Socket网络通讯(异步)——TCP

一、客户端服务器

public class AsyncTCP { #region 字段

        private Socket socket; private EndPoint localEP; private EndPoint remoteEP; private byte[] buffer = new byte[1024];//用于存放接收消息

        public event Action<byte[]> OnDataReceive; #endregion

        /// <summary>
        /// 创建TCP链接 /// </summary> 
        public AsyncTCP(IPAddress localIP, int localPort, IPAddress remoteIP, int remotePort) { //建立一个Socket实例
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //绑定本地终结点
            localEP = new IPEndPoint(localIP, localPort); socket.Bind(localEP); //创建链接 
            remoteEP = new IPEndPoint(remoteIP, remotePort); socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallBack), this.socket); } /// <summary>
        /// 链接请求的回调 /// </summary>
        /// <param name="ar"></param>
        private void ConnectCallBack(IAsyncResult ar) { Socket socketHandle = (Socket)ar.AsyncState; if (socketHandle.Connected) { socketHandle.EndConnect(ar);//结束挂起的异步链接请求
                socketHandle.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), null); } else { MessageBox.Show("链接失败"); } } /// <summary>
        /// 接收数据的回调 /// </summary>
        /// <param name="ar"></param>
        private void ReceiveCallBack(IAsyncResult ar) { if (socket == null) return; int length = socket.EndReceive(ar);//结束挂起的异步读取
            if (length > 0) { byte[] data = new byte[length]; Array.Copy(buffer, 0, data, 0, length); OnDataReceive(data); socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), null); } } /// <summary>
        /// 发送数据 /// </summary>
        /// <param name="data"></param>
        public void SendData(byte[] data) { if (socket != null) { socket.Send(data); } } /// <summary>
        /// 关闭 /// </summary>
        public void Close() { if (socket != null) { socket.Close(); } } }

 

二、服务端网络

public class AsyncSocketTCPServer : IDisposable { #region Fields
        /// <summary>
        /// 服务器程序容许的最大客户端链接数 /// </summary>
        private int _maxClient; /// <summary>
        /// 当前的链接的客户端数 /// </summary>
        private int _clientCount; /// <summary>
        /// 服务器使用的异步socket /// </summary>
        private Socket _serverSock; /// <summary>
        /// 客户端会话列表 /// </summary>
        private List<AsyncSocketState> _clients; private bool disposed = false; #endregion

        #region Properties

        /// <summary>
        /// 服务器是否正在运行 /// </summary>
        public bool IsRunning { get; private set; } /// <summary>
        /// 监听的IP地址 /// </summary>
        public IPAddress Address { get; private set; } /// <summary>
        /// 监听的端口 /// </summary>
        public int Port { get; private set; } /// <summary>
        /// 通讯使用的编码 /// </summary>
        public Encoding Encoding { get; set; } #endregion

        #region 构造函数

        /// <summary>
        /// 异步Socket TCP服务器 /// </summary>
        /// <param name="listenPort">监听的端口</param>
        public AsyncSocketTCPServer(int listenPort) : this(IPAddress.Any, listenPort, 1024) { } /// <summary>
        /// 异步Socket TCP服务器 /// </summary>
        /// <param name="localEP">监听的终结点</param>
        public AsyncSocketTCPServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port, 1024) { } /// <summary>
        /// 异步Socket TCP服务器 /// </summary>
        /// <param name="localIPAddress">监听的IP地址</param>
        /// <param name="listenPort">监听的端口</param>
        /// <param name="maxClient">最大客户端数量</param>
        public AsyncSocketTCPServer(IPAddress localIPAddress, int listenPort, int maxClient) { this.Address = localIPAddress; this.Port = listenPort; this.Encoding = Encoding.Default; _maxClient = maxClient; _clients = new List<AsyncSocketState>(); _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } #endregion

        #region Method

        /// <summary>
        /// 启动服务器 /// </summary>
        public void Start() { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(1024); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary>
        /// 启动服务器 /// </summary>
        /// <param name="backlog">
        /// 服务器所容许的挂起链接序列的最大长度 /// </param>
        public void Start(int backlog) { if (!IsRunning) { IsRunning = true; _serverSock.Bind(new IPEndPoint(this.Address, this.Port)); _serverSock.Listen(backlog); _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock); } } /// <summary>
        /// 中止服务器 /// </summary>
        public void Stop() { if (IsRunning) { IsRunning = false; _serverSock.Close(); //TODO 关闭对全部客户端的链接 
 } } /// <summary>
        /// 处理客户端链接 /// </summary>
        /// <param name="ar"></param>
        private void HandleAcceptConnected(IAsyncResult ar) { if (IsRunning) { Socket server = (Socket)ar.AsyncState; Socket client = server.EndAccept(ar); //检查是否达到最大的容许的客户端数目 
                if (_clientCount >= _maxClient) { //C-TODO 触发事件 
                    RaiseOtherException(null); } else { AsyncSocketState state = new AsyncSocketState(client); lock (_clients) { _clients.Add(state); _clientCount++; RaiseClientConnected(state); //触发客户端链接事件 
 } state.RecvDataBuffer = new byte[client.ReceiveBufferSize]; //开始接受来自该客户端的数据 
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } //接受下一个请求 
                server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState); } } /// <summary>
        /// 处理客户端数据 /// </summary>
        /// <param name="ar"></param>
        private void HandleDataReceived(IAsyncResult ar) { if (IsRunning) { AsyncSocketState state = (AsyncSocketState)ar.AsyncState; Socket client = state.ClientSocket; try { //若是两次开始了异步的接收,因此当客户端退出的时候 //会两次执行EndReceive 
                    int recv = client.EndReceive(ar); if (recv == 0) { //C- TODO 触发事件 (关闭客户端) 
 Close(state); RaiseNetError(state); return; } //TODO 处理已经读取的数据 ps:数据在state的RecvDataBuffer中 //C- TODO 触发数据接收事件 
 RaiseDataReceived(state); } catch (SocketException) { //C- TODO 异常处理 
 RaiseNetError(state); } finally { //继续接收来自来客户端的数据 
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceived), state); } } } /// <summary>
        /// 发送数据 /// </summary>
        /// <param name="state">接收数据的客户端会话</param>
        /// <param name="data">数据报文</param>
        public void Send(AsyncSocketState state, byte[] data) { RaisePrepareSend(state); Send(state.ClientSocket, data); } /// <summary>
        /// 异步发送数据至指定的客户端 /// </summary>
        /// <param name="client">客户端</param>
        /// <param name="data">报文</param>
        public void Send(Socket client, byte[] data) { if (!IsRunning) throw new InvalidProgramException("This TCP Scoket server has not been started."); if (client == null) throw new ArgumentNullException("client"); if (data == null) throw new ArgumentNullException("data"); client.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendDataEnd), client); } /// <summary>
        /// 发送数据完成处理函数 /// </summary>
        /// <param name="ar">目标客户端Socket</param>
        private void SendDataEnd(IAsyncResult ar) { ((Socket)ar.AsyncState).EndSend(ar); RaiseCompletedSend(null); } #endregion

        #region 事件

        /// <summary>
        /// 与客户端的链接已创建事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> ClientConnected; /// <summary>
        /// 与客户端的链接已断开事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> ClientDisconnected; /// <summary>
        /// 触发客户端链接事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseClientConnected(AsyncSocketState state) { if (ClientConnected != null) { ClientConnected(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 触发客户端链接断开事件 /// </summary>
        /// <param name="client"></param>
        private void RaiseClientDisconnected(Socket client) { if (ClientDisconnected != null) { ClientDisconnected(this, new AsyncSocketEventArgs("链接断开")); } } /// <summary>
        /// 接收到数据事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> DataReceived; private void RaiseDataReceived(AsyncSocketState state) { if (DataReceived != null) { DataReceived(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 发送数据前的事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> PrepareSend; /// <summary>
        /// 触发发送数据前的事件 /// </summary>
        /// <param name="state"></param>
        private void RaisePrepareSend(AsyncSocketState state) { if (PrepareSend != null) { PrepareSend(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 数据发送完毕事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> CompletedSend; /// <summary>
        /// 触发数据发送完毕的事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseCompletedSend(AsyncSocketState state) { if (CompletedSend != null) { CompletedSend(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 网络错误事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> NetError; /// <summary>
        /// 触发网络错误事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseNetError(AsyncSocketState state) { if (NetError != null) { NetError(this, new AsyncSocketEventArgs(state)); } } /// <summary>
        /// 异常事件 /// </summary>
        public event EventHandler<AsyncSocketEventArgs> OtherException; /// <summary>
        /// 触发异常事件 /// </summary>
        /// <param name="state"></param>
        private void RaiseOtherException(AsyncSocketState state, string descrip) { if (OtherException != null) { OtherException(this, new AsyncSocketEventArgs(descrip, state)); } } private void RaiseOtherException(AsyncSocketState state) { RaiseOtherException(state, ""); } #endregion


        #region Close
        /// <summary>
        /// 关闭一个与客户端之间的会话 /// </summary>
        /// <param name="state">须要关闭的客户端会话对象</param>
        public void Close(AsyncSocketState state) { if (state != null) { state.Datagram = null; state.RecvDataBuffer = null; _clients.Remove(state); _clientCount--; //TODO 触发关闭事件 
 state.Close(); } } /// <summary>
        /// 关闭全部的客户端会话,与全部的客户端链接会断开 /// </summary>
        public void CloseAllClient() { foreach (AsyncSocketState client in _clients) { Close(client); } _clientCount = 0; _clients.Clear(); } #endregion

        #region 释放
        /// <summary>  
        /// Performs application-defined tasks associated with freeing, /// releasing, or resetting unmanaged resources. /// </summary>
        public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary>
        /// Releases unmanaged and - optionally - managed resources /// </summary>
        /// <param name="disposing"><c>true</c> to release /// both managed and unmanaged resources; <c>false</c>
        /// to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { try { Stop(); if (_serverSock != null) { _serverSock = null; } } catch (SocketException) { //TODO 
                        RaiseOtherException(null); } } disposed = true; } } #endregion } /// <summary>
    /// 异步Socket TCP事件参数类 /// </summary>
    public class AsyncSocketEventArgs : EventArgs { /// <summary>
        /// 提示信息 /// </summary>
        public string _msg; /// <summary>
        /// 客户端状态封装类 /// </summary>
        public AsyncSocketState _state; /// <summary>
        /// 是否已经处理过了 /// </summary>
        public bool IsHandled { get; set; } public AsyncSocketEventArgs(string msg) { this._msg = msg; IsHandled = false; } public AsyncSocketEventArgs(AsyncSocketState state) { this._state = state; IsHandled = false; } public AsyncSocketEventArgs(string msg, AsyncSocketState state) { this._msg = msg; this._state = state; IsHandled = false; } } /// <summary>
    /// 异步SOCKET TCP 中用来存储客户端状态信息的类 /// </summary>
    public class AsyncSocketState { #region 字段
        /// <summary>
        /// 接收数据缓冲区 /// </summary>
        private byte[] _recvBuffer; /// <summary>
        /// 客户端发送到服务器的报文 /// 注意:在有些状况下报文可能只是报文的片段而不完整 /// </summary>
        private string _datagram; /// <summary>
        /// 客户端的Socket /// </summary>
        private Socket _clientSock; #endregion

        #region 属性

        /// <summary>
        /// 接收数据缓冲区 /// </summary>
        public byte[] RecvDataBuffer { get { return _recvBuffer; } set { _recvBuffer = value; } } /// <summary>
        /// 存取会话的报文 /// </summary>
        public string Datagram { get { return _datagram; } set { _datagram = value; } } /// <summary>
        /// 得到与客户端会话关联的Socket对象 /// </summary>
        public Socket ClientSocket { get { return _clientSock; } } #endregion

        /// <summary>
        /// 构造函数 /// </summary>
        /// <param name="cliSock">会话使用的Socket链接</param>
        public AsyncSocketState(Socket cliSock) { _clientSock = cliSock; } /// <summary>
        /// 初始化数据缓冲区 /// </summary>
        public void InitBuffer() { if (_recvBuffer == null && _clientSock != null) { _recvBuffer = new byte[_clientSock.ReceiveBufferSize]; } } /// <summary>
        /// 关闭会话 /// </summary>
        public void Close() { //关闭数据的接受和发送
 _clientSock.Shutdown(SocketShutdown.Both); //清理资源
 _clientSock.Close(); } } 
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