在以前的笔记中,我展现了来自继承的威力。继承这种机制可以大幅度减少编码量,子类能够继承父类全部的变量,方法。利用这种机制,咱们能够在其余人工做的基础上,完成有本身特点的部分。好比咱们要开发icp算法,可是pcl中已经提供了icp类,其中有各类方法,能够调用完成功能。可是icp是瀑布模型的,对于特定的任务有它的瓶颈,若是须要利用C++实现高性能的icp算法,则能够继承已有的代码,开发咱们本身的子流程。ios
上面那一段听起来颇有道理,其实否则。coding的终极目标并非减小编码量,而是须要有清晰的架构可读性,好的扩展性,而且耐造。继承一部分代码确实是很偷懒的作法,可是很难保证子类能够用到父类全部的方法,也就更无从谈起父类是子类的抽象了。这对之后的工做留下了隐患,无心义的方法存在对象中,会对后续的继任者形成困扰。因此若是不是架构清晰,目标明确,最好是不要这样继承了。代码应该扁平化!!!算法
继承除了刚刚提到的偷懒之外,它被发明出来固然有更艰巨的任务。实现这个艰巨任务还依赖一个很灵活的特性,称为多态。多态才是真正的大杀器。多态是指,在base类中使用虚函数,然后,以base类指针指向一个derive class object. 那么当咱们调用base class 中的虚函数时,指令会前往 derive class 存放函数的空间中,找到对应的实现。好比,base class 是 shape, shape 里面有 cut rotate move draw 方法,可是对于二维图形,三维图形,draw的实现是不同的。若是在后续的程序中,咱们要对shape 进行一系列的操做。而具体是操做二维图形仍是三维图形,可能须要在程序运行的时候决定。因此咱们能够用基类 shape 的指针来进行后面的工做。此外,shape 指针还能够放在同一个容器中,而两个不一样类的指针是无法放在同一个容器里的。架构
总而言之,继承+多态这种方法,让咱们能够在抽象的概念中编写程序。这种特性很灵活,很强大。好比小汽车能够move, 客车也能够 move,挖掘机也能够move。。。。那么咱们就只须要对不一样的子类实现各自的move,最后决定坐什么车,就调用哪一个move便可。可是。。。虽然这个特性很灵活很强大,但是对于科研来讲。。。做用实在有限,可能我只在意个人方法,而没有那么多其余方法能够实现。继承最大的做用仍是加强程序的可扩展性,或者说增长程序支持的方法。ide
对 C++了解的越多,愈加以为,它适合的是软件工程,是架构超大规模,面向大量不一样客户的大系统。而不是用来实现一个功能,或者一个简单的算法。继承是为了大软件服务,泛型是为了大型库服务.........愈加以为C++不是玩具,而是生产工具。函数
仍是那个魔兽世界的问题,如今warrior 的不一样不只仅是名字了,而是不一样的warrior 有不一样的特色。我利用多态 & 工厂模式实现了不一样特性的warrior 降生。工具
1 #include <iostream> 2 #include <vector> 3 #include <string> 4 #include <iomanip> 5 6 using namespace std; 7 8 class warrior{ 9 public: 10 warrior(int life_,string name_):life(life_),name(name_){ 11 armList.push_back("sword"); 12 armList.push_back("bomb"); 13 armList.push_back("arrow"); 14 } 15 int getLife() const {return this->life;} 16 string getName() const {return this->name;} 17 virtual int getNum() const = 0; 18 virtual void create(int alllife,int bianhao_) = 0; 19 void CommonBurnPrint(int special_num) const{ 20 cout<<' '<<getName() 21 <<' ' 22 <<bianhao 23 <<" with strength " 24 <<getLife() 25 <<", " 26 <<special_num 27 <<' ' 28 <<getName(); 29 } 30 virtual void selfBurnPrint() const = 0; 31 32 virtual ~warrior(){} 33 34 private: 35 static int num; 36 const string name; 37 protected: 38 int bianhao; 39 int life; 40 vector<string> armList; 41 }; 42 43 44 class Lion: public warrior{ 45 public: 46 Lion(int life_):warrior(life_,"lion"){} 47 void create(int alllife,int bianhao_) { 48 num++; 49 loyal = alllife; 50 bianhao = bianhao_; 51 52 } 53 int getNum() const {return num;} 54 int getLoyal()const{return loyal;} 55 void selfBurnPrint() const {cout<<"its loyalty is "<<loyal<<endl;} 56 private: 57 static int num; 58 int loyal; 59 }; 60 61 class Dragon: public warrior 62 { 63 public: 64 Dragon(int life_):warrior(life_,"dragon"){} 65 void create(int alllife,int bianhao_) { 66 bianhao =bianhao_; 67 num++; 68 morale = float(alllife)/life; 69 arm = armList.at((bianhao)%3); 70 71 } 72 int getNum() const {return num;} 73 string getArm() const{return arm;} 74 int getMorale() const{return morale;} 75 void selfBurnPrint() const {cout<<"it has a "<<arm<<" and its morale is "<<std::setprecision(3)<<morale<<endl;} 76 private: 77 static int num; 78 float morale; 79 string arm; 80 }; 81 82 class Ninja:public warrior{ 83 84 public: 85 Ninja(int life_):warrior(life_,"ninja"){} 86 void create(int alllife,int bianhao_){ 87 num++; 88 bianhao = bianhao_; 89 arm1 = armList.at((bianhao)%3); 90 arm2 = armList.at((bianhao+1)%3); 91 } 92 void selfBurnPrint() const {cout<<"it has a "<<arm1<<" and "<<arm2<<endl;} 93 int getNum() const {return num;} 94 string getArm1() const {return arm1;} 95 string getArm2() const{return arm2;} 96 private: 97 static int num; 98 string arm1; 99 string arm2; 100 }; 101 102 class Iceman:public warrior{ 103 public: 104 Iceman(int life_):warrior(life_,"iceman"){} 105 void create(int alllife,int bianhao_){ 106 num++; 107 bianhao = bianhao_; 108 arm = armList.at((bianhao)%3); 109 } 110 int getNum() const {return num;} 111 string getArm()const {return arm;} 112 void selfBurnPrint() const {cout<<"it has a "<<arm<<endl;} 113 private: 114 static int num; 115 string arm; 116 }; 117 118 class Wolf:public warrior{ 119 public: 120 Wolf(int life_):warrior(life_,"wolf"){} 121 int getNum() const {return num;} 122 void create(int alllife,int bianhao_){ 123 num++; 124 bianhao = bianhao_; 125 } 126 void selfBurnPrint() const {} 127 private: 128 static int num; 129 }; 130 131 int warrior::num = 0; 132 int Lion::num = 0; 133 int Iceman::num = 0; 134 int Dragon::num = 0; 135 int Wolf::num = 0; 136 int Ninja::num = 0; 137 138 class headquarter{ 139 public: 140 headquarter(const string quarterName_,int ALLLIFE_,vector<int> warriorList_,int * warriorlife_):quarterName(quarterName_), 141 ALLLIFE(ALLLIFE_), 142 warriorList(warriorList_), 143 warriorlifeLists(warriorlife_){} 144 bool warriorBurn(int time); 145 private: 146 inline bool __warriorBurn(int warrior_no); 147 const string quarterName; 148 int ALLLIFE; 149 warrior * Warrior; 150 std::vector<warrior*> warrior_house; 151 std::vector<int> warriorList; 152 int * warriorlifeLists; 153 }; 154 155 156 157 bool headquarter::warriorBurn(int time){ 158 159 int current = time; 160 cout<< setfill('0') << setw(3) << time<<" "; 161 while(!__warriorBurn(warriorList.at(time%5))) 162 { 163 time++; 164 if(current+5 == time) 165 { 166 cout<<this->quarterName<<" stop making warriors"<<endl; 167 return false; 168 } 169 } 170 return true; 171 } 172 173 174 bool headquarter::__warriorBurn(int warrior_no){ 175 176 int dragonlife = warriorlifeLists[0]; 177 int ninjialife = warriorlifeLists[1]; 178 int icemanlife = warriorlifeLists[2]; 179 int lionlife = warriorlifeLists[3]; 180 int wolflife = warriorlifeLists[4]; 181 182 183 switch(warrior_no){ 184 case 1: 185 Warrior = new Dragon(dragonlife); 186 break; 187 case 2: 188 Warrior = new Ninja(ninjialife); 189 break; 190 case 3: 191 Warrior = new Iceman(icemanlife); 192 break; 193 case 4: 194 Warrior = new Lion(lionlife); 195 break; 196 case 5: 197 Warrior = new Wolf(wolflife); 198 break; 199 default: 200 return false; 201 } 202 203 int totalLife = ALLLIFE; 204 totalLife -= Warrior->getLife(); 205 if(totalLife > 0) 206 { 207 ALLLIFE = totalLife; 208 209 int bianhao = warrior_house.size()+1; 210 Warrior->create(ALLLIFE,bianhao); 211 212 cout<<this->quarterName; 213 214 Warrior->CommonBurnPrint(Warrior->getNum()); 215 216 cout<<" in " 217 <<this->quarterName 218 <<" headquarter" 219 <<endl; 220 221 Warrior->selfBurnPrint(); 222 223 warrior_house.push_back(Warrior); 224 225 return true; 226 } 227 return false; 228 } 229 230 231 int main(int argc, char const *argv[]) 232 { 233 234 235 236 int Case; 237 int alllife,lionlife,ninjialife,dragonlife,wolflife,icemanlife; 238 239 cin>>Case; 240 cin>>alllife; 241 cin>>dragonlife>>ninjialife>>icemanlife>>lionlife>>wolflife; 242 cout<<"case:"<<Case<<endl; 243 244 245 int warriorLife[] = {dragonlife,ninjialife,icemanlife,lionlife,wolflife}; 246 247 248 249 warrior * ninja = new Ninja(ninjialife); 250 251 252 /* No.1 for dragon 253 No.2 fir ninja 254 No.3 for iceman 255 No.4 for lion 256 No.5 for wolf 257 */ 258 int dragon_No = 1; 259 int ninja_No = 2; 260 int iceman_No = 3; 261 int lion_No = 4; 262 int wolf_No = 5; 263 264 std::vector<int> red_list; 265 red_list.push_back(iceman_No); 266 red_list.push_back(lion_No); 267 red_list.push_back(wolf_No); 268 red_list.push_back(ninja_No); 269 red_list.push_back(dragon_No); 270 271 272 std::vector<int> blue_list; 273 blue_list.push_back(lion_No); 274 blue_list.push_back(dragon_No); 275 blue_list.push_back(ninja_No); 276 blue_list.push_back(iceman_No); 277 blue_list.push_back(wolf_No); 278 279 headquarter red("red",alllife,red_list,warriorLife); 280 headquarter blue("blue",alllife,blue_list,warriorLife); 281 282 int time = 0; 283 bool red_result = true; 284 bool blue_result = true; 285 while(1) 286 { 287 if(red_result) 288 red_result = red.warriorBurn(time); 289 if(blue_result) 290 blue_result = blue.warriorBurn(time); 291 if(red_result || blue_result) 292 { 293 time++; 294 continue; 295 } 296 break; 297 } 298 299 return 0; 300 301 }