实现UI和交互是大前端开发者的必备技能,也是掌握Flutter开发的重点;在下学习Flutter之际,实现了几种客户端上常见的酷炫UI特效,虽然说是用Flutter造原生的轮子,但Flutter跨平台的特性是原生不能比拟的,更况且还有不弱的性能表现。本文主要是介绍Flutter特效库flutter_effects的基本状况和使用;前端
flutter_effects:是多个Flutter package工程组成,目标是用纯Flutter来实现炫酷的UI特效,支持android和ios运行;目前项目刚处于起步阶段,欢迎你们提出建议和问题反馈,若是你有好的想法,欢迎提出需求或者一块儿参与进来;android
类型 | 支持子widget | 备注 |
---|---|---|
差字缩放 | 文本 | 仅支持字符,不支持富文本 |
边界线条 | 全部 | - |
彩虹字体 | 文本 | 当前仅支持文本,富文本待定 |
粒子爆炸 | 全部 | 支持全部widget,包括图片 |
狠狠砸地 | 全部 | - |
刮刮卡 | 全部 | 前景须要用canvas绘制 |
更多功能 | - | 开发中。。。 |
void initState() {
super.initState();
sentences = [
"What is design?",
"Design is not just",
"what it looks like and feels like.",
"Design is how it works. \n- Steve Jobs",
"Older people",
"sit down and ask,",
"'What is it?'",
"but the boy asks,",
"What can I do with it?. \n- Steve Jobs",
"Swift",
"Objective-C",
"iPhone",
"iPad",
"Mac Mini",
"MacBook Pro",
"Mac Pro",
"爱老婆",
"老婆和女儿"
];
}
DiffScaleText(
text: sentences[diffScaleNext % sentences.length],
textStyle: TextStyle(fontSize: 20, color: Colors.blue),
)
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DiffScaleText暂时只支持中英文字符,不支持表情和富文本; 参数text控制显示文本,更新下一个只须要改变text而后rebuild便可,不须要手动保存历史text;ios
LineBorderText(
child: Text(
"Border Effect",
style: TextStyle(fontSize: 20),
),
autoAnim: true)
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LineBorderText支持任意widget做为child,参数autoAnim控制建立时是否自动执行一遍动画;git
RainbowText(colors: [
Color(0xFFFF2B22),
Color(0xFFFF7F22),
Color(0xFFEDFF22),
Color(0xFF22FF22),
Color(0xFF22F4FF),
Color(0xFF5400F7),
], text: "Welcome to BBT", loop: true)
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RainbowText暂时支持文字的颜色变换,参数loop控制是否循环执行动画;github
ExplosionWidget(
tag: "Explosion Text",
child: Container(
alignment: Alignment.center,
color: Colors.blueAccent,
child: Text(
"Explosion Text",
style: TextStyle(
fontSize: 20,
color: Colors.red,
fontWeight: FontWeight.bold),
)))
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ExplosionWidget支持任意类型的widget做为child,注意参数tag表示child的惟一性,若是改变了child必定要改变tag,不然rebuild不会执行爆炸效果;面试
AnvilEffectWidget(child: Text(
"👉AnvilEffect👈",
style: TextStyle(color: Colors.white, fontSize: 20),
)
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AnvilEffectWidget支持任意类型的widget做为child;canvas
ScratchCardWidget(
strokeWidth: 20,
threshold: 0.5,
foreground: (canvas, size, offset) {
if (_image != null) {
double scale;
double dx = 0;
double dy = 0;
if (_image.width * size.height >
size.width * _image.height) {
scale = size.height / _image.height;
dx = (size.width - _image.width * scale) / 2;
} else {
scale = size.width / _image.width;
dy = (size.height - _image.height * scale) / 2;
}
canvas.save();
canvas.translate(dx, dy);
canvas.scale(scale, scale);
canvas.drawImage(_image, Offset(0, 0), new Paint());
canvas.restore();
} else {
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
Paint()
..color = Colors.grey);
}
},
child: Container(
color: Colors.blueAccent,
alignment: Alignment.center,
child: Image.asset(
"assets/images/icon_sm_sigin_status_three.png",
fit: BoxFit.scaleDown, height: 20,),
))
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ScratchCardWidget参数较多,一个一个看:api
粒子爆炸效果:github.com/tyrantgit/E…bash
酷炫TextView:github.com/hanks-zyh/H…微信
感谢原生实现库做者hanks和tyrantgit,致谢!
做者:HitenDev 连接:www.jianshu.com/p/dcec5c4f1…
Android App瘦身新姿式——Android App Bundle
阿里:我为何禁止把SimpleDateFormat定义为static类型的?
最后若是对技术比较感兴趣,欢迎关注个人微信公众号:终端研发部,id:codeGooger,一块儿进阶技术