Provider
是目前Google
推荐的状态管理方式之一,建议你们能够先看一下 Provider 的 Github 地址 了解基本的用法。git
网上大多数介绍Provider
的文章讲的都是ChangeNotifierProvider
,看完以后确实知道它是干什么的,以及怎么用。github
然而其实还有其它的Provider
供咱们使用,那么它们之间的区别和联系是什么呢,官方文档对它们的使用也没有详细的Demo
,这篇文章就来总结一下它们的用法和区别。app
Provider
的分类有以下几种:less
Provider
ListenableProvider
ChangeNotifierProvider
ValueListenableProvider
StreamProvider
FutureProvider
Provider
的构造函数以下:异步
Provider({
Key key,
@required ValueBuilder<T> builder,
Disposer<T> dispose,
Widget child,
})
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builder
:T Function(BuildContext context)
,返回要共享的数据Model
。dispose
:void Function(BuildContext context, T value)
,在回调中释放资源。Provider
的优势:async
Provider.of<T>(context)
方法,能够在以Provider
为根节点的子树中获取到T
的对象。dispose
参数,能够进行资源的释放。可是Provider
也有一个明显的缺点:ide
下面咱们用一个经典的计数器Demo
演示一下Provider
的使用,为了方便对比,后面在介绍其它Provider
时,也使用该例子。函数
根据Provider
的两个特色,咱们能够用它来实现BLoc
中sink
的获取,以及最后资源的释放。ui
Bloc
模型。import 'dart:async';
class ProviderBloc {
int _count = 0;
var _countController = StreamController<int>.broadcast();
Stream<int> get stream => _countController.stream;
int get count => _count;
increment() {
_countController.sink.add(++_count);
}
dispose() {
_countController.close();
}
}
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Provider.of<ProviderBloc>(context)
咱们能够在任意的地方获取到ProviderBloc
对象,得到sink
来更改数据。StreamBuilder
监听Stream
中数据的变化,刷新界面。Bloc
模型上,顶层的Provider
提供了dispose
回调,用于资源的释放。import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'provider_bloc.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Provider<ProviderBloc>(
builder: (context) => ProviderBloc(),
dispose: (context, bloc) => bloc.dispose(),
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: CounterLabel(),
floatingActionButton: CounterButton(),
),
),
);
}
}
class CounterButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: Provider.of<ProviderBloc>(context).increment,
child: const Icon(Icons.add),
);
}
}
class CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: StreamBuilder<int>(
builder: (context, snapshot) {
return Text('you have push ${snapshot.data} times');
},
initialData: 0,
stream: Provider.of<ProviderBloc>(context).stream,
),
);
}
}
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ChangeNotifierProvider
应该是你们见的最多的,大多数介绍Provider
的文章都是以它为例子,和 Provider 相比,它最大的优势就是解决了数据改变后没法监听的问题。this
ChangeNotifierProvider
的构造函数为以下:
ChangeNotifierProvider({
Key key,
@required ValueBuilder<T> builder,
Widget child,
})
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builder
:T Function(BuildContext context)
,返回要共享的数据Model
。使用ChangeNotifierProvider
时,它要求builder
返回的数据Model
必须是ChangeNotifier
的子类。
notifyListener()
方法。dispose
方法,能够完成和Provider
同样的资源释放工做。class Counter with ChangeNotifier {
int _count = 0;
int get count => _count;
void increment() {
_count++;
notifyListeners();
}
@override
void dispose() {
super.dispose();
}
}
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在介绍Provider
的文章中,Provider.of<T>(context)
和Consumer
都会被拿来对比,通常都会推荐使用Consumer
,由于它会将数据发生变化后,把监听者的 Widget 重建的范围限制地更小。
项目中Provider
的使用,能够分为两个角色,数据改变的 触发者 和 监听者:
model
,不须要监听变化(例如点击按钮),推荐使用Provider.of<Counter>(context, listen: false)
来获取数据model
。Consumer
。notifyListeners
方法。dispose
方法。import 'package:flutter/foundation.dart';
class Counter with ChangeNotifier {
int _count = 0;
int get count => _count;
void increment() {
_count++;
notifyListeners();
}
@override
void dispose() {
super.dispose();
}
}
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import 'counter_model.dart';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ChangeNotifierProvider<Counter>(
builder: (context) => Counter(),
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: CounterLabel(),
floatingActionButton: CounterButton(),
),
)
);
}
}
class CounterButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: Provider.of<Counter>(context, listen : false).increment,
child: const Icon(Icons.add),
);
}
}
class CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Consumer<Counter>(
builder: (BuildContext context, Counter counter, Widget child) {
return Text('you have push ${counter.count} times');
}),
);
}
}
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ListenableProvider
的构造函数为:
ListenableProvider({
Key key,
@required ValueBuilder<T> builder,
Disposer<T> dispose,
Widget child,
})
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builder
:T Function(BuildContext context)
,返回要共享的数据Model
。dispose
:void Function(BuildContext context, T value)
,在回调中释放资源。先来一下ChangeNotifierProvider
的源码:
class ChangeNotifierProvider<T extends ChangeNotifier> extends ListenableProvider<T> implements SingleChildCloneableWidget {
static void _disposer(BuildContext context, ChangeNotifier notifier) =>
notifier?.dispose();
ChangeNotifierProvider({
Key key,
@required ValueBuilder<T> builder,
Widget child,
}) : super(key: key, builder: builder, dispose: _disposer, child: child);
}
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从源码上能够看出,ListenableProvider
和ChangeNotifierProvider
实际上是 父与子的关系,ChangeNotifierProvider
在它的基础上:
model
的上限,要求必须是ChangeNotifier
的子类。ChangeNotifier.dispose()
来完成资源的释放,不须要传入dispose
参数给ChangeNotifierProvider
。使用ListenableProvider
时,假如咱们没有将数据模型定义成ChangeNotifier
的子类,那么须要本身进行监听者的管理,为了方便,咱们仍是继续使用ChangeNotifier
,其它地方的使用和ChangeNotifierProvider
都是同样的。
import 'counter_model.dart';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ListenableProvider<Counter>(
builder: (context) => Counter(),
dispose: (context, counter) => counter.dispose(),
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: CounterLabel(),
floatingActionButton: CounterButton(),
),
)
);
}
}
class CounterButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: Provider.of<Counter>(context, listen: false).increment,
child: const Icon(Icons.add),
);
}
}
class CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Consumer<Counter>(
builder: (BuildContext context, Counter counter, Widget child) {
return Text('you have push ${counter.count} times');
}),
);
}
}
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ValueListenableProvider({
Key key,
@required ValueBuilder<ValueNotifier<T>> builder,
UpdateShouldNotify<T> updateShouldNotify,
Widget child,
})
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builder
:T Function(BuildContext context)
,返回要共享的数据Model
。dispose
:void Function(BuildContext context, T value)
,在回调中释放资源。ValueListenableProvider
要求builder
返回的对象必须是ValueNotifier<T>
的子类,T
是须要共享的数据类型。
ValueNotifier
的定义以下:
class ValueNotifier<T> extends ChangeNotifier implements ValueListenable<T> {
ValueNotifier(this._value);
@override
T get value => _value;
T _value;
set value(T newValue) {
if (_value == newValue)
return;
_value = newValue;
notifyListeners();
}
@override
String toString() => '${describeIdentity(this)}($value)';
}
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ValueNotifier
是咱们前面屡次提到的ChangeNotifier
的子类,在改变_value
时,自动调用了notifyListeners
方法,那么就参照以前的方法来使用它。
import 'package:flutter/foundation.dart';
class CounterModel {
int count;
CounterNotifier wrapper;
CounterModel(this.count);
}
class CounterNotifier extends ValueNotifier<CounterModel> {
CounterNotifier(CounterModel value) : super(value) {
value.wrapper = this;
}
@override
void dispose() {
super.dispose();
}
}
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import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'counter_notifier.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ValueListenableProvider<CounterModel>(
builder: (context) => CounterNotifier(CounterModel(0)),
updateShouldNotify: (model1, model2) {
print('updateShouldNotify');
return model1.count != model2.count;
},
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: _CounterLabel(),
floatingActionButton: _CounterButton(),
),
)
);
}
}
class _CounterButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: () {
CounterModel oldModel = Provider.of<CounterModel>(context, listen: false);
CounterModel newModel = CounterModel(oldModel.count + 1);
newModel.notifier = oldModel.notifier;
oldModel.notifier.value = newModel;
return;
},
child: const Icon(Icons.add),
);
}
}
class _CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Consumer<CounterModel>(
builder: (BuildContext context, CounterModel model, Widget child) {
return Text('you have push ${model.count} times');
}),
);
}
}
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这里有一个问题困扰了我好久:就是使用ValueNotifier<T>
时必需要改变_value
才会触发notifyListeners()
方法,而经过Provider.of<T>(context, listen: false)
拿到的对象是_value
,所以还须要在它里面保存ValueNotifier<T>
的引用(或者将ValueNotifier
定义成单例的模式),再设置一次达到触发的效果,感受用起来很奇怪,不知道是否是个人使用方式有问题,网上也没有找到相关的例子。
StreamProvider
用来结合Bloc
使用。
StreamProvider({
Key key,
@required ValueBuilder<Stream<T>> builder,
T initialData,
ErrorBuilder<T> catchError,
UpdateShouldNotify<T> updateShouldNotify,
Widget child,
})
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builder
:返回Bloc
中的Stream
。initialData
:初始数据。catchError
:发生错误时候的回调。StreamProvider.controller({
Key key,
@required ValueBuilder<StreamController<T>> builder,
T initialData,
ErrorBuilder<T> catchError,
UpdateShouldNotify<T> updateShouldNotify,
Widget child,
})
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builder
:返回Bloc
中的StreamController
。import 'dart:async';
class ProviderBloc {
static ProviderBloc _instance;
ProviderBloc._internal() {
print("_internal");
}
static ProviderBloc _getInstance() {
if (_instance == null) {
_instance = ProviderBloc._internal();
}
return _instance;
}
factory ProviderBloc() => _getInstance();
static ProviderBloc get instance => _getInstance();
int _count = 0;
var _countController = StreamController<int>.broadcast();
Stream<int> get stream => _countController.stream;
int get count => _count;
increment() {
_countController.sink.add(++_count);
}
dispose() {
_countController.close();
}
}
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import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'provider_bloc.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return StreamProvider<int> (
builder: (context) {
return ProviderBloc().stream;
},
catchError: (BuildContext context, Object error) {},
initialData: 0,
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: CounterLabel(),
floatingActionButton: CounterButton(),
),
)
);
}
}
class CounterButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: ProviderBloc().increment,
child: const Icon(Icons.add),
);
}
}
class CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Consumer<int>(
builder: (BuildContext context, int value, Widget child) {
return Text('you have push $value times');
}),
);
}
}
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FutureProvider({
Key key,
@required ValueBuilder<Future<T>> builder,
T initialData,
ErrorBuilder<T> catchError,
UpdateShouldNotify<T> updateShouldNotify,
Widget child,
})
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builder
:返回一个Future<T>
对象,异步任务的返回结果,在结果返回后,会触发Consumer
的重建。initialData
:初始数据。catchError
:发生错误的回调。FutureProvider
和咱们以前讨论的Provider
场景不太同样,它和FutureBuilder
比较相似,就是在数据返回以前加载一个组件,等待数据返回值后,重绘返回另外一个组件。
它和FutureBuilder
的区别在于:
FutureBuilder
的数据请求和展现都是在一个组件当中,而FutureProvider
是数据的请求者,Consumer
是展现者。FutureBuilder
的请求者和展现者是一对一的关系,而FutureProvider
能够是一对多的关系。import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() => runApp(_ProviderApp());
class _ProviderApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureProvider<int>(
builder: (context) => _request(),
initialData: 0,
child: MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Provider Demo')),
body: CounterLabel(),
),
)
);
}
Future<int> _request() async {
return await Future<int>.delayed(Duration(milliseconds: 3000)).then((int value) {
return 300;
});
}
}
class CounterLabel extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Column(children: <Widget>[
Consumer<int>(
builder: (BuildContext context, int count, Widget child) {
return Text('Observer1=$count');
}),
Consumer<int>(
builder: (BuildContext context, int count, Widget child) {
return Text('Observer2=$count');
}),
],)
);
}
}
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对比以上几种Provider
的使用方式:仍是ChangeNotifierProvider
和StreamProvider
比较符合咱们平时的使用场景。
而其它三种:
Provider
:不能监听数据改变,直接淘汰。ListenableProvider
:ChangeNotifierProvider
的原始版本。ValueListenableProvider
:ChangeNotifierProvider
的加强版本,可是怎么感受用起来还更麻烦了。