extended_image 相关文章git
主要功能:github
1.将extended_image的mode参数设置为ExtendedImageMode.Gesturecanvas
2.设置GestureConfig缓存
ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
//enableLoadState: false,
mode: ExtendedImageMode.Gesture,
gestureConfig: GestureConfig(
minScale: 0.9,
animationMinScale: 0.7,
maxScale: 3.0,
animationMaxScale: 3.5,
speed: 1.0,
inertialSpeed: 100.0,
initialScale: 1.0,
inPageView: false),
)
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GestureConfig 参数说明微信
参数 | 描述 | 默认值 |
---|---|---|
minScale | 缩放最小值 | 0.8 |
animationMinScale | 缩放动画最小值,当缩放结束时回到minScale值 | minScale * 0.8 |
maxScale | 缩放最大值 | 5.0 |
animationMaxScale | 缩放动画最大值,当缩放结束时回到maxScale值 | maxScale * 1.2 |
speed | 缩放拖拽速度,与用户操做成正比 | 1.0 |
inertialSpeed | 拖拽惯性速度,与惯性速度成正比 | 100 |
cacheGesture | 是否缓存手势状态,可用于Pageview中保留状态,使用clearGestureDetailsCache方法清除 | false |
inPageView | 是否使用ExtendedImageGesturePageView展现图片 | false |
这一个功能比较简单,参考了官方的gestures demo,将缩放的Scale和Offset转换了为了图片最后显示的区域,具体代码在最后绘制图片的时候,将gestureDetails转换为对应的图片显示区域。markdown
bool gestureClip = false;
if (gestureDetails != null) {
destinationRect =
gestureDetails.calculateFinalDestinationRect(rect, destinationRect);
///outside and need clip
gestureClip = outRect(rect, destinationRect);
if (gestureClip) {
canvas.save();
canvas.clipRect(rect);
}
}
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rect 是整个图片在屏幕上的区域,destinationRect图片显示区域(会根据BoxFit的不一样而所不一样),经过gestureDetails的calculateFinalDestinationRect方式,计算出最终显示区域。app
1.根据缩放点相对图片的位置对缩放点做为中心点进行缩放编辑器
2.若是Scale小于等于1.0的时候,按照图片的中心点进行缩放的,而当大于1.0而且图片已经铺满区域的时候按照1来执行ide
3.当图片是那种长宽相差很大的时候,进行缩放的时候,将首先沿着比较长的那边进行中心点缩放,直到图片铺满区域以后,按照1来执行svg
4.当进行缩放操做的时候,不进行移动操做
1,2,3对应代码
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
if (totalScale > 1.0) {
if (_computeHorizontalBoundary && _computeVerticalBoundary) {
return destinationRect.center * totalScale + offset;
} else if (_computeHorizontalBoundary) {
//only scale Horizontal
return Offset(destinationRect.center.dx * totalScale,
destinationRect.center.dy) +
Offset(offset.dx, 0.0);
} else if (_computeVerticalBoundary) {
//only scale Vertical
return Offset(destinationRect.center.dx,
destinationRect.center.dy * totalScale) +
Offset(0.0, offset.dy);
} else {
return destinationRect.center;
}
} else {
return destinationRect.center;
}
}
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4对应代码,当details.scale==1.0,说明是一个移动操做,不然为了一个缩放操做
void _handleScaleUpdate(ScaleUpdateDetails details) {
...
var offset =
((details.scale == 1.0 ? details.focalPoint : _startingOffset) -
_normalizedOffset * scale);
...
}
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获取到了图片的中心点以后,咱们再根据Scale等到图片的整个区域
Rect _getDestinationRect(Rect destinationRect, Offset center) {
final double width = destinationRect.width * totalScale;
final double height = destinationRect.height * totalScale;
return Rect.fromLTWH(
center.dx - width / 2.0, center.dy - height / 2.0, width, height);
}
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1.计算是否须要计算限制边界 2.若是须要将区域限制在边界内部
if (_computeHorizontalBoundary) {
//move right
if (result.left >= layoutRect.left) {
result = Rect.fromLTWH(0.0, result.top, result.width, result.height);
_boundary.left = true;
}
///move left
if (result.right <= layoutRect.right) {
result = Rect.fromLTWH(layoutRect.right - result.width, result.top,
result.width, result.height);
_boundary.right = true;
}
}
if (_computeVerticalBoundary) {
//move down
if (result.bottom <= layoutRect.bottom) {
result = Rect.fromLTWH(result.left, layoutRect.bottom - result.height,
result.width, result.height);
_boundary.bottom = true;
}
//move up
if (result.top >= layoutRect.top) {
result = Rect.fromLTWH(
result.left, layoutRect.top, result.width, result.height);
_boundary.top = true;
}
}
_computeHorizontalBoundary =
result.left <= layoutRect.left && result.right >= layoutRect.right;
_computeVerticalBoundary =
result.top <= layoutRect.top && result.bottom >= layoutRect.bottom;
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void _handleScaleEnd(ScaleEndDetails details) {
//animate back to maxScale if gesture exceeded the maxScale specified
if (_gestureDetails.totalScale > _gestureConfig.maxScale) {
final double velocity =
(_gestureDetails.totalScale - _gestureConfig.maxScale) /
_gestureConfig.maxScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.maxScale, velocity);
return;
}
//animate back to minScale if gesture fell smaller than the minScale specified
if (_gestureDetails.totalScale < _gestureConfig.minScale) {
final double velocity =
(_gestureConfig.minScale - _gestureDetails.totalScale) /
_gestureConfig.minScale;
_gestureAnimation.animationScale(
_gestureDetails.totalScale, _gestureConfig.minScale, velocity);
return;
}
if (_gestureDetails.gestureState == GestureState.pan) {
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
final Offset direction = details.velocity.pixelsPerSecond /
magnitude *
_gestureConfig.inertialSpeed;
_gestureAnimation.animationOffset(
_gestureDetails.offset, _gestureDetails.offset + direction);
}
}
}
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惟一注意的是Scale的回弹动画将以最后的缩放中心点为中心进行缩放,这样缩放动画才看起来舒服一些
//true: user zoom/pan
//false: animation
final bool userOffset;
Offset _getCenter(Rect destinationRect) {
if (!userOffset && _center != null) {
return _center;
}
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1.使用 ExtendedImageGesturePageView
展现图片
2.设置GestureConfig的inPageView 为Ture
GestureConfig 参数说明
参数 | 描述 | 默认值 |
---|---|---|
inPageView | 是否使用ExtendedImageGesturePageView展现图片 | false |
这个场景须要关注的是手势的冲突问题,PageView里面是有水平或者垂直的手势的,会跟onScaleStart/onScaleUpdate/onScaleEnd有冲突。
最开始想的是手势应该有冒泡,是否是能够我监听到了以后,不向上冒泡,这样能够阻止PageView里面的滑动行为,最后结论是没有方法能阻止冒泡。
关于手势,你们能够看看 拉面小姐姐关于手势的文章,神奇的竞技场概念。。
既然不能阻止手势冒泡,那么我就直接不让你能滚动了,而后所有的手势都交给我,我来处理。
首先我看了下PageView关于滚动的源码,直接指向最终ScrollableState里面的代码,在setCanDrag方法里面根据是否能够Drag,准备了水平/垂直的手势。
把ScrollableState里面关于水平垂直滚动处理的代码拿出来,我建立了一个属于extended_image专门的extended_image_gesture_page_view,属性跟PageView同样,只是无法设置physics, 由于强制设置为了NeverScrollableScrollPhysics
Widget result = PageView.custom(
scrollDirection: widget.scrollDirection,
reverse: widget.reverse,
controller: widget.controller,
childrenDelegate: widget.childrenDelegate,
pageSnapping: widget.pageSnapping,
physics: widget.physics,
onPageChanged: widget.onPageChanged,
key: widget.key,
);
result = RawGestureDetector(
gestures: _gestureRecognizers,
behavior: HitTestBehavior.opaque,
child: result,
);
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而后咱们经过RawGestureDetector来注册_gestureRecognizers(水平/垂直的手势)。
关于_gestureRecognizers,我以前一直好奇PageView里面有个手hold的操做是怎么作到了,直到看到源码才知道这么个东西,源码真是个好东西。
void _handleDragDown(DragDownDetails details) {
//print(details);
_gestureAnimation.stop();
assert(_drag == null);
assert(_hold == null);
_hold = position.hold(_disposeHold);
}
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有了以前缩放拖拽的基础,这部分就比较简单了。若是到达边界就是用默认代码去操做PageView,不然就控制Image进行拖拽操做
void _handleDragUpdate(DragUpdateDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var delta = details.delta;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null) {
if (gestureDetails.movePage(delta)) {
_drag?.update(details);
} else {
extendedImageGestureState.gestureDetails = GestureDetails(
offset: gestureDetails.offset +
delta * extendedImageGestureState.imageGestureConfig.speed,
totalScale: gestureDetails.totalScale,
gestureDetails: gestureDetails);
}
} else {
_drag?.update(details);
}
} else {
_drag?.update(details);
}
}
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在DragEnd的时候,咱们须要注意下处理下惯性。 当图片是放大状态并且水平或者垂直可以滑动的时候,咱们须要_drag中止下来,以防止直接滑动到上一个或者下一个图片 DragEndDetails(primaryVelocity: 0.0)
,而且根据惯性让图片在范围内继续惯性滑动。
void _handleDragEnd(DragEndDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
var temp = details;
if (extendedImageGestureState != null) {
var gestureDetails = extendedImageGestureState.gestureDetails;
if (gestureDetails != null &&
gestureDetails.totalScale > 1.0 &&
(gestureDetails.computeHorizontalBoundary ||
gestureDetails.computeVerticalBoundary)) {
//stop
temp = DragEndDetails(primaryVelocity: 0.0);
// get magnitude from gesture velocity
final double magnitude = details.velocity.pixelsPerSecond.distance;
// do a significant magnitude
if (magnitude >= minMagnitude) {
Offset direction = details.velocity.pixelsPerSecond /
magnitude *
(extendedImageGestureState.imageGestureConfig.inertialSpeed);
if (widget.scrollDirection == Axis.horizontal) {
direction = Offset(direction.dx, 0.0);
} else {
direction = Offset(0.0, direction.dy);
}
_gestureAnimation.animationOffset(
gestureDetails.offset, gestureDetails.offset + direction);
}
}
}
_drag?.end(temp);
assert(_drag == null);
}
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整个 extended_image 的缩放和拖拽功能就介绍完毕了,再吐槽下这个手势,用起来真不舒服,但愿Flutter小组有更好的方案。