本文介绍怎么使用webpack
搭建pixi.js
游戏的开发环境,怎么配置babel
将ES6+
代码最终转换为ES5
,怎么利用gulp
将webpack
和其余脚本粘合一块儿优化项目并最终发布项目。
nodejs
,了解package.json
,会简单使用npm init
,npm install
,npm run
命令。webpack
和gulp
。google chrome
浏览器。git
,demo项目pixi-webpack-demo托管在github
上,经过切换不一样分支演示一步一步项目的构建过程,如今把项目clone
下来吧。为了更容易理解,这里先贴出来项目最终的目录结构javascript
. ├── dist │ ├── index.html │ ├── game.min.js │ └── assets │ └── bunny.png ├── src │ ├── index.html │ ├── assets │ │ └── bunny.png │ └── js │ ├── main.js │ └── scene.js ├── gulpfile.js ├── package.json ├── webpack.common.js ├── webpack.dev.js └── webpack.prod.js
nodejs
:须要node环境,前端项目如今基本都是基于node项目建立的,node的包管理系统和工具链很方便。git
:非必须,看demo时候切分支用。运行git checkout init
切换到init
分支便可看到这一步的示例。
pixi-webpack-demo
,在pixi-webpack-demo
根目录下运行npm init
命令初始化项目,按照提示输入项目信息,完成后生成一个package.json
文件。npm install --save pixi.js
安装依赖。完成上面两步,package.json
文件以下所示:html
{ "name": "pixi-webpack-demo", "version": "1.0.0", "description": "make pixi.js game with webpack and gulp", "main": "src/js/main.js", "keywords": ["pixi.js","webpack"], "author": "yulijun", "license": "MIT", "dependencies": { "pixi.js": "^5.2.1" } }
建立文件src/index.html
。前端
<html> <head> <title>pixi-webpack-demo</title> </head> <body> <canvas id="scene"></canvas> <!-- 注意这里的game.min.js文件,稍微在“引入webpack”步骤详细解释它--> <script type="text/javascript" src="game.min.js" charset="utf-8"></script> </body> </html>
建立文件src/js/main.js
,这个文件是游戏入口文件。java
import * as PIXI from 'pixi.js' const app = new PIXI.Application({ width: 720, height: 1280, backgroundColor: 0x1099bb, view: document.querySelector('#scene') }); const texture = PIXI.Texture.from('assets/bunny.png'); const bunny = new PIXI.Sprite(texture); bunny.anchor.set(0.5); bunny.x = 160 bunny.y = 160 app.stage.addChild(bunny); app.ticker.add((delta) => { bunny.rotation -= 0.01 * delta; });
运行git checkout webpack
切换到webpack
分支便可看到这一步的示例。
npm install --save-dev webpack webpack-dev-server webpack-cli webpack-merge
安装依赖。建立webpack.common.js
文件,这个是webpack公共配置。node
const path = require('path') module.exports = { //游戏入口文件 entry: ['./src/js/main.js'], output: { //js文件最终发布到哪一个路径 path: path.resolve(__dirname, 'dist'), //注意这个名字和刚才html里面的名字必须一致。 //开发阶段webpack会自动处理这个文件让html引用到,虽然磁盘上不会有这个文件。 //可是最终发布项目的时候会生成这个文件。 filename: 'game.min.js', }, target: 'web' }
建立webpack.dev.js
文件,这个配置文件用于开发调试阶段。webpack
const path = require('path') const merge = require('webpack-merge') const common = require('./webpack.common.js') module.exports = merge(common, { devtool: 'inline-source-map', mode: 'none', devServer: { //调试时候源代码的位置 contentBase: path.join(__dirname, 'src'), port: 8080, host: '0.0.0.0', hot: true } })
建立webpack.prod.js
文件,这个配置文件用于发布项目(稍后在引入babel
和发布项目
步骤再详细介绍,这里暂时先贴出来),这里配置了babel
转码、tree shake
和生成source map
等。git
const merge = require('webpack-merge') const common = require('./webpack.common.js') module.exports = merge(common, { 'mode':'production', devtool: 'source-map', module: { rules: [{ test: /\.js$/, exclude: /node_modules/, use: { loader: 'babel-loader', options: { presets: [ ['@babel/preset-env', { 'corejs': '3', 'useBuiltIns': 'usage' }] ], plugins: ['@babel/plugin-transform-runtime'] } } }] } })
在package.json
中的script
配置节增长启动命令。es6
{ "name": "pixi-webpack-demo", "version": "1.0.0", "description": "make pixi.js game with webpack and gulp", "main": "src/js/main.js", "keywords": ["pixi.js","webpack"], "author": "yulijun", "license": "MIT", "scripts": { "start": "webpack-dev-server --open 'google chrome' --config webpack.dev.js" }, "devDependencies": { "webpack": "^4.41.5", "webpack-cli": "^3.3.10", "webpack-dev-server": "^3.10.3", "webpack-merge": "^4.2.2" }, "dependencies": { "pixi.js": "^5.2.1" } }
webpack
,运行npm start
启动项目,会自动打开chrome浏览器,咱们看到游戏已经跑起来了!尝试修改src/js/main.js
文件,保存下,页面会自动刷新,咱们的修改也已经能反映到页面上了!运行git checkout master
切换到master
分支便可看到这最终一步的示例。
引入babel
让你能使用最新的ES特性(这些库主要是为了ES6+转ES5,还有些pollyfill等等,这里不作过多的解释,具体可参考babel
官方文档)。github
npm install --save-dev @babel/core @babel/plugin-transform-runtime @babel/preset-env babel-loader
npm install --save core-js @babel/runtime
gulp
,运行npm install --save-dev gulp gulp-if gulp-imagemin rimraf
安装依赖。建立gulpfile.js
web
const { src, dest, parallel } = require('gulp') const path = require('path') const gulpif = require('gulp-if') const imagemin = require('gulp-imagemin') const webpack = require('webpack') const webpack_config = require('./webpack.prod') function copyAssets() { return src(['src/**/*', '!src/js/**']) .pipe(gulpif( file => path.extname(file.relative) === '.png', imagemin([imagemin.optipng({ optimizationLevel: 3 })], { verbose: true }))) .pipe(dest('dist')) } function jsBundle(next) { const compiler = webpack(webpack_config) compiler.run((err, stats) => { if (err || stats.hasErrors()) { console.error(stats.toJson().errors) } next() }) } exports.dist = parallel(copyAssets, jsBundle)
在package.json
中script
节加入构建相关命令,而后run npm build
就能成功打包了!
{ "name": "pixi-webpack-demo", "version": "1.0.0", "description": "make pixi.js game with webpack and gulp", "main": "src/js/main.js", "scripts": { "start": "webpack-dev-server --open 'google chrome' --config webpack.dev.js", "clean": "rimraf dist", "prebuild": "npm run clean", "build": "gulp dist" }, "author": "yulijun", "keywords": ["pixi.js","webpack"], "license": "MIT", "devDependencies": { "@babel/core": "^7.8.4", "@babel/plugin-transform-runtime": "^7.8.3", "@babel/preset-env": "^7.8.4", "babel-loader": "^8.0.6", "rimraf": "^3.0.2", "gulp": "^4.0.0", "gulp-if": "^2.0.2", "gulp-imagemin": "^4.1.0", "webpack": "^4.41.5", "webpack-cli": "^3.3.10", "webpack-dev-server": "^3.10.3", "webpack-merge": "^4.2.2" }, "dependencies": { "@babel/runtime": "^7.8.4", "core-js": "^3.6.4", "pixi.js": "^5.2.1" } }
es6+
语法,而后运行npm run build
构建项目,最终打包好的项目会在dist
目录中,js
已经被混淆并合并为game.min.js
,无用的引用经过tree shake
已经被去掉了,包尺寸优化到了最小,并且全部es6+
的语法均转换为es5
以适应更多的浏览器。全部的图片也都进行了压缩处理。有什么不明白的或者不一样的意见欢迎在评论区留言。项目里之因此引用到
gulp
是由于没有找到webpack
优化图片的插件,若是有小伙伴知道好用的插件,请务必不要吝啬,留言给我。