其实在咱们平常的编程中,对于缩放手势的使用并非很常常,这一手势主要是用在图片浏览方面,好比下方例子。可是(敲重点),做为 Android 入门的基础来讲,学习 ScaleGestureDetector 的使用,算是不得不过的一道坎,好在 ScaleGestureDetector 使用起来很是简单,就是源码分析上得花些功夫。java
本文首先将简单的介绍下 ScaleGestureDetector 的使用,在重点给你们分析下源码(因为源码方面是我本身的理解,可能有误差,但愿各位大佬能在评论区指出,万分感谢~)编程
ScaleGestureDetector 包括一个监听器,以及它全部方法的空实现:app
名称 | 用途 |
---|---|
ScaleGestureDetector | 缩放手势的监听器 |
SimpleOnScaleGestureListener | 该监听器的空实现,在其中重写方法 |
名称 | 用途 |
---|---|
onScaleBegin | 当 >= 2 个手指碰触屏幕时调用,若返回 false 则忽略改事件调用 |
onScale | 滑动(缩放)过程当中调用,若成功处理,则用户返回 true,监听器继续记录下一个缩放等动做,若为 false 代表数据未处理,则监听器继续积累 |
onScaleEnd | 所有手指离开屏幕,结束监听 |
一般状况下,手势监听会结合自定义 View 来说,这里我给出一个最简单的使用,具体的使用实例,之后再结合自定义 View 讲讲。ide
private void iniScaleGestureListener(){ mListener = new ScaleGestureDetector.SimpleOnScaleGestureListener(){ @Override public boolean onScaleBegin(ScaleGestureDetector detector) { return super.onScaleBegin(detector); } @Override public boolean onScale(ScaleGestureDetector detector) { MyLog.d("X:" + detector.getFocusX()); MyLog.d("Y:" + detector.getFocusY()); MyLog.d("scale:" + detector.getScaleFactor()); return super.onScale(detector); } @Override public void onScaleEnd(ScaleGestureDetector detector) { super.onScaleEnd(detector); } }; detector = new ScaleGestureDetector(getContext(), mListener); } @Override public boolean onTouchEvent(MotionEvent event) { detector.onTouchEvent(event); return true; }
ScaleGestureDetector 在具体项目的使用有点复杂,我打算过段时间结合自定义 View 写一篇用来总结,因此这篇咱们就先了解下 ScaleGestureDetector 的基本使用。源码分析
好了,如今咱们进入本章重点,ScaleGestureDetector 源码分析,敲黑板敲黑板。首先,咱们打开 ScaleGestureDetector 的源码能够看到,几乎全部的代码都集中在了 onTouchEvent 这个方法上,因此在这里,我就主要给你们介绍这个方法的实现。学习
if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } mCurrTime = event.getEventTime(); final int action = event.getActionMasked(); // Forward the event to check for double tap gesture if (mQuickScaleEnabled) { mGestureDetector.onTouchEvent(event); } final int count = event.getPointerCount(); final boolean isStylusButtonDown = (event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); }
mCurrTime = event.getEventTime();
final int action = event.getActionMasked();
if (mQuickScaleEnabled) { mGestureDetector.onTouchEvent(event); }
final int count = event.getPointerCount();
这个主要是因为判断手写笔是否按下
因为咱们不多处理手写笔,因此这里不作过多说明ui
final boolean isStylusButtonDown = (event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
## 第二部分:处理与手势变化this
用户的缩放手势不老是必定的,就是说对于用户而言,随时可能有手指碰触或离开屏幕,这就使得缩放中心的(焦点)随时可能发生变化,这部分主要是用来处理这一变化,并作出响应。google
final boolean anchoredScaleCancelled = mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown; final boolean streamComplete = action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled; // 若是发生了上面这种小动做,或者说有一手指离开了屏幕,进行调用 if (action == MotionEvent.ACTION_DOWN || streamComplete) { // Reset any scale in progress with the listener. // If it's an ACTION_DOWN we're beginning a new event stream. // This means the app probably didn't give us all the events. Shame on it. if (mInProgress) { mListener.onScaleEnd(this); mInProgress = false; mInitialSpan = 0; mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE; } else if (inAnchoredScaleMode() && streamComplete) { mInProgress = false; mInitialSpan = 0; mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE; } if (streamComplete) { return true; } }
### anchoredScaleCancelledspa
final boolean anchoredScaleCancelled = mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown;
final boolean streamComplete = action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled;
if (action == MotionEvent.ACTION_DOWN || streamComplete) {...}
if (mInProgress) { mListener.onScaleEnd(this); mInProgress = false; mInitialSpan = 0; mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE; }
else if (inAnchoredScaleMode() && streamComplete) { mInProgress = false; mInitialSpan = 0; mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE; }
if (streamComplete) { return true; }
总结: 能够看到,当触发 down 或者触发 up,cancel 时,若是以前处于缩放计算的状态,会将其状态重置, 并调用 onScaleEnd 方法。
if (!mInProgress && mStylusScaleEnabled && !inAnchoredScaleMode() && !streamComplete && isStylusButtonDown) { // Start of a button scale gesture mAnchoredScaleStartX = event.getX(); mAnchoredScaleStartY = event.getY(); mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS; mInitialSpan = 0; }
mAnchoredScaleStartX = event.getX(); mAnchoredScaleStartY = event.getY();
mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS;
final boolean configChanged = action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_UP || action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled; final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP; final int skipIndex = pointerUp ? event.getActionIndex() : -1; // Determine focal point float sumX = 0, sumY = 0; final int div = pointerUp ? count - 1 : count; final float focusX; final float focusY; if (inAnchoredScaleMode()) { // In anchored scale mode, the focal pt is always where the double tap // or button down gesture started focusX = mAnchoredScaleStartX; focusY = mAnchoredScaleStartY; if (event.getY() < focusY) { mEventBeforeOrAboveStartingGestureEvent = true; } else { mEventBeforeOrAboveStartingGestureEvent = false; } } else { for (int i = 0; i < count; i++) { if (skipIndex == i) continue; sumX += event.getX(i); sumY += event.getY(i); } focusX = sumX / div; focusY = sumY / div; }
final boolean configChanged = action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_UP || action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled;
final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP;
final int skipIndex = pointerUp ? event.getActionIndex() : -1;
// Determine focal point float sumX = 0, sumY = 0; // 若是是抬起手指,则当前手指数减1,不然不变 final int div = pointerUp ? count - 1 : count; final float focusX; final float focusY;
if (inAnchoredScaleMode()) { // In anchored scale mode, the focal pt is always where the double tap // or button down gesture started // 在锚定比例模式中,焦点pt始终是双击的位置,或按下手势开始 focusX = mAnchoredScaleStartX; focusY = mAnchoredScaleStartY; if (event.getY() < focusY) { mEventBeforeOrAboveStartingGestureEvent = true; } else { mEventBeforeOrAboveStartingGestureEvent = false; } } else { for (int i = 0; i < count; i++) { if (skipIndex == i) continue; sumX += event.getX(i); sumY += event.getY(i); } focusX = sumX / div; focusY = sumY / div; }
// Determine average deviation from focal point @Google translate float devSumX = 0, devSumY = 0; for (int i = 0; i < count; i++) { if (skipIndex == i) continue; // Convert the resulting diameter into a radius. devSumX += Math.abs(event.getX(i) - focusX); devSumY += Math.abs(event.getY(i) - focusY); } final float devX = devSumX / div; final float devY = devSumY / div; // Span is the average distance between touch points through the focal point; // i.e. the diameter of the circle with a radius of the average deviation from // the focal point. final float spanX = devX * 2; final float spanY = devY * 2; final float span; if (inAnchoredScaleMode()) { span = spanY; } else { span = (float) Math.hypot(spanX, spanY); }
float devSumX = 0, devSumY = 0; for (int i = 0; i < count; i++) { if (skipIndex == i) continue; // Convert the resulting diameter into a radius. devSumX += Math.abs(event.getX(i) - focusX); devSumY += Math.abs(event.getY(i) - focusY); } final float devX = devSumX / div; final float devY = devSumY / div;
final float spanX = devX * 2; final float spanY = devY * 2; final float span; if (inAnchoredScaleMode()) { span = spanY; } else { span = (float) Math.hypot(spanX, spanY); }
final boolean wasInProgress = mInProgress; mFocusX = focusX; mFocusY = focusY; if (!inAnchoredScaleMode() && mInProgress && (span < mMinSpan || configChanged)) { mListener.onScaleEnd(this); mInProgress = false; mInitialSpan = span; } if (configChanged) { mPrevSpanX = mCurrSpanX = spanX; mPrevSpanY = mCurrSpanY = spanY; mInitialSpan = mPrevSpan = mCurrSpan = span; }
final int minSpan = inAnchoredScaleMode() ? mSpanSlop : mMinSpan; if (!mInProgress && span >= minSpan && (wasInProgress || Math.abs(span - mInitialSpan) > mSpanSlop)) { mPrevSpanX = mCurrSpanX = spanX; mPrevSpanY = mCurrSpanY = spanY; mPrevSpan = mCurrSpan = span; mPrevTime = mCurrTime; mInProgress = mListener.onScaleBegin(this); }
if (action == MotionEvent.ACTION_MOVE) { mCurrSpanX = spanX; mCurrSpanY = spanY; mCurrSpan = span; boolean updatePrev = true; if (mInProgress) { updatePrev = mListener.onScale(this); } if (updatePrev) { mPrevSpanX = mCurrSpanX; mPrevSpanY = mCurrSpanY; mPrevSpan = mCurrSpan; mPrevTime = mCurrTime; } }
if (mInProgress) { updatePrev = mListener.onScale(this); } if (updatePrev) { mPrevSpanX = mCurrSpanX; mPrevSpanY = mCurrSpanY; mPrevSpan = mCurrSpan; mPrevTime = mCurrTime; }
我要讲的全部内容,到这里就彻底结束了
因为源码是按照我本身的理解来说的,因此不免会有一些出入
但愿你们能在评论区中帮我指出,谢谢~ 🙏