这个场景跟《手写Unity容器--极致简陋版Unity容器》不一样,这里构造AndroidPhone的时候,AndroidPhone依赖于1个IPadiphone
一、IPhone接口函数
namespace SimplestUnity_OneLayer { interface IPhone { void Call(); } }
二、AndroidPhone实现this
namespace SimplestUnity_OneLayer { public class AndroidPhone : IPhone { public AndroidPhone() { Console.WriteLine("{0}构造函数", this.GetType().Name); } } }
三、IPad接口spa
namespace SimplestUnity_OneLayer { public interface IPad { void Show(); } }
四、IPad实现3d
namespace SimplestUnity_OneLayer { public class AndroidPad:IPad { public AndroidPad() { Console.WriteLine("{0}构造函数", this.GetType().Name); } public void Show() { Console.WriteLine("看{0}", this.GetType().Name); } } }
五、容器--接口code
public interface IDavidContainer { void RegisterType<TFrom, TTo>(); T Resolve<T>(); }
六、容器--实现blog
namespace SimplestUnity_OneLayer { /// <summary> /// 容器--工厂 /// </summary> public class DaivdContainer:IDaivdContainer { private Dictionary<string, Type> containerDictionary = new Dictionary<string, Type>();//字典 /// <summary> /// 注册类型 /// </summary> /// <typeparam name="TFrom"></typeparam> /// <typeparam name="TTo"></typeparam> public void RegisterType<TFrom, TTo>() { containerDictionary.Add(typeof(TFrom).FullName, typeof(TTo)); } /// <summary> /// 获取实例 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public T Resolve<T>() { Type type = containerDictionary[typeof(T).FullName]; //一、获得类型的全部构造函数 ConstructorInfo[] ctorArray = type.GetConstructors(); //二、只获得有标记DavidInjectionConstructor特性的构造函数,若是都没有标记特性,那么获得参数最多的构造函数 ConstructorInfo currentCtor = null; if (ctorArray.Count(c => c.IsDefined(typeof(DavidInjectionConstructor), true)) > 0) { currentCtor = ctorArray.FirstOrDefault(c => c.IsDefined(typeof(DavidInjectionConstructor), true));//获得第1个标记DavidInjectionConstructor特性的构造函数 } else { currentCtor = ctorArray.OrderByDescending(c => c.GetParameters().Length).FirstOrDefault();//获得参数个数最多的构造函数 } List<object> paraList = new List<object>(); foreach (var para in currentCtor.GetParameters()) { //获得的参数类型是IPad,抽象没法建立实例 var paraType = para.ParameterType; //因此根据IPad Key,获得AndroidPad类型,具体类型就能够建立实例 var targetParaType = containerDictionary[paraType.FullName]; paraList.Add(Activator.CreateInstance(targetParaType)); } return (T)Activator.CreateInstance(type,paraList.ToArray()); } } }
七、调用接口
namespace SimplestUnity_OneLayer { class Program { static void Main(string[] args) { DaivdContainer davidContainer = new DaivdContainer(); davidContainer.RegisterType<IPhone, AndroidPhone>(); davidContainer.RegisterType<IPad, AndroidPad>(); IPhone iphone = davidContainer.Resolve<IPhone>(); iphone.Call(); } } }