今天闲着无聊,用基础的随机数,写一个简单的斗地主发牌,给须要用到的同窗作一个参考。java
package com.linlx.Individual.service; import java.util.ArrayList; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Set; import java.util.TreeSet; public class GameTest { public static void main(String[] args) { GameTest a = new GameTest(); a.createCards(); } /** * createCards(建立牌池) * void * @exception * @since 1.0.0 */ public void createCards(){ //建立牌池集合 List<String> cardsList = new ArrayList<>(); //生成各个花色牌组 for (int i = 0; i <= 4; i++) { switch (i) { case 0: addCardsList(":spades:",13,cardsList); break; case 1: addCardsList(":clubs:",13,cardsList); break; case 2: addCardsList(":hearts:",13,cardsList); break; case 3: addCardsList("◇",13,cardsList); break; default: cardsList.add("大王"); cardsList.add("小王"); break; } } /** * 如下部分为显示牌组,可要可不要 * */ System.out.println("牌组长度:"+cardsList.size()); Iterator<String> it = cardsList.iterator(); System.out.print("牌池:"); while (it.hasNext()) { System.out.print(it.next()+" "); } //调用发牌方法 giveOutCards(cardsList); } /** * addCardsList(生成各个花色牌组) * @param key * @param len * @param cardsList * void * @exception * @since 1.0.0 */ public void addCardsList(String key,int len,List<String> cardsList){ //开始生成花色牌组,并判断生成A,J,Q,K等特殊牌组 for (int j = 0; j < len; j++) { switch (j) { case 0: cardsList.add(key+"A"); break; case 10: cardsList.add(key+"J"); break; case 11: cardsList.add(key+"Q"); break; case 12: cardsList.add(key+"K"); break; default: cardsList.add(key+(j+1)); break; } } } /** * giveOutCards(发牌) * @param cardsList * void * @exception * @since 1.0.0 */ public void giveOutCards(List<String> cardsList){ //建立玩家牌池集合 List<Set<String>> gamePlayerCards = new ArrayList<>(); //循环出三个玩家牌组 for (int i = 0; i < 3; i++) { //建立玩家牌组 Set<String> setCar = new HashSet<>(); //开始循环无法发牌十七张 for (int j = 0; j < 17; j++) { boolean flag = false; while (flag == false) { //生成一个从54-1的随机数,并减1,稍后做为获取牌池集合的下标 int index = (int)Math.round(Math.random()*cardsList.size()+1)-1; //判断该次想要获取的牌是不是是已被发出 if(index < cardsList.size()&&cardsList.get(index)!=null){ //将拿到的牌加入至玩家牌组 setCar.add(cardsList.get(index)); //删除牌池中的牌 cardsList.remove(index); //赋值,跳出循环 flag = true; } } } //添加至玩家牌池 gamePlayerCards.add(setCar); } /** * 如下部分为显示牌组,可要可不要 * */ System.out.print("\n地主牌:"); for (String card : cardsList) { System.out.print(card+" "); } System.out.println(); for (Set<String> cards : gamePlayerCards) { Iterator<String> it = cards.iterator(); while (it.hasNext()) { System.out.print(it.next()+" "); } System.out.println(" 牌组长度:"+cards.size()); } } }
输出:dom
牌池::spades:A :spades:2 :spades:3 :spades:4 :spades:5 :spades:6 :spades:7 :spades:8 :spades:9 :spades:10 :spades:J :spades:Q :spades:K :clubs:A :clubs:2 :clubs:3 :clubs:4 :clubs:5 :clubs:6 :clubs:7 :clubs:8 :clubs:9 :clubs:10 :clubs:J :clubs:Q :clubs:K :hearts:A :hearts:2 :hearts:3 :hearts:4 :hearts:5 :hearts:6 :hearts:7 :hearts:8 :hearts:9 :hearts:10 :hearts:J :hearts:Q :hearts:K ◇A ◇2 ◇3 ◇4 ◇5 ◇6 ◇7 ◇8 ◇9 ◇10 ◇J ◇Q ◇K 大王 小王
地主牌::spades:Q :clubs:5 ◇10
:hearts:J ◇4 :clubs:2 :clubs:K ◇Q :spades:J :spades:10 ◇2 :hearts:9 :clubs:8 :spades:6 ◇7 :hearts:5 :hearts:7 :spades:3 :hearts:A :spades:8 牌组长度:17
:clubs:J :spades:A ◇J :hearts:Q :hearts:2 :clubs:Q :hearts:3 ◇6 :spades:K :spades:4 :clubs:7 ◇8 :clubs:4 :spades:2 :clubs:6 :clubs:A :spades:9 牌组长度:17
◇K :hearts:K ◇3 ◇5 :hearts:4 大王 :spades:5 :clubs:9 :clubs:10 :spades:7 :hearts:10 :clubs:3 :hearts:6 ◇9 :hearts:8 小王 ◇A 牌组长度:17spa