c#socket TCP同步网络通讯

1、socket简介

  socket就是套接字,它是引用网络链接的特殊文件描述符,由三个基本要素组成:服务器

    1: AddressFamily(网络类型)网络

    2: SocketType(数据传输类型)socket

    3:ProtocolType(采用的网络协议)ide

  下面是可用于IP通讯的套接字组合及其经常使用的属性和方法函数

 

2、socket与网络通讯 

  IP链接领域有两种通讯类型:面向链接的和无链接的,这里我要讲的是面向链接的,使用TCP协议来创建两个IP的值端点之间的会话,下面是它的基本步骤。spa

    a:创建一个套接字线程

    b:绑定本机的IP和端口code

    c:使用listen()方法监听别人发过来的东西blog

    d:若是监听到链接,则能够使用Send/Receive来执行操做dns

    e:完成后使用Close()方法进行关闭

  工做原理如图所示:

  

 

3、一个简单的同步通讯示例

  下面的例子中,服务器向全部链接的客户端发送消息,实现多播功能

using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace ServerFinally
{
    class Program
    {
        //定义两个链表,分别存储链接的客户端和断开的客户端信息类
        //并非一个socket,而是本身写的一个辅助类
        public static List<ClientCon> connectSockets = new List<ClientCon>();   
        public static List<ClientCon> disConnectSockets = new List<ClientCon>();
        static void Main(string[] args)
        {
            //经过dns类获取本机ip地址(也能够直接输入IP地址)
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipaddress = ipHostInfo.AddressList[2];
            IPEndPoint ipe = new IPEndPoint(ipaddress, 9999);

            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(ipe);
                listener.Listen(10);

                //死循环 一直等待客户端链接
                while (true)
                {
                    Console.WriteLine("Wait for a connnect...");
                    Socket client = listener.Accept();  //阻塞当前线程
                    Console.WriteLine("A client is connct...");

                    //每次链接一个客户端,将其加入链表
                    ClientCon clientCon = new ClientCon(client);
                    connectSockets.Add(clientCon);

                    //开启线程调用接受消息方法,一直接受消息
                    Thread t = new Thread(clientCon.ReceiveMessage);
                    t.Start();

                    Console.WriteLine("Start receive");
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }

        //广播消息,将信息发送至全部已链接的客户端
        public static void BroadcastMessage(string data)
        {
            foreach (ClientCon client in connectSockets)
            {
                //判断链表中的客户端是否已经断开,未断开链接就向其发送消息,不然从中移除
                if (client.IsConnected)
                {
                    client.SendMessage(data);
                }
                else
                {
                    disConnectSockets.Add(client);
                }
            }

            foreach (ClientCon disConnect in disConnectSockets)
            {
                connectSockets.Remove(disConnect);
            }
        }
    }
}
服务端
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;

namespace ServerFinally
{
    /// <summary>
    /// 客户端链接辅助类
    /// </summary>
    class ClientCon
    {
        Socket client;

        //判断当前客户端是否断开链接
        public bool IsConnected
        {
            get;
            set;
        }

        //构造函数 调用的时候为cliet赋值
        public ClientCon(Socket s)
        {
            client = s;
            IsConnected = true;
        }

        //接受客户端发送的信息
        public void ReceiveMessage()
        {
            byte[] buffer = new byte[1024];
            string data = "";

            while (true)
            {
                try
                {
                    //判断客户端是否断开链接
                    if (!client.Poll(10, SelectMode.SelectRead))
                    {
                        int length = client.Receive(buffer);
                        data = Encoding.UTF8.GetString(buffer, 0, length);
                        if (data != "")
                        {
                            Console.WriteLine("Receive message is :" + data);
                            Program.BroadcastMessage(data);
                        }
                    }
                    else
                    {
                        IsConnected = false;
                        Console.WriteLine("A client is disconnect");
                        break;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                }
            }
        }

        //发送消息
        public void SendMessage(string data)
        {
            byte[] buffer = new byte[1024];
            buffer = Encoding.UTF8.GetBytes(data);
            client.Send(buffer);
        }
    }
}
服务器端辅助类

 

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace ClientFinally
{
    class Program
    {
        static Socket client;
        static Thread t;
        static void Main(string[] args)
        {
            //经过IP地址和端口定义一个IPEndPoint类
            IPEndPoint ipe = new IPEndPoint(IPAddress.Parse("10.128.119.68"), 9999);
            client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                //链接服务器
                client.Connect(ipe);
                Console.WriteLine("Connnect to {0}", client.RemoteEndPoint.ToString());

                //开启线程 接收消息
                t = new Thread(ReceiveMessage);
                t.Start();

                //经过死循环发送消息
                while (true)
                {
                    byte[] bytes = new byte[1024];
                    Console.WriteLine("Please input you message:");
                    string mes = Console.ReadLine();

                    //若是输入的内容为空 关闭此客户端
                    if (mes == "")
                    {
                        client.Shutdown(SocketShutdown.Both);
                        client.Close();
                        break;
                    }
                    bytes = Encoding.UTF8.GetBytes(mes);

                    //发送消息
                    client.Send(bytes);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }

        //接收消息
        private static void ReceiveMessage()
        {
            while (true)
            {
                try
                {
                    byte[] buffer = new byte[1024];
                    //length为接收信息长度
                    int length = client.Receive(buffer);
                    if (length > 0)
                    {
                        Console.WriteLine("receive message:" + Encoding.UTF8.GetString(buffer));
                    }
                }
                catch
                {
                    break;
                }
            }
        }
    }
}
客户端代码

 

先启动服务器端,在启动客户端,效果以下

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