const EE = require('events');
const util = require('util');
const fs = require('fs');
function Writable(path,options) {//这个参数是源码没有的,这里主要是为了读取fs为案例加的
EE.call(this);//构造函数继承EventEmiter
this.path = path;
this.autoClose = options.autoClose || true;
this.highWaterMark = options.highWaterMark || 64 * 1024;//64k
this.encoding = options.encoding || null;
this.flags = options.flags || 'w';//// 这个源码没有的,这里主要是为了fs读取案例加的
this.needEmitDrain = false;// 须要触发drain事件,默认不须要
this.position = 0;// 偏移量
this.cache = []; // 缓存区
this.writing = false;// 是否正在从缓存中读取,生产者增长
this.length = 0; // 缓存区大小,控制长度
this.open(); // 这个源码没有的,这里主要是为了fs读取案例加的
}
util.inherits(Writable, EE);//原型继承EventEmiter
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Writable.prototype.write = function (chunk, encoding=this.encoding, callback=()=>{}) {
chunk = Buffer.isBuffer(chunk) ? chunk : Buffer.from(chunk);
//第一次虽然数据没有放入到缓存,可是因为后面会调用_write会将这个长度减去,因此先加上,保证length的正确性
this.length += chunk.length;
if (this.length >= this.highWaterMark ) {//消耗缓存的长度大于缓存的最大容量触发drain
this.needDrain = true;
}
if (this.writing) {//若是正在执行写操做,则后面要写入目标的数据先存入缓存
this.cache.push({
chunk, encoding, callback
})
} else {// 没有执行写操做则执行写操做
this.writing = true;
//源码中在这里调用dowrite()而后调用_write()和__writev()
this._write(chunk, encoding, () => {callback();this.clearBuffer()});
}
return this.length < this.highWaterMark //若是缓存区的内容大于了highWaterMark 那就返回false
}
// 源码中在write()中调用dowrite()而后调用_write()和__writev()来进行读操做
Writable.prototype._write = function (chunk, encoding, callback) {
if (typeof this.fd !== 'number') {//这里是异步打开的操做,要保证有fd,没有则绑定once等文件open再触发
return this.once('open', () => this._write(chunk, encoding, callback));
}
// 源码中clearBuffer()调用dowrite()来消耗缓存
// 源码中dowrite()再调用onwriteStateUpdate()对length进行更新
// 因此源码中这里不须要调用clearBuffer
{
this.position += bytesWritten // 位置增长便宜
this.length -= bytesWritten;// 缓存长度更新
callback();//里面包含了clearBuffer()
}
}
//源码中clearBuffer()实是在end的时候调用的,
//源码中clearBuffer()调用dowrite()而后调用_write()和__writev()来消耗内存
//源码中dowrite()再调用onwriteStateUpdate()对缓存length进行更新
//这里只是为了简化
function clearBuffer(){
let obj = this.cache.shift();
if(obj){
this._write(obj.chunk,obj.encoding,()=>{obj.callback();this.clearBuffer()});
}else{
if(this.needDrain){
this.writing = false;
this.needDrain = false;
this.emit('drain'); // 触发drain事件
}
}
}
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WriteStream实际上是writabl的子类,它继承了writabl,以fs.createWriteStream为例(node/lib/internal/fs/streams.js) node
只须要对上面的Writable进行showier的修改web
const EE = require('events');
const util = require('util');
const fs = require('fs');
function Writable(path,options) {
EE.call(this);
this.path = path;
this.autoClose = options.autoClose || true;
this.highWaterMark = options.highWaterMark || 64 * 1024;
this.encoding = options.encoding || null;
this.flags = options.flags || 'w';
this.needEmitDrain = false;
this.position = 0;
this.cache = [];
this.writing = false;
this.length = 0;
this.open();
}
util.inherits(Writable, EE);
Writable.prototype.write = function (chunk, encoding=this.encoding, callback=()=>{}) {
chunk = Buffer.isBuffer(chunk) ? chunk : Buffer.from(chunk);
this.length += chunk.length;
if (this.length >= this.highWaterMark ) {
this.needDrain = true;
}
if (this.writing) {
this.cache.push({
chunk, encoding, callback
})
} else {
this.writing = true;
this._write(chunk, encoding, () => {callback();this.clearBuffer()});
}
return this.length < this.highWaterMark
}
Writable.prototype._write = function (chunk, encoding, callback) {
if (typeof this.fd !== 'number') {//这里是异步打开的操做,要保证有fd,没有则绑定once等文件open再触发
return this.once('open', () => this._write(chunk, encoding, callback));
}
//将_write和fs.write结合
//源码中是覆盖_write和_writev
fs.write(this.fd, chunk, 0, chunk.length, this.pos, (err, bytesWritten) => {
this.pos += bytesWritten
this.len -= bytesWritten;
callback();
});
}
Writable.prototype.destroy = function () {
if (typeof this.fd != 'number') {
this.emit('close');
} else {
fs.close(this.fd, () => {
this.emit('close');
})
}
}
Writable.prototype.open = function () {
fs.open(this.path, this.flags, (err, fd) => { // fd文件描述符 只要文件打开了就是number
if (err) { // 销毁文件
if (this.autoClose) { // 若是须要自动关闭 触发一下销毁事件
this.destroy();
}
return this.emit('error', err);
}
this.fd = fd;
this.emit('open', fd);
});
};
function clearBuffer(){
let obj = this.cache.shift();
if(obj){
this._write(obj.chunk,obj.encoding,()=>{obj.callback();this.clearBuffer()});
}else{
if(this.needDrain){
this.writing = false;
this.needDrain = false;
this.emit('drain'); // 触发drain事件
}
}
}
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const fs = require('fs');
const ReadStream = require('./ReadStream');
const WriteStream = require('./WriteStream');
let rs = new ReadStream('./1.txt',{
highWaterMark:4
});
let ws = new WriteStream('./3.txt',{
highWaterMark:1
});
rs.pipe(ws);
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因为pipe方法是在ReadStream上调用的,因此咱们能够修改上篇的ReadStream来实现,源码中Readable和Writable都有pipe的实现缓存
const EE = require('events');
const util = require('util');
const fs = require('fs');
function ReadStream (path,options) {
this.path = path;
this.flags = options.flags || 'r'; //用来标识打开文件的模式
this.encoding = options.encoding || null;
this.highWaterMark = options.highWaterMark || 64 * 1024;
this.start = options.start || 0; //读取(文件)的开始位置
this.end = options.end || null; //读取(文件)的结束位置
this.autoClose = options.autoClose || true;
this.flowing = null; // 默认非流动模式
this.position = this.start // 记录读取数据的位置
this.open(); // 打开文夹
this.on('newListener', function (type) {
if (type === 'data') { // 用户监听了data事件
this.flowing = true;
this.read();
}
})
}
ReadStream.prototype.read = function (){
if (typeof this.fd !== 'number') {// open操做是异步的,因此必须等待文件打开this.fd存在说明打开文件
return this.once('open', () => this.read());
}
let buffer = Buffer.alloc(this.highWaterMark); // 把数据读取到这个buffer中
//判断每次读取的数据是多少exp:数据源1234567890 highWaterMark=3
//最后一次读取长度为1
let howMuchToRead = Math.min(this.end - this.pos + 1, this.highWaterMark);
fs.read(this.fd, buffer, 0, howMuchToRead, this.position, (err, byteRead) => {
if (byteRead > 0) {
this.emit('data', buffer.slice(0, byteRead));
this.position += byteRead;//更新读取的起点
if (this.flowing) {//处在flowing模式中就一直读
this.read();
}
}else{//读取完毕
this.flowing = null;
this.emit('end');
if(this.autoClose){
this.destroy();
}
}
}
//经过flowing控制暂停仍是继续读取
ReadStream.prototype.pause = function(){
this.flowing = false;
}
ReadStream.prototype.resume = function(){
this.flowing = true;
this.read();
}
ReadStream.prototype.pipe = function (ws){
this.on('data', (data)=> {
let flag = ws.write(data);//读完以后写,根据flag判断不须要读操做来增长缓存的长度
if (!flag) {
this.pause();
}
});
ws.on('drain',()=> {//当写完缓存以后,lenght=0,发射drain来恢复读取往缓存中添加内容
this.resume();
})
}
ReadStream.prototype.destroy = function () {
if (typeof this.fd != 'number') {
this.emit('close');
} else {
fs.close(this.fd, () => {
this.emit('close');
})
}
};
ReadStream.prototype.open = function() {
fs.open(this.path, this.flags, (err, fd) => {// fd文件描述符 只要文件打开了就是number
if (err) {
if (this.autoClose) { // 若是须要自动关闭 触发一下销毁事件
this.destroy(); // 销毁文件
}
return this.emit('error', err);
}
this.fd = fd;
this.emit('open', fd);
});
};
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但愿这篇文章可以让各位看官对Stream熟悉,由于这个模块是node中的核心,不少模块都是继承这个模块实现的,若是熟悉了这个模块,对node的使用以及koa等框架的使用将大有好处,接下来会逐步介绍其余流模式本文参考:bash