Android实现炫酷SVG动画效果

svg是眼下十分流行的图像文件格式了,svg严格来讲应该是一种开放标准的矢量图形语言,使用svg格式咱们可以直接用代码来描画图像,可以用不论什么文字处理工具打开svg图像。经过改变部分代码来使图像具备交互功能,并可以随时插入到HTML中经过浏览器(如火狐浏览器)来观看。使用svg格式可以让你设计激动人心的、高分辨率的Web图形页面。html


svg格式具有眼下网络流行的jpg和png等格式没法具有的优点:可以随意放大图形显示,但毫不会以牺牲图像质量为代价;可在svg图像中保留可编辑和可搜寻的状态;平均来说,svg文件比其余格式的图像文件要小很是多,于是下载也很是快。java


咱们先来看几张Android上使用SVG的效果图:android

                                        


从上面的图片看到,假设咱们本身来实现这种特效,很的麻烦,只是接下来给你们介绍一个开源控件,就可以配合SVG实现这些效果。git

首先咱们来了解SVG文件的格式,举个样例:github

<svg xmlns="http://www.w3.org/2000/svg" id="svg" class="svg" viewBox="0 0 960 480" preserveAspectRatio="xMinYMin meet">
        <path fill="#B4BEC8" stroke="#B4BEC8" stroke-width="2px" stroke-miterlimit="10" d="M570.14 440.2l-29.165-28.99c-7.103-8.5-6.152-36.718-6.02-40.665H425.048c.133 3.947 1.082 32.164-6.018 40.666l-29.166 28.99c-1.237 1.404-1.712 2.505-1.623 3.37h-.054c.76 7.727 6.664 6.332 13.607 6.332H558.01c6.696 0 12.412 1.27 13.493-5.56.58-.953.274-2.282-1.364-4.14z" style="fill-opacity: 1; stroke-opacity: 0; -webkit-transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; stroke-dasharray: 474.095184326172px, 474.095184326172px; stroke-dashoffset: 0px;"></path>

        <path fill="#C8D2DC" stroke="#C8D2DC" stroke-width="2px" stroke-miterlimit="10" d="M727.488 355.125c0 8.514-6.597 15.42-14.738 15.42h-465.5c-8.14 0-14.74-6.906-14.74-15.42V45.42c0-8.517 6.6-15.42 14.74-15.42h465.5c8.142 0 14.738 6.903 14.738 15.42v309.705z" style="fill-opacity: 1; stroke-opacity: 0; -webkit-transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; stroke-dasharray: 1645.18310546875px, 1645.18310546875px; stroke-dashoffset: 0px;"></path>

        <path fill="#fff" stroke="#C8D2DC" stroke-width="2px" stroke-miterlimit="10" d="M489.01 343.713c-.042-4.223 3.447-6.254 3.605-6.352-1.963-2.866-5.018-3.263-6.102-3.31-2.602-.26-5.074 1.53-6.39 1.53s-3.356-1.49-5.506-1.448c-2.836.04-5.445 1.645-6.907 4.182-2.942 5.11-.75 12.672 2.116 16.814 1.4 2.02 3.072 4.305 5.268 4.22 2.114-.08 2.913-1.362 5.467-1.362 2.556 0 3.274 1.363 5.51 1.322 2.273-.04 3.716-2.064 5.105-4.098 1.61-2.35 2.273-4.63 2.313-4.748-.05-.02-4.434-1.7-4.48-6.75M484.807 331.31c1.168-1.41 1.953-3.37 1.738-5.327-1.68.068-3.713 1.12-4.916 2.53-1.08 1.247-2.027 3.245-1.77 5.16 1.87.143 3.784-.95 4.947-2.362" style="fill-opacity: 1; stroke-opacity: 0; -webkit-transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; stroke-dasharray: 115.244583129883px, 115.244583129883px; stroke-dashoffset: 0px;"></path>

        <path fill="#3C4650" stroke="#3C4650" stroke-width="2px" stroke-miterlimit="10" d="M727.488 315.527V45.982c0-8.828-6.597-15.982-14.738-15.982h-465.5c-8.14 0-14.74 7.155-14.74 15.982v269.545H727.49z" style="fill-opacity: 1; stroke-opacity: 0; -webkit-transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; stroke-dasharray: 1547.85571289063px, 1547.85571289063px; stroke-dashoffset: 0px;"></path>

        <path fill="#141E28" stroke="#141E28" stroke-width="2px" stroke-miterlimit="10" d="M251.2 48.887h457.205v245.52H251.2z" style="fill-opacity: 1; stroke-opacity: 0; -webkit-transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; transition: fill-opacity 1s ease-in-out, stroke-opacity 1s ease-in-out; stroke-dasharray: 1405.44995117188px, 1405.44995117188px; stroke-dashoffset: 0px;"></path>
      </svg>

上面的代码很是复杂,假设说它们是代码的话,但是咱们可以注意到,这样的书写方式。有点相似于html。都是使用标签

使用最多的标签是path,也就是路径web


有的人也会想到,要实现照片上的动态效果。咱们可以使用Android自带的画图类和函数,复杂的曲线路径,咱们可以使用path这个类来制定canvas

那会不会SVG里面的path,事实上也是这样,那么咱们就可以将SVG中的path,相应到android,而后绘制出来就行了。浏览器


SVG里面还有各类标签:网络

包含line直线,circle圆。rect矩形,eliipse椭圆。polygon多边形,等等app


这些仅仅要咱们又一个SVG文件,都可以将其转换成java代码

做为一个程序猿,咱们固然不能手动去作这个工做,那就涉及两个问题,一个是SVG的解析,一个是解析后的绘制


幸运的是,已经有人完毕了这个工做。并且在Github上开源 https://github.com/geftimov/android-pathview


这篇文章将做为一个简单的样例,来使用上面的开源控件

为了解析SVG,咱们需要将一个androidsvg.jar包括进咱们的lib


如下咱们来看这个控件的简单使用。做为一个本身定义控件,咱们仅仅需要在布局文件中面加入

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:background="#ff0000"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <com.example.kaiyicky.myapplication.PathView
        xmlns:app="http://schemas.android.com/apk/res-auto"
        android:id="@+id/pathView"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        app:pathColor="@android:color/white"
        app:svg="@raw/ironman_white"
        app:pathWidth="5"/>
</LinearLayout>

事实上app:svg指定了一个SVG文件,咱们可以把这个文章放在raw文件夹如下


而后来看Activity里面:

public class MainActivity extends FragmentActivity {
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        final PathView pathView = (PathView) findViewById(R.id.pathView);
//        final Path path = makeConvexArrow(50, 100);
//        pathView.setPath(path);
        pathView.setFillAfter(true);
        pathView.useNaturalColors();
        pathView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                pathView.getPathAnimator().
                        delay(100).
                        duration(1500).
                        interpolator(new AccelerateDecelerateInterpolator()).
                        start();
            }
        });
    }

    private Path makeConvexArrow(float length, float height) {
        final Path path = new Path();
        path.moveTo(0.0f, 0.0f);
        path.lineTo(length / 4f, 0.0f);
        path.lineTo(length, height / 2.0f);
        path.lineTo(length / 4f, height);
        path.lineTo(0.0f, height);
        path.lineTo(length * 3f / 4f, height / 2f);
        path.lineTo(0.0f, 0.0f);
        path.close();
        return path;
    }

}

看到凝视的部分,调用了makeConvexArraw()方法,假设咱们没有在xml文件中面指定svg文件。咱们也可以在代码中手动指定绘制的路径

让代码跑起来,点击屏幕。因而就实现了下面效果:



就是这么简单。至于这么制做SVG文件,你们可以找美工帮忙,使用ps和ai,可以将图片转换成SVG


最后是源代码下载地址:http://download.csdn.net/detail/kangaroo835127729/9016349


整个过程有两个类,一个是SVG解析工具类:

/**
 * Util class to init and get paths from svg.
 */
public class SvgUtils {
    /**
     * It is for logging purposes.
     */
    private static final String LOG_TAG = "SVGUtils";
    /**
     * All the paths with their attributes from the svg.
     */
    private final List<SvgPath> mPaths = new ArrayList<SvgPath>();
    /**
     * The paint provided from the view.
     */
    private final Paint mSourcePaint;
    /**
     * The init svg.
     */
    private SVG mSvg;

    /**
     * Init the SVGUtils with a paint for coloring.
     *
     * @param sourcePaint - the paint for the coloring.
     */
    public SvgUtils(final Paint sourcePaint) {
        mSourcePaint = sourcePaint;
    }

    /**
     * Loading the svg from the resources.
     *
     * @param context     Context object to get the resources.
     * @param svgResource int resource id of the svg.
     */
    public void load(Context context, int svgResource) {
        if (mSvg != null) return;
        try {
            mSvg = SVG.getFromResource(context, svgResource);
            mSvg.setDocumentPreserveAspectRatio(PreserveAspectRatio.UNSCALED);
        } catch (SVGParseException e) {
            Log.e(LOG_TAG, "Could not load specified SVG resource", e);
        }
    }

    /**
     * Draw the svg to the canvas.
     *
     * @param canvas The canvas to be drawn.
     * @param width  The width of the canvas.
     * @param height The height of the canvas.
     */
    public void drawSvgAfter(final Canvas canvas, final int width, final int height) {
        final float strokeWidth = mSourcePaint.getStrokeWidth();
        rescaleCanvas(width, height, strokeWidth, canvas);
    }

    /**
     * Render the svg to canvas and catch all the paths while rendering.
     *
     * @param width  - the width to scale down the view to,
     * @param height - the height to scale down the view to,
     * @return All the paths from the svg.
     */
    public List<SvgPath> getPathsForViewport(final int width, final int height) {
        final float strokeWidth = mSourcePaint.getStrokeWidth();
        Canvas canvas = new Canvas() {
            private final Matrix mMatrix = new Matrix();

            @Override
            public int getWidth() {
                return width;
            }

            @Override
            public int getHeight() {
                return height;
            }

            @Override
            public void drawPath(Path path, Paint paint) {
                Path dst = new Path();

                //noinspection deprecation
                getMatrix(mMatrix);
                path.transform(mMatrix, dst);
                paint.setAntiAlias(true);
                paint.setStyle(Paint.Style.STROKE);
                paint.setStrokeWidth(strokeWidth);
                mPaths.add(new SvgPath(dst, paint));
            }
        };

        rescaleCanvas(width, height, strokeWidth, canvas);

        return mPaths;
    }

    /**
     * Rescale the canvas with specific width and height.
     *
     * @param width       The width of the canvas.
     * @param height      The height of the canvas.
     * @param strokeWidth Width of the path to add to scaling.
     * @param canvas      The canvas to be drawn.
     */
    private void rescaleCanvas(int width, int height, float strokeWidth, Canvas canvas) {
        final RectF viewBox = mSvg.getDocumentViewBox();

        final float scale = Math.min(width
                        / (viewBox.width() + strokeWidth),
                height / (viewBox.height() + strokeWidth));

        canvas.translate((width - viewBox.width() * scale) / 2.0f,
                (height - viewBox.height() * scale) / 2.0f);
        canvas.scale(scale, scale);

        mSvg.renderToCanvas(canvas);
    }

    /**
     * Path with bounds for scalling , length and paint.
     */
    public static class SvgPath {
        /**
         * Region of the path.
         */
        private static final Region REGION = new Region();
        /**
         * This is done for clipping the bounds of the path.
         */
        private static final Region MAX_CLIP =
                new Region(Integer.MIN_VALUE, Integer.MIN_VALUE,
                        Integer.MAX_VALUE, Integer.MAX_VALUE);
        /**
         * The path itself.
         */
        final Path path;
        /**
         * The paint to be drawn later.
         */
        final Paint paint;
        /**
         * The length of the path.
         */
        final float length;
        /**
         * The bounds of the path.
         */
        final Rect bounds;
        /**
         * The measure of the path, we can use it later to get segment of it.
         */
        final PathMeasure measure;

        /**
         * Constructor to add the path and the paint.
         *
         * @param path  The path that comes from the rendered svg.
         * @param paint The result paint.
         */
        SvgPath(Path path, Paint paint) {
            this.path = path;
            this.paint = paint;

            measure = new PathMeasure(path, false);
            this.length = measure.getLength();

            REGION.setPath(path, MAX_CLIP);
            bounds = REGION.getBounds();
        }
    }
}

一个是SVG控件类:

/**
 * PathView is an View that animate paths.
 */
public class PathView extends View {
    /**
     * Logging tag.
     */
    public static final String LOG_TAG = "PathView";
    /**
     * The paint for the path.
     */
    private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    /**
     * Utils to catch the paths from the svg.
     */
    private final SvgUtils svgUtils = new SvgUtils(paint);
    /**
     * All the paths provided to the view. Both from Path and Svg.
     */
    private List<SvgUtils.SvgPath> paths = new ArrayList<SvgUtils.SvgPath>(0);
    /**
     * This is a lock before the view is redrawn
     * or resided it must be synchronized with this object.
     */
    private final Object mSvgLock = new Object();
    /**
     * Thread for working with the object above.
     */
    private Thread mLoader;

    /**
     * The svg image from the raw directory.
     */
    private int svgResourceId;
    /**
     * Object that build the animation for the path.
     */
    private AnimatorBuilder animatorBuilder;
    /**
     * The progress of the drawing.
     */
    private float progress = 0f;

    /**
     * If the used colors are from the svg or from the set color.
     */
    private boolean naturalColors;
    /**
     * If the view is filled with its natural colors after path drawing.
     */
    private boolean fillAfter;
    /**
     * The width of the view.
     */
    private int width;
    /**
     * The height of the view.
     */
    private int height;

    /**
     * Default constructor.
     *
     * @param context The Context of the application.
     */
    public PathView(Context context) {
        this(context, null);
    }

    /**
     * Default constructor.
     *
     * @param context The Context of the application.
     * @param attrs   attributes provided from the resources.
     */
    public PathView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    /**
     * Default constructor.
     *
     * @param context  The Context of the application.
     * @param attrs    attributes provided from the resources.
     * @param defStyle Default style.
     */
    public PathView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        paint.setStyle(Paint.Style.STROKE);
        getFromAttributes(context, attrs);
    }

    /**
     * Get all the fields from the attributes .
     *
     * @param context The Context of the application.
     * @param attrs   attributes provided from the resources.
     */
    private void getFromAttributes(Context context, AttributeSet attrs) {
        final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PathView);
        try {
            if (a != null) {
                paint.setColor(a.getColor(R.styleable.PathView_pathColor, 0xff00ff00));
                paint.setStrokeWidth(a.getFloat(R.styleable.PathView_pathWidth, 8.0f));
                svgResourceId = a.getResourceId(R.styleable.PathView_svg, 0);
            }
        } finally {
            if (a != null) {
                a.recycle();
            }
        }
    }

    /**
     * Set paths to be drawn and animated.
     *
     * @param paths - Paths that can be drawn.
     */
    public void setPaths(final List<Path> paths) {
        for (Path path : paths) {
            this.paths.add(new SvgUtils.SvgPath(path, paint));
        }
        synchronized (mSvgLock) {
            updatePathsPhaseLocked();
        }
    }

    /**
     * Set path to be drawn and animated.
     *
     * @param path - Paths that can be drawn.
     */
    public void setPath(final Path path) {
        paths.add(new SvgUtils.SvgPath(path, paint));
        synchronized (mSvgLock) {
            updatePathsPhaseLocked();
        }
    }

    /**
     * Animate this property. It is the percentage of the path that is drawn.
     * It must be [0,1].
     *
     * @param percentage float the percentage of the path.
     */
    public void setPercentage(float percentage) {
        if (percentage < 0.0f || percentage > 1.0f) {
            throw new IllegalArgumentException("setPercentage not between 0.0f and 1.0f");
        }
        progress = percentage;
        synchronized (mSvgLock) {
            updatePathsPhaseLocked();
        }
        invalidate();
    }

    /**
     * This refreshes the paths before draw and resize.
     */
    private void updatePathsPhaseLocked() {
        final int count = paths.size();
        for (int i = 0; i < count; i++) {
            SvgUtils.SvgPath svgPath = paths.get(i);
            svgPath.path.reset();
            svgPath.measure.getSegment(0.0f, svgPath.length * progress, svgPath.path, true);
            // Required only for Android 4.4 and earlier
            svgPath.path.rLineTo(0.0f, 0.0f);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        synchronized (mSvgLock) {
            canvas.save();
            canvas.translate(getPaddingLeft(), getPaddingTop());
            final int count = paths.size();
            for (int i = 0; i < count; i++) {
                final SvgUtils.SvgPath svgPath = paths.get(i);
                final Path path = svgPath.path;
                final Paint paint1 = naturalColors ?

svgPath.paint : paint; canvas.drawPath(path, paint1); } fillAfter(canvas); canvas.restore(); } } /** * If there is svg , the user called setFillAfter(true) and the progress is finished. * * @param canvas Draw to this canvas. */ private void fillAfter(final Canvas canvas) { if (svgResourceId != 0 && fillAfter && progress == 1f) { svgUtils.drawSvgAfter(canvas, width, height); } } @Override protected void onSizeChanged(final int w, final int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (mLoader != null) { try { mLoader.join(); } catch (InterruptedException e) { Log.e(LOG_TAG, "Unexpected error", e); } } if (svgResourceId != 0) { mLoader = new Thread(new Runnable() { @Override public void run() { svgUtils.load(getContext(), svgResourceId); synchronized (mSvgLock) { width = w - getPaddingLeft() - getPaddingRight(); height = h - getPaddingTop() - getPaddingBottom(); paths = svgUtils.getPathsForViewport(width, height); updatePathsPhaseLocked(); } } }, "SVG Loader"); mLoader.start(); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (svgResourceId != 0) { int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); setMeasuredDimension(widthSize, heightSize); return; } int desiredWidth = 0; int desiredHeight = 0; final float strokeWidth = paint.getStrokeWidth() / 2; for (SvgUtils.SvgPath path : paths) { desiredWidth += path.bounds.left + path.bounds.width() + strokeWidth; desiredHeight += path.bounds.top + path.bounds.height() + strokeWidth; } int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightMode = MeasureSpec.getMode(widthMeasureSpec); int measuredWidth, measuredHeight; if (widthMode == MeasureSpec.AT_MOST) { measuredWidth = desiredWidth; } else { measuredWidth = widthSize; } if (heightMode == MeasureSpec.AT_MOST) { measuredHeight = desiredHeight; } else { measuredHeight = heightSize; } setMeasuredDimension(measuredWidth, measuredHeight); } /** * If the real svg need to be drawn after the path animation. * * @param fillAfter - boolean if the view needs to be filled after path animation. */ public void setFillAfter(final boolean fillAfter) { this.fillAfter = fillAfter; } /** * If you want to use the colors from the svg. */ public void useNaturalColors() { naturalColors = true; } /** * Animator for the paths of the view. * * @return The AnimatorBuilder to build the animation. */ public AnimatorBuilder getPathAnimator() { if (animatorBuilder == null) { animatorBuilder = new AnimatorBuilder(this); } return animatorBuilder; } /** * Get the path color. * * @return The color of the paint. */ public int getPathColor() { return paint.getColor(); } /** * Set the path color. * * @param color -The color to set to the paint. */ public void setPathColor(final int color) { paint.setColor(color); } /** * Get the path width. * * @return The width of the paint. */ public float getPathWidth() { return paint.getStrokeWidth(); } /** * Set the path width. * * @param width - The width of the path. */ public void setPathWidth(final float width) { paint.setStrokeWidth(width); } /** * Get the svg resource id. * * @return The svg raw resource id. */ public int getSvgResource() { return svgResourceId; } /** * Set the svg resource id. * * @param svgResource - The resource id of the raw svg. */ public void setSvgResource(int svgResource) { svgResourceId = svgResource; } /** * Object for building the animation of the path of this view. */ public static class AnimatorBuilder { /** * Duration of the animation. */ private int duration = 350; /** * Interpolator for the time of the animation. */ private Interpolator interpolator; /** * The delay before the animation. */ private int delay = 0; /** * ObjectAnimator that constructs the animation. */ private final ObjectAnimator anim; /** * Listener called before the animation. */ private ListenerStart listenerStart; /** * Listener after the animation. */ private ListenerEnd animationEnd; /** * Animation listener. */ private PathViewAnimatorListener pathViewAnimatorListener; /** * Default constructor. * * @param pathView The view that must be animated. */ public AnimatorBuilder(final PathView pathView) { anim = ObjectAnimator.ofFloat(pathView, "percentage", 0.0f, 1.0f); } /** * Set the duration of the animation. * * @param duration - The duration of the animation. * @return AnimatorBuilder. */ public AnimatorBuilder duration(final int duration) { this.duration = duration; return this; } /** * Set the Interpolator. * * @param interpolator - Interpolator. * @return AnimatorBuilder. */ public AnimatorBuilder interpolator(final Interpolator interpolator) { this.interpolator = interpolator; return this; } /** * The delay before the animation. * * @param delay - int the delay * @return AnimatorBuilder. */ public AnimatorBuilder delay(final int delay) { this.delay = delay; return this; } /** * Set a listener before the start of the animation. * * @param listenerStart an interface called before the animation * @return AnimatorBuilder. */ public AnimatorBuilder listenerStart(final ListenerStart listenerStart) { this.listenerStart = listenerStart; if (pathViewAnimatorListener == null) { pathViewAnimatorListener = new PathViewAnimatorListener(); anim.addListener(pathViewAnimatorListener); } return this; } /** * Set a listener after of the animation. * * @param animationEnd an interface called after the animation * @return AnimatorBuilder. */ public AnimatorBuilder listenerEnd(final ListenerEnd animationEnd) { this.animationEnd = animationEnd; if (pathViewAnimatorListener == null) { pathViewAnimatorListener = new PathViewAnimatorListener(); anim.addListener(pathViewAnimatorListener); } return this; } /** * Starts the animation. */ public void start() { anim.setDuration(duration); anim.setInterpolator(interpolator); anim.setStartDelay(delay); anim.start(); } /** * Animation listener to be able to provide callbacks for the caller. */ private class PathViewAnimatorListener implements Animator.AnimatorListener { @Override public void onAnimationStart(Animator animation) { if (listenerStart != null) listenerStart.onAnimationStart(); } @Override public void onAnimationEnd(Animator animation) { if (animationEnd != null) animationEnd.onAnimationEnd(); } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { } } /** * Called when the animation start. */ public interface ListenerStart { /** * Called when the path animation start. */ void onAnimationStart(); } /** * Called when the animation end. */ public interface ListenerEnd { /** * Called when the path animation end. */ void onAnimationEnd(); } } }