最近重构公司内部使用的PDT应用. 其中有一个模块使用了协议加泛型重构了一下, 感受不错.编程
本来代码有4份很是相似的.swift
import Foundation
open class DeliveryRegionController: NSObject {
internal(set) public var regions: [Region] = []
public var selected: Region?
private let loader: ((@escaping ([Region]) -> Void, @escaping ErrorHandler) -> Bool)?
init(loader: @escaping (@escaping ([Region]) -> Void, @escaping ErrorHandler) -> Bool) {
self.loader = loader
super.init()
}
@discardableResult
public func reload(completion: @escaping (DeliveryRegionController) -> Void, failure: @escaping ErrorHandler) -> Bool {
if let loader = self.loader {
return loader({ regions in
self.regions = regions
completion(self)
}, failure)
} else {
completion(self)
return false
}
}
}
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import Foundation
open class DeliveryStationController: NSObject {
internal(set) public var stations: [Station] = []
public var selected: Station?
private let loader: ((@escaping ([Station]) -> Void, @escaping ErrorHandler) -> Bool)?
init(loader: @escaping (@escaping ([Station]) -> Void, @escaping ErrorHandler) -> Bool) {
self.loader = loader
super.init()
}
@discardableResult
public func reload(completion: @escaping (DeliveryStationController) -> Void, failure: @escaping ErrorHandler) -> Bool {
if let loader = self.loader {
return loader({ stations in
self.stations = stations
completion(self)
}, failure)
} else {
completion(self)
return false
}
}
}
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贴了两份, 能够发现除了数据类型, 其余的几乎如出一辙. 为了提升代码的复用性, 因而重构一下.api
最近有个朋友一直问我Swift协议相关的东西, 因而, 上面这些代码, 我就用了协议加泛型来重构一下, 恰好还能够给她讲解一下.ui
首先根据以上代码, 定义一份协议. 返回的类型定义了一个泛型Object.spa
public protocol ObjectLoader {
associatedtype Object
var objects: [Object] { get }
var selected: Object? { get set }
var loader: ((@escaping ([Object]) -> Void, @escaping ErrorHandler) -> Bool)? { get }
func reload(completion: @escaping (Self) -> Void, failure: @escaping ErrorHandler) -> Bool
}
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这里reload
方法里面返回了Self
, 这样下面遵循这个协议的类, 就只能用final
了, 若是不想用final
, 就要稍微麻烦一些, 这里就不做讨论了.code
好了, 下面来实现具体的类.ci
public final class ObjectLoaderController<Object>: NSObject, ObjectLoader {
fileprivate var _objects: [Object] = []
fileprivate var _selected: Object?
internal(set) open var objects: [Object] {
get {
return self._objects
}
set {
self._objects = newValue
}
}
open var selected: Object? {
get {
return self._selected
}
set {
self._selected = newValue
}
}
open let loader: ((@escaping ([Object]) -> Void, @escaping ErrorHandler) -> Bool)?
init(loader: @escaping (@escaping ([Object]) -> Void, @escaping ErrorHandler) -> Bool) {
self.loader = loader
super.init()
}
@discardableResult
public func reload(completion: @escaping (ObjectLoaderController) -> Void, failure: @escaping ErrorHandler) -> Bool {
if let loader = self.loader {
return loader({ objects in
self._objects = objects
completion(self)
}, failure)
} else {
completion(self)
return false
}
}
}
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这样重构完了之后, 使用就是用这个Loader
就行了, 返回的类型在定义好了之后, Swift
的自动推导类型能够很方便的获取到具体类型.get
由于数据的load
我也使用了协议, 而且项目相关的缘由, make
这个loader
的方法就像下面这样.it
public protocol DeliveryRegionLoader: class {
func loadDeliveryRegion(completion: @escaping ([TRNameIdPair]) -> Void, failure: @escaping ErrorHandler) -> Bool
}
extension DeliveryRegionLoader where Self: EZFilter {
public func makeDeliveryRegionController() -> ObjectLoaderController<Region>? {
guard self.filterOptions.contains(.region) else { return nil }
let controller = ObjectLoaderController { [weak self]completion, failure -> Bool in
return self?.loadDeliveryRegion(completion: { result in
completion(result.map { Region(pair: $0) })
}, failure: failure) ?? false
}
return controller
}
}
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具体的load
方法, 也是一个类遵循了上面DeliveryRegionLoader
协议, 而后实现具体的方法.io
extension NHFilter: DeliveryRegionLoader {
func loadDeliveryRegion(completion: @escaping ([TRNameIdPair]) -> Void, failure: @escaping ErrorHandler) -> Bool {
DeliveryService.UserGetRegions(deliveryTypeId: self.deliveryMethod.id, success: { (result) in
completion(result)
}, failure: failure)
return true
}
}
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以上, 就是传说中的协议加泛型编程了, 其实并无那么神秘...