其实在咱们平常的编程中,对于缩放手势的使用并非很常常,这一手势主要是用在图片浏览方面,好比下方例子。可是(敲重点),做为 Android 入门的基础来讲,学习 ScaleGestureDetector 的使用,算是不得不过的一道坎,好在 ScaleGestureDetector 使用起来很是简单,就是源码分析上得花些功夫。java
本文首先将简单的介绍下 ScaleGestureDetector 的使用,在重点给你们分析下源码(因为源码方面是我本身的理解,可能有误差,但愿各位大佬能在评论区指出,万分感谢~)编程
ScaleGestureDetector 包括一个监听器,以及它全部方法的空实现:app
名称 | 用途 |
---|---|
ScaleGestureDetector | 缩放手势的监听器 |
SimpleOnScaleGestureListener | 该监听器的空实现,在其中重写方法 |
名称 | 用途 |
---|---|
onScaleBegin | 当 >= 2 个手指碰触屏幕时调用,若返回 false 则忽略改事件调用 |
onScale | 滑动(缩放)过程当中调用,若成功处理,则用户返回 true,监听器继续记录下一个缩放等动做,若为 false 代表数据未处理,则监听器继续积累 |
onScaleEnd | 所有手指离开屏幕,结束监听 |
一般状况下,手势监听会结合自定义 View 来说,这里我给出一个最简单的使用,具体的使用实例,之后再结合自定义 View 讲讲。ide
private void iniScaleGestureListener(){
mListener = new ScaleGestureDetector.SimpleOnScaleGestureListener(){
@Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
return super.onScaleBegin(detector);
}
@Override
public boolean onScale(ScaleGestureDetector detector) {
MyLog.d("X:" + detector.getFocusX());
MyLog.d("Y:" + detector.getFocusY());
MyLog.d("scale:" + detector.getScaleFactor());
return super.onScale(detector);
}
@Override
public void onScaleEnd(ScaleGestureDetector detector) {
super.onScaleEnd(detector);
}
};
detector = new ScaleGestureDetector(getContext(), mListener);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
detector.onTouchEvent(event);
return true;
}
复制代码
ScaleGestureDetector 在具体项目的使用有点复杂,我打算过段时间结合自定义 View 写一篇用来总结,因此这篇咱们就先了解下 ScaleGestureDetector 的基本使用。源码分析
好了,如今咱们进入本章重点,ScaleGestureDetector 源码分析,敲黑板敲黑板。首先,咱们打开 ScaleGestureDetector 的源码能够看到,几乎全部的代码都集中在了 onTouchEvent 这个方法上,因此在这里,我就主要给你们介绍这个方法的实现。学习
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
mCurrTime = event.getEventTime();
final int action = event.getActionMasked();
// Forward the event to check for double tap gesture
if (mQuickScaleEnabled) {
mGestureDetector.onTouchEvent(event);
}
final int count = event.getPointerCount();
final boolean isStylusButtonDown =
(event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
复制代码
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
复制代码
mCurrTime = event.getEventTime();
复制代码
final int action = event.getActionMasked();
复制代码
if (mQuickScaleEnabled) {
mGestureDetector.onTouchEvent(event);
}
复制代码
final int count = event.getPointerCount();
复制代码
这个主要是因为判断手写笔是否按下 因为咱们不多处理手写笔,因此这里不作过多说明ui
final boolean isStylusButtonDown =
(event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
复制代码
用户的缩放手势不老是必定的,就是说对于用户而言,随时可能有手指碰触或离开屏幕,这就使得缩放中心的(焦点)随时可能发生变化,这部分主要是用来处理这一变化,并作出响应。this
final boolean anchoredScaleCancelled =
mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown;
final boolean streamComplete = action == MotionEvent.ACTION_UP ||
action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled;
// 若是发生了上面这种小动做,或者说有一手指离开了屏幕,进行调用
if (action == MotionEvent.ACTION_DOWN || streamComplete) {
// Reset any scale in progress with the listener.
// If it's an ACTION_DOWN we're beginning a new event stream.
// This means the app probably didn't give us all the events. Shame on it.
if (mInProgress) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
} else if (inAnchoredScaleMode() && streamComplete) {
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
if (streamComplete) {
return true;
}
}
复制代码
final boolean anchoredScaleCancelled =
mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown;
复制代码
final boolean streamComplete = action == MotionEvent.ACTION_UP ||
action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled;
复制代码
if (action == MotionEvent.ACTION_DOWN || streamComplete) {...}
复制代码
if (mInProgress) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
复制代码
else if (inAnchoredScaleMode() && streamComplete) {
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
复制代码
if (streamComplete) {
return true;
}
复制代码
总结: 能够看到,当触发 down 或者触发 up,cancel 时,若是以前处于缩放计算的状态,会将其状态重置, 并调用 onScaleEnd 方法。google
if (!mInProgress && mStylusScaleEnabled && !inAnchoredScaleMode()
&& !streamComplete && isStylusButtonDown) {
// Start of a button scale gesture
mAnchoredScaleStartX = event.getX();
mAnchoredScaleStartY = event.getY();
mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS;
mInitialSpan = 0;
}
复制代码
mAnchoredScaleStartX = event.getX();
mAnchoredScaleStartY = event.getY();
复制代码
mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS;
复制代码
final boolean configChanged = action == MotionEvent.ACTION_DOWN ||
action == MotionEvent.ACTION_POINTER_UP ||
action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled;
final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP;
final int skipIndex = pointerUp ? event.getActionIndex() : -1;
// Determine focal point
float sumX = 0, sumY = 0;
final int div = pointerUp ? count - 1 : count;
final float focusX;
final float focusY;
if (inAnchoredScaleMode()) {
// In anchored scale mode, the focal pt is always where the double tap
// or button down gesture started
focusX = mAnchoredScaleStartX;
focusY = mAnchoredScaleStartY;
if (event.getY() < focusY) {
mEventBeforeOrAboveStartingGestureEvent = true;
} else {
mEventBeforeOrAboveStartingGestureEvent = false;
}
} else {
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
sumX += event.getX(i);
sumY += event.getY(i);
}
focusX = sumX / div;
focusY = sumY / div;
}
复制代码
final boolean configChanged = action == MotionEvent.ACTION_DOWN ||
action == MotionEvent.ACTION_POINTER_UP ||
action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled;
复制代码
final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP;
复制代码
final int skipIndex = pointerUp ? event.getActionIndex() : -1;
复制代码
// Determine focal point
float sumX = 0, sumY = 0;
// 若是是抬起手指,则当前手指数减1,不然不变
final int div = pointerUp ? count - 1 : count;
final float focusX;
final float focusY;
复制代码
if (inAnchoredScaleMode()) {
// In anchored scale mode, the focal pt is always where the double tap
// or button down gesture started
// 在锚定比例模式中,焦点pt始终是双击的位置,或按下手势开始
focusX = mAnchoredScaleStartX;
focusY = mAnchoredScaleStartY;
if (event.getY() < focusY) {
mEventBeforeOrAboveStartingGestureEvent = true;
} else {
mEventBeforeOrAboveStartingGestureEvent = false;
}
} else {
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
sumX += event.getX(i);
sumY += event.getY(i);
}
focusX = sumX / div;
focusY = sumY / div;
}
复制代码
// Determine average deviation from focal point @Google translate
float devSumX = 0, devSumY = 0;
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
// Convert the resulting diameter into a radius.
devSumX += Math.abs(event.getX(i) - focusX);
devSumY += Math.abs(event.getY(i) - focusY);
}
final float devX = devSumX / div;
final float devY = devSumY / div;
// Span is the average distance between touch points through the focal point;
// i.e. the diameter of the circle with a radius of the average deviation from
// the focal point.
final float spanX = devX * 2;
final float spanY = devY * 2;
final float span;
if (inAnchoredScaleMode()) {
span = spanY;
} else {
span = (float) Math.hypot(spanX, spanY);
}
复制代码
float devSumX = 0, devSumY = 0;
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
// Convert the resulting diameter into a radius.
devSumX += Math.abs(event.getX(i) - focusX);
devSumY += Math.abs(event.getY(i) - focusY);
}
final float devX = devSumX / div;
final float devY = devSumY / div;
复制代码
final float spanX = devX * 2;
final float spanY = devY * 2;
final float span;
if (inAnchoredScaleMode()) {
span = spanY;
} else {
span = (float) Math.hypot(spanX, spanY);
}
复制代码
final boolean wasInProgress = mInProgress;
mFocusX = focusX;
mFocusY = focusY;
if (!inAnchoredScaleMode() && mInProgress && (span < mMinSpan || configChanged)) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = span;
}
if (configChanged) {
mPrevSpanX = mCurrSpanX = spanX;
mPrevSpanY = mCurrSpanY = spanY;
mInitialSpan = mPrevSpan = mCurrSpan = span;
}
复制代码
final int minSpan = inAnchoredScaleMode() ? mSpanSlop : mMinSpan;
if (!mInProgress && span >= minSpan &&
(wasInProgress || Math.abs(span - mInitialSpan) > mSpanSlop)) {
mPrevSpanX = mCurrSpanX = spanX;
mPrevSpanY = mCurrSpanY = spanY;
mPrevSpan = mCurrSpan = span;
mPrevTime = mCurrTime;
mInProgress = mListener.onScaleBegin(this);
}
复制代码
if (action == MotionEvent.ACTION_MOVE) {
mCurrSpanX = spanX;
mCurrSpanY = spanY;
mCurrSpan = span;
boolean updatePrev = true;
if (mInProgress) {
updatePrev = mListener.onScale(this);
}
if (updatePrev) {
mPrevSpanX = mCurrSpanX;
mPrevSpanY = mCurrSpanY;
mPrevSpan = mCurrSpan;
mPrevTime = mCurrTime;
}
}
复制代码
if (mInProgress) {
updatePrev = mListener.onScale(this);
}
if (updatePrev) {
mPrevSpanX = mCurrSpanX;
mPrevSpanY = mCurrSpanY;
mPrevSpan = mCurrSpan;
mPrevTime = mCurrTime;
}
复制代码
我要讲的全部内容,到这里就彻底结束了spa
因为源码是按照我本身的理解来说的,因此不免会有一些出入
但愿你们能在评论区中帮我指出,谢谢~ 🙏