实现UI和交互是大前端开发者的必备技能,也是掌握Flutter开发的重点;在下学习Flutter之际,实现了几种客户端上常见的酷炫UI特效,虽然说是用Flutter造原生的轮子,但Flutter跨平台的特性是原生不能比拟的,更况且还有不弱的性能表现。本文主要是介绍Flutter特效库flutter_effects的基本状况和使用;前端
flutter_effects:是多个Flutter package工程组成,目标是用纯Flutter来实现炫酷的UI特效,支持android和ios运行;目前项目刚处于起步阶段,欢迎你们提出建议和问题反馈,若是你有好的想法,欢迎提出需求或者一块儿参与进来;android
类型 | 支持子widget | 备注 |
---|---|---|
差字缩放 | 文本 | 仅支持字符,不支持富文本 |
边界线条 | 全部 | - |
彩虹字体 | 文本 | 当前仅支持文本,富文本待定 |
粒子爆炸 | 全部 | 支持全部widget,包括图片 |
狠狠砸地 | 全部 | - |
刮刮卡 | 全部 | 前景须要用canvas绘制 |
更多功能 | - | 开发中。。。 |
void initState() { super.initState(); sentences = [ "What is design?", "Design is not just", "what it looks like and feels like.", "Design is how it works. \n- Steve Jobs", "Older people", "sit down and ask,", "'What is it?'", "but the boy asks,", "What can I do with it?. \n- Steve Jobs", "Swift", "Objective-C", "iPhone", "iPad", "Mac Mini", "MacBook Pro", "Mac Pro", "爱老婆", "老婆和女儿" ]; } DiffScaleText( text: sentences[diffScaleNext % sentences.length], textStyle: TextStyle(fontSize: 20, color: Colors.blue), )
DiffScaleText暂时只支持中英文字符,不支持表情和富文本; 参数text控制显示文本,更新下一个只须要改变text而后rebuild便可,不须要手动保存历史text;ios
LineBorderText( child: Text( "Border Effect", style: TextStyle(fontSize: 20), ), autoAnim: true)
LineBorderText支持任意widget做为child,参数autoAnim控制建立时是否自动执行一遍动画;git
RainbowText(colors: [ Color(0xFFFF2B22), Color(0xFFFF7F22), Color(0xFFEDFF22), Color(0xFF22FF22), Color(0xFF22F4FF), Color(0xFF5400F7), ], text: "Welcome to BBT", loop: true)
RainbowText暂时支持文字的颜色变换,参数loop控制是否循环执行动画;github
ExplosionWidget( tag: "Explosion Text", child: Container( alignment: Alignment.center, color: Colors.blueAccent, child: Text( "Explosion Text", style: TextStyle( fontSize: 20, color: Colors.red, fontWeight: FontWeight.bold), )))
ExplosionWidget支持任意类型的widget做为child,注意参数tag表示child的惟一性,若是改变了child必定要改变tag,不然rebuild不会执行爆炸效果;面试
AnvilEffectWidget(child: Text( "👉AnvilEffect👈", style: TextStyle(color: Colors.white, fontSize: 20), )
AnvilEffectWidget支持任意类型的widget做为child;canvas
ScratchCardWidget( strokeWidth: 20, threshold: 0.5, foreground: (canvas, size, offset) { if (_image != null) { double scale; double dx = 0; double dy = 0; if (_image.width * size.height > size.width * _image.height) { scale = size.height / _image.height; dx = (size.width - _image.width * scale) / 2; } else { scale = size.width / _image.width; dy = (size.height - _image.height * scale) / 2; } canvas.save(); canvas.translate(dx, dy); canvas.scale(scale, scale); canvas.drawImage(_image, Offset(0, 0), new Paint()); canvas.restore(); } else { canvas.drawRect( Rect.fromLTWH(0, 0, size.width, size.height), Paint() ..color = Colors.grey); } }, child: Container( color: Colors.blueAccent, alignment: Alignment.center, child: Image.asset( "assets/images/icon_sm_sigin_status_three.png", fit: BoxFit.scaleDown, height: 20,), ))
ScratchCardWidget参数较多,一个一个看:api
粒子爆炸效果:https://github.com/tyrantgit/ExplosionField微信
酷炫TextView:https://github.com/hanks-zyh/HTextViewoop
感谢原生实现库做者hanks和tyrantgit,致谢!
做者:HitenDev
连接:https://www.jianshu.com/p/dce...
Android App瘦身新姿式——Android App Bundle
阿里:我为何禁止把SimpleDateFormat定义为static类型的?
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