleURLForResource:(NSString *)resourceName
                  withExtension:(NSString *)resourceExtension
                   subdirectory:(NSString *)resourceSubdirectory
                         bundle:(NSBundle *)resourceBundle
{
    bundleResourceName = resourceName;
    bundleResourceExtension = resourceExtension;
    bundleResourceSubdirectory = resourceSubdirectory;
    bundleResourceBundle = resourceBundle;

    [self ensureBinaryBundleExists];

    NSString *logMessageFormat = @"Loading JS bundle from %@";

    NSError *error;
    NSString *packageFile = [CodePushPackage getCurrentPackageBundlePath:&error];

    NSURL *binaryBundleURL = [self binaryBundleURL];
    
    if (error || !packageFile) {
        CPLog(logMessageFormat, binaryBundleURL);
        isRunningBinaryVersion = YES;
        return binaryBundleURL;
    }
    
    NSString *binaryAppVersion = [[CodePushConfig current] appVersion];
    NSDictionary *currentPackageMetadata = [CodePushPackage getCurrentPackage:&error];
    if (error || !currentPackageMetadata) {
        CPLog(logMessageFormat, binaryBundleURL);
        isRunningBinaryVersion = YES;
        return binaryBundleURL;
    }
    
  

    NSString *packageDate = [currentPackageMetadata objectForKey:BinaryBundleDateKey];
    NSString *packageAppVersion = [currentPackageMetadata objectForKey:AppVersionKey];
 
    Boolean checkFlag = true;//双bundle状况下bundle名和meta中不一致不检查修改时间
    //用来取自定义的bundle
    NSArray *urlSeparated = [[NSArray alloc]init];
    NSString *fileName = [[NSString alloc]init];
    NSString *fileWholeName = [[NSString alloc]init];
    urlSeparated = [packageFile componentsSeparatedByString:@"/"];
    fileWholeName = [urlSeparated lastObject];
    fileName = [[fileWholeName componentsSeparatedByString:@"."] firstObject];
    
    if([fileName isEqualToString:resourceName]){
        checkFlag = true;
    }else{
        checkFlag = false;
    }
    
    if ((!checkFlag ||[[CodePushUpdateUtils modifiedDateStringOfFileAtURL:binaryBundleURL] isEqualToString:packageDate]) && ([CodePush isUsingTestConfiguration] ||[binaryAppVersion isEqualToString:packageAppVersion])) {
        // Return package file because it is newer than the app store binary's JS bundle
        
        if([fileName isEqualToString:resourceName]){
            NSURL *packageUrl = [[NSURL alloc] initFileURLWithPath:packageFile];
            CPLog(logMessageFormat, packageUrl);
            isRunningBinaryVersion = NO;
            return packageUrl;
        }else{
            NSString *newFileName = [[NSString alloc]init];
            NSString *baseUrl = [packageFile substringToIndex:([packageFile length] - [fileWholeName length] )];
            newFileName = [newFileName stringByAppendingFormat:@"%@%@%@", resourceName, @".", resourceExtension];
            NSString *newPackageFile = [baseUrl stringByAppendingString:newFileName];
        
            NSURL *packageUrl = [[NSURL alloc] initFileURLWithPath:newPackageFile];
            CPLog(logMessageFormat, packageUrl);
            isRunningBinaryVersion = NO;
            return packageUrl;
        }
        
        
    } else {
        BOOL isRelease = NO;
#ifndef DEBUG
        isRelease = YES;
#endif

        if (isRelease || ![binaryAppVersion isEqualToString:packageAppVersion]) {
            [CodePush clearUpdates];
        }

        CPLog(logMessageFormat, binaryBundleURL);
        isRunningBinaryVersion = YES;
        return binaryBundleURL;
    }
}

到此为止,ios的code-push改造就完成了。
更新的时候,须要首先分别经过上文提到的react-native bundle ...命令将两边的工程分别打包,而后合并到同一个文件夹中,最后经过code-push release appName ./outputIOS x.x.x命令上传更新,命令的具体细节请参考code-push github。

待解决的问题

暂时已发现的崩溃只有一个,当进入过B app以后,返回主app,这个时候若是进行code-push更新检查,而且发现更新以后进行更新,ios会崩溃,更新失败;android会报更新错误,但实际上更新成功,须要下次启动app才生效。
android的缘由没深刻研究,ios的缘由主要是由于code-push中有些静态变量是在加载bundle的时候保存的,当进入B app的时候修改了这些变量的值,返回主app的时候并无从新加载bundle,因此仍然保留了错误的值,更新的时候会涉及到相关的值,而后就会崩溃报错。
解决方法暂时为记录flag,一旦进入过B app就再也不进行更新。

修改过的code-push@5.2.1 见 https://github.com/haven2worl...

搞定(〃'▽'〃)。

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