二、手写Unity容器--第一层依赖注入

这个场景跟《手写Unity容器--极致简陋版Unity容器》不一样,这里构造AndroidPhone的时候,AndroidPhone依赖于1个IPadiphone

一、IPhone接口函数

namespace SimplestUnity_OneLayer
{
    interface IPhone
    {
        void Call();
    }
}

二、AndroidPhone实现this

namespace SimplestUnity_OneLayer
{
    public class AndroidPhone : IPhone
    {
        public AndroidPhone()
        {
            Console.WriteLine("{0}构造函数", this.GetType().Name);
        }
    }
}

三、IPad接口spa

namespace SimplestUnity_OneLayer
{
    public interface IPad
    {
        void Show();
    }
}

四、IPad实现3d

namespace SimplestUnity_OneLayer
{
    public class AndroidPad:IPad
    {
        public AndroidPad()
        {
            Console.WriteLine("{0}构造函数", this.GetType().Name);
        }

        public void Show()
        {
            Console.WriteLine("看{0}", this.GetType().Name);
        }
    }
}

五、容器--接口code

public interface IDavidContainer
{
    void RegisterType<TFrom, TTo>();
    
    T Resolve<T>();
}

六、容器--实现blog

namespace SimplestUnity_OneLayer
{
    /// <summary>
    /// 容器--工厂
    /// </summary>
    public class DaivdContainer:IDaivdContainer
    {
        private Dictionary<string, Type> containerDictionary = new Dictionary<string, Type>();//字典

        /// <summary>
        /// 注册类型
        /// </summary>
        /// <typeparam name="TFrom"></typeparam>
        /// <typeparam name="TTo"></typeparam>
        public void RegisterType<TFrom, TTo>()
        {
            containerDictionary.Add(typeof(TFrom).FullName, typeof(TTo));
        }

        /// <summary>
        /// 获取实例
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        public T Resolve<T>()
        {
            Type type = containerDictionary[typeof(T).FullName];
            //一、获得类型的全部构造函数
            ConstructorInfo[] ctorArray = type.GetConstructors();

            //二、只获得有标记DavidInjectionConstructor特性的构造函数,若是都没有标记特性,那么获得参数最多的构造函数
            ConstructorInfo currentCtor = null;

            if (ctorArray.Count(c => c.IsDefined(typeof(DavidInjectionConstructor), true)) > 0)
            {
                currentCtor = ctorArray.FirstOrDefault(c => c.IsDefined(typeof(DavidInjectionConstructor), true));//获得第1个标记DavidInjectionConstructor特性的构造函数
            }
            else
            {
                currentCtor = ctorArray.OrderByDescending(c => c.GetParameters().Length).FirstOrDefault();//获得参数个数最多的构造函数
            }
            List<object> paraList = new List<object>();
            
            foreach (var para in currentCtor.GetParameters())
            {
                //获得的参数类型是IPad,抽象没法建立实例
                var paraType = para.ParameterType;
                //因此根据IPad Key,获得AndroidPad类型,具体类型就能够建立实例
                var targetParaType = containerDictionary[paraType.FullName];
                paraList.Add(Activator.CreateInstance(targetParaType));
            }
            return (T)Activator.CreateInstance(type,paraList.ToArray());
        }
    }
}

七、调用接口

namespace SimplestUnity_OneLayer
{
    class Program
    {
        static void Main(string[] args)
        {
            DaivdContainer davidContainer = new DaivdContainer();
            davidContainer.RegisterType<IPhone, AndroidPhone>();
            davidContainer.RegisterType<IPad, AndroidPad>();
            IPhone iphone = davidContainer.Resolve<IPhone>();
            iphone.Call();
        }
    }
}

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