Unreal 入门-源代码对用户头盔位置和旋转的更新

bool FSteamVRHMD::UpdatePlayerCamera(FQuat& CurrentOrientation, FVector& CurrentPosition)spa {orm GetCurrentPose(CurHmdOrientation, CurHmdPosition, vr::k_unTrackedDeviceIndex_Hmd, EPoseRefreshMode::Ga
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